No one said or implied it was a charity...
I'm also sure the game you were working on wasn't in a genre where there was only one solitary game to choose from... for 10+ years. I'm sure the game wasn't in a "community" where thousands of videos were made complaining and finding flaws with that one game, thousands more comparing that one game to old games of the same genre that were better, and thousands of posts all doing the same, year, after year, after year after year.
So it makes more sense for something to fail when it's not desperately needed due to their being plenty of other options. It's a totally different thing for something to fail because the same people who complain every single day for years on end won't spend a penny, tear it down because it doesn't look as good as a big budget AAA title, and then go back to complaining that they have no options.
Sure, and yet there were KS campaigns that showed plenty and got the word out well, and still didn't get funded.
The reality is that most people who claim to be hardcore and part of the so-called "community" are simply apathetic complainers who enjoy complaining rather than helping bring about a solution, and they won't spend a dime unless the game is on the graphical level of Madden, because as much as many claim they're all about gameplay, at the end of the day eye-candy and brand names really are more important to them (you said it yourself). After all, if all of those people were all about sim gameplay as they claim, then All-Pro Football wouldn't have sold a mere 430,000 copies, because to date, no football game has ever had better sim gameplay than All-Pro Football. I knew APF didn't look great, and still I was first in line when the game dropped and I still play it to this day. Why? Sim gameplay.
I don't know. Seems hard to not have run into Axis at some point over the years, but even something popular isn't going to be known by everybody.
I don't feel like Dave Murray's thing is any shining example of anything quite frankly. Just a derivative whatever that he got thousands of dollars for and never turned out a finished product. I also don't think it looks good at all. It's just a total non-factor in my eyes. If I wanted to play Tecmo Bowl, I could already do that and play a complete working version at that.
While I agree that his page was thin, I honestly doubt more would've made much of a difference. It seems like the only stuff that gets funded there football-wise are goofy knock-offs of Tecmo-style/Blitz-style games (Gridiron Heroes, Football Heroes, Gridiron Thunder) and even though Mutant League didn't get funded, it sure got a ton of money/pledges. Arcade/nostalgia gamers show up and spend money, sim gamers sit on their hands and complain waiting for the perfect golden goose to be served to them. The numbers bear out that reality.
It's been so long and there have been so many different efforts, as far as I'm concerned, everyone is accountable now.
But I'll tell you this; I'd put my money on Danny Jugan any day of the week. People like him create for a living, yes, but there is a labor of love there, and people who are talented AND love what they do can make something special. All they need is backing, and that usually is the one barrier to their greatness being realized.
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