EA Sports has just released the NBA Live 16 gameplay trailer from the EA E3 2015 press event, as well as a new blog with more details.
The trailer blog mentions the team has taken two years to build the physics-based player movement system called LIVEMotion, with a focus giving players unparalleled control and best-in-class animation. Speaking of animations, the Live team also mentioned that thousands of new ones have been added to the game, which results in contextual free-flowing movement, with no more scripted animation. The team completely rebuilt the passing and catching systems to improve that area of the game and also created a new shot system that provides full control to release the ball when you want.
The Live team has a new mode up its sleeve which they will reveal later this summer. In their words... "Letโs just say it will be the most reliable and stable place to play basketball online with friends." It sounds like some sort of OTP mode, maybe something similar to 2K's MyPARK modes.
They also posted some NBA Live 16 gameplay details, specifically on passing, dribbling, shooting, Live-Motion and more, which you can also read below.
PASSING
This was a sticking point in yearโs past. Running a fast-break used to be a chore, but not anymore. For real though, they added a TON of new pass and catch animations. More variety means players move the ball with more intent -- and it looks more natural.
Theyโve also upped the responsiveness. In past years, you couldnโt really whip the ball around the perimeter โ now โ you can pull off various touch passes to put the ball where you want it. Theyโve even gone as far to add dribble handoffs.
With all of these new tools on the offensive side of the ball โ youโll be a floor general like a BOSS. Thereโs not a possession that goes by where you wonโt feel and see a notable difference.
DRIBBLING
NBA LIVE has always been about dribble control โ so we are all pumped for the return of Freestyle Controls! NBA LIVE 16 really feels like youโre the one pulling off the moves โ and not an animation sequence.
There are new controls for pulling off hesitation dribbles and crossovers, making attacking the basket buttery smooth now. Gone are the days of losing all your playerโs momentum as you drive the hoop. Thatโs that physics engine putting in work!
SHOOTING
You arenโt winning if you arenโt scoring. NBA LIVE 16 has brought in a totally new shot system. The release timing is no longer tied to the animation, and is now tied one-to-one with the button press. If you release too early or late youโll actually see and feel the difference.
Not everyone plays like Chef Curry jacking up 3โs from all over the court โ so theyโve also improved a bunch of new signature animations when attacking the hoop or scoring around the basket.
OFF-BALL MOVEMENT (LIVE MOTION)
This feature will have the most notable impact. Remember when dudes would just stand around the court and not move or try to get open, unless you called a play? Those days are over.
Thanks to some revamped AI and what they are calling LIVEmotion โ players move around the court with purpose and intensity. Youโll see your CPU buddies fight through screens, make intelligent cuts and more in attempt to get open โ all on their own.
Animation quality has also taken a step up in a major way. Dudes wonโt be skating all over the court now
And if that ainโt enough, check out some of the moves you can pull off now that you could never do before:
The trailer blog mentions the team has taken two years to build the physics-based player movement system called LIVEMotion, with a focus giving players unparalleled control and best-in-class animation. Speaking of animations, the Live team also mentioned that thousands of new ones have been added to the game, which results in contextual free-flowing movement, with no more scripted animation. The team completely rebuilt the passing and catching systems to improve that area of the game and also created a new shot system that provides full control to release the ball when you want.
The Live team has a new mode up its sleeve which they will reveal later this summer. In their words... "Letโs just say it will be the most reliable and stable place to play basketball online with friends." It sounds like some sort of OTP mode, maybe something similar to 2K's MyPARK modes.
They also posted some NBA Live 16 gameplay details, specifically on passing, dribbling, shooting, Live-Motion and more, which you can also read below.
PASSING
This was a sticking point in yearโs past. Running a fast-break used to be a chore, but not anymore. For real though, they added a TON of new pass and catch animations. More variety means players move the ball with more intent -- and it looks more natural.
Theyโve also upped the responsiveness. In past years, you couldnโt really whip the ball around the perimeter โ now โ you can pull off various touch passes to put the ball where you want it. Theyโve even gone as far to add dribble handoffs.
With all of these new tools on the offensive side of the ball โ youโll be a floor general like a BOSS. Thereโs not a possession that goes by where you wonโt feel and see a notable difference.
DRIBBLING
NBA LIVE has always been about dribble control โ so we are all pumped for the return of Freestyle Controls! NBA LIVE 16 really feels like youโre the one pulling off the moves โ and not an animation sequence.
There are new controls for pulling off hesitation dribbles and crossovers, making attacking the basket buttery smooth now. Gone are the days of losing all your playerโs momentum as you drive the hoop. Thatโs that physics engine putting in work!
SHOOTING
You arenโt winning if you arenโt scoring. NBA LIVE 16 has brought in a totally new shot system. The release timing is no longer tied to the animation, and is now tied one-to-one with the button press. If you release too early or late youโll actually see and feel the difference.
Not everyone plays like Chef Curry jacking up 3โs from all over the court โ so theyโve also improved a bunch of new signature animations when attacking the hoop or scoring around the basket.
OFF-BALL MOVEMENT (LIVE MOTION)
This feature will have the most notable impact. Remember when dudes would just stand around the court and not move or try to get open, unless you called a play? Those days are over.
Thanks to some revamped AI and what they are calling LIVEmotion โ players move around the court with purpose and intensity. Youโll see your CPU buddies fight through screens, make intelligent cuts and more in attempt to get open โ all on their own.
Animation quality has also taken a step up in a major way. Dudes wonโt be skating all over the court now
And if that ainโt enough, check out some of the moves you can pull off now that you could never do before:
- Touch passing
- Dribble handoffs
- Pick and Roll screen re-screen
- Attack Ball Screens w/ New Dribble Mechanics
- Deny NBA superstars away from the ball
- Bump cutters
- Push off and get open away from the ball
- MORE COMING
Comment