Madden 16: Connected Franchise Thoughts and Concerns

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  • patriot1136
    Rookie
    • Sep 2014
    • 94

    #31
    Re: Madden 16: Connected Franchise Thoughts and Concerns

    I would love to have a practice squad

    Comment

    • jpdavis82
      All Star
      • Sep 2005
      • 8788

      #32
      Re: Madden 16: Connected Franchise Thoughts and Concerns

      Originally posted by Step2001
      JP, is everything "Connected" in CFM?

      Will Pre-Season, Reg Season, Post Season, Super Bowl have their own specific Audio Presentation?

      Has Pre-Game & Halftime presentation been improved visual & audio?

      Will Injuries be discussed during Pre-Game, Halftime of Games?

      Will injuries be evaluated after the game and diagnosis be given then, instead of during game?

      Will Injuries carryover into the following season?

      Did they add the PUP list for those players who are still recovering from injuries?

      Have injuries been worked on, adding pulls, strains, re-aggravating injuries during Pre-Game Warm-ups, etc. etc.?

      8 man Practice Squad?

      46 man Game Day Roster?

      Was Twitter feed expanded? Adding comments to any re-signings, signings, release/cuts, trades, retirements, etc. etc. Example: in my Madden '15 CFM Romo retired, but nothing was said, why, because he had a OVR rating of a 65? That's not right.

      Will previous years stats pop-up when players shown during 1st Pre-Season game & First Reg Season Game?

      Will a team be mentioned as the Defending Super Bowl Champs in Audio?

      Will I get a trophy case? Will I get a new banner hanging in my stadium for Post Season accomplishments?

      Will the players from the Madden Created Draft classes be discussed more, I guess more noteworthy as the new stars of the league? Those Draft Stories end after the Draft.......they need to keep going.
      Audio needs to point out teams drafted players and how they're cornerstone players for that teams future.

      During post season, will player's post season stats pop-up? (most notably QB post season record)

      Will Coaches have Super Bowl record appear on their pop-up?

      Has New Draft Presentation been added? Will we see the Commish at the podium announce the selection or trade, then announce that team selection. Then player (if attending the draft) walk out and pose with the Commish holding up a team Jersey.

      Owner's mode: Selling Player's jersey's, popular players, has this been tweaked? I've drafted 5th rd. WR's with high popularity that did nothing, but their jersey's sold. Fine for a year, but with little to hardly any P.T. the sales and popularity should fall off.....

      A tighter salary cap w/players asking for BIG Dollar contracts w/huge signing bonus, early in FA?


      All players have different ceilings as far as how high their OVR can go, correct, Curious? I tend to ignore the OVR and go with how the player plays in my system and what I'm trying to do on Offense & Defense.
      YES TO ALL, lol just kidding, when I can give the answers to these questions I definitely will, until then sorry guys, stay positive.

      Comment

      • dkp23
        Rookie
        • May 2008
        • 289

        #33
        Re: Madden 16: Connected Franchise Thoughts and Concerns

        Originally posted by jpdavis82
        Lots of work on the confidence system was done, speed is VERY hard to progress now.

        FYI the major regression in speed was a bug, was never intended to regress as much as it was once players hit 30. Like I said in other posts, players were regressing about 1-2 pts in speed after 30 when we played.

        there are some things that should not be progressed and speed is one of them, another is arm strength. Perhap syou can upgrade maybe 1 or 2 points, but to be able to save up all your points and not use any of it except on speed and get a player from an 88 to 95 in a few years is not realistic.

        EA needs to realize that.

        THe whole bug thing about reduced speed, yes i've heard that and they couldn't put out a patch for that? With all this talk about tuning every year and how they cane make adjustments to the game quickly, i never see them do it.

        Comment

        • dkp23
          Rookie
          • May 2008
          • 289

          #34
          Re: Madden 16: Connected Franchise Thoughts and Concerns

          Originally posted by jpdavis82
          I think I know what you guys are talking about and I believe it was addressed.
          The finance problem was addressed? there was only a small blurb that said small market teams will get more money or something like that.

          A lot of issues is how the owner mode was programmed. Like if a team sucks, they sell 50% capacity every single week, the raiders suck every year and sell over 80% when they sat 63k people and sell out every game since they are at like 55k capacity now.

          Also, does this mean EA allows oakland raiders to sell hot dogs? ****.

          THen you have the revenue and the expenses and that is a long story.

          Comment

          • The Kid 24
            It's Show Time!
            • Jan 2007
            • 14762

            #35
            Re: Madden 16: Connected Franchise Thoughts and Concerns

            Hopefully someone can answer this for me... In 15 with controlling all teams, did CPU still make roster moves?
            Milwaukee Brewers | Green Bay Packers | North Carolina Tar Heels | Wisconsin Badgers

            Comment

            • JerzeyReign
              MVP
              • Jul 2009
              • 4847

              #36
              Re: Madden 16: Connected Franchise Thoughts and Concerns

              I wish in season free agency wasn't automatic. 80 OVR players should take a week (advance) before making decision. Kind of like offering kids scholarships in NCAA - sometimes they'd commit immediately and sometimes you'd have convince them. 79 OVR and below would have the highest shot at signing immediately in case of a need for a roster position. Guys with 4 years or less would have to go through a waiver wire.

              This is more for the online leagues out there that have to set certain times to open FA after the offseason or manually track their waiver wire like system.

              Sad to see it was left untouched.
              #WashedGamer

              Comment

              • m1ke_nyc
                10
                • Oct 2009
                • 3243

                #37
                Re: Madden 16: Connected Franchise Thoughts and Concerns

                The most frustrating thing about this mode was that it was created this way with all the modes connected together, so that they didnt have to spend time here, there, and there. They can just focus on building one mode, and that was suppose to make things more efficient and allow them to do more. However its been the total opposite. This mode has grown at a snail like pace. We are constantly waiting for "next year".

                The mode was designed to allow them to focus their resources on one mode instead of 3 separate but no difference has been made at all. I mean whats going on ? Based off the info we got so far the mode is gonna be a failure once again this year. And if its the same way for Madden 17 then fans will grow restless and we might be looking at another situation where they scrap the mode and start yet another 3 year plan.

                Sorry I just have to say it, whose idea could it have been to add a ticker for goals instead of scores from around the league ? COME ON MAN
                Last edited by m1ke_nyc; 06-11-2015, 05:03 PM.
                It’s easier to do the right thing, than to explain why you didn’t.

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