Madden NFL 16: Penalties Are Finally Going to Be a Thing

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33877

    #1

    Madden NFL 16: Penalties Are Finally Going to Be a Thing


    Penalties have long not been a big part of the Madden NFL experience. This year, EA is hoping to change that legacy, which you can read fully fleshed out on their new blog:

    "Our hardcore simulation fans have been demanding realistic penalties for years. The team finally made this a point of emphasis in Madden NFL 16, and penalties will play a bigger factor than ever before.

    In addition to several new penalties being added, we have updated all pre-existing penalties and built a system to control penalty frequency."

    What This Means: Every player is going to get a penalty trait based on real-world NFL data, which will determine how likely they are to commit a penalty. Also, how you play the game will determine how many penalties are called as well. A pressing cornerback is used as an example, where your chances of seeing a defensive holding penalty are higher than if he is playing loose.

    The penalty sliders also are getting a makeover, with the default setting based on NFL penalty averages over the last five seasons, which will make penalty type and frequency as authentic as possible, so EA says.

    Penalties which got the updated treatment include: Encroachment, False Start, Offensive Holding, Facemask, Defensive Pass Interference, Illegal Block in the Back, Neutral Zone Infraction, Defensive Holding, Illegal Forward Pass, Illegal Touching, Delay of Game, Kick Catch Interference Running into the Kicker, Unnecessary Roughness and Roughing the Passer.

    What do you think of the potentially improved penalties?
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • The JareBear
    Be Good To One Another
    • Jul 2010
    • 11560

    #2
    Re: Madden NFL 16 Blog - Penalties and AI Improvements

    "Every player is assigned a Penalty trait based on real-world NFL data, which determines how likely they are to commit a penalty; an undisciplined player has a far greater chance of committing a penalty than a disciplined player.

    Players’ in-game strategy has an impact on penalties as well. For example, pressing cornerbacks are more likely to commit a defensive holding penalty, while goalline and max protect calls make offensive holding penalties more likely. Mistiming the “Off the Line” mechanic can easily draw a neutral zone infraction or encroachment penalty.

    Finally, all penalty sliders have been updated to allow players to fully customize the experience to their liking. The Default slider setting is based on NFL penalty averages over the last five seasons to make both penalty type and frequency as authentic as possible."

    Very nice
    "Successful people do not celebrate in the adversity or misfortune of others."

    OS Blog

    The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

    Comment

    • Steel4Reel
      Banned
      • Sep 2014
      • 349

      #3
      Re: Madden NFL 16 Blog - Penalties and AI Improvements

      Originally posted by The JareBear
      "Every player is assigned a Penalty trait based on real-world NFL data, which determines how likely they are to commit a penalty; an undisciplined player has a far greater chance of committing a penalty than a disciplined player.

      Players’ in-game strategy has an impact on penalties as well. For example, pressing cornerbacks are more likely to commit a defensive holding penalty, while goalline and max protect calls make offensive holding penalties more likely. Mistiming the “Off the Line” mechanic can easily draw a neutral zone infraction or encroachment penalty.

      Finally, all penalty sliders have been updated to allow players to fully customize the experience to their liking. The Default slider setting is based on NFL penalty averages over the last five seasons to make both penalty type and frequency as authentic as possible."

      Very nice
      Yeah.

      Its the most impressive thing Ive heard about Madden this year....which is depressing given all of the CCM info theyve released.

      Comment

      • jeremym480
        Speak it into existence
        • Oct 2008
        • 18198

        #4
        Re: Madden NFL 16 Blog - Penalties and AI Improvements

        Originally posted by Steel4Reel
        Yeah.

        Its the most impressive thing Ive heard about Madden this year....which is depressing given all of the CCM info theyve released.
        Agreed. This is the first thing that I've seen that made me excited, but I really need to see it in action.
        My 2K17 Boston Celtics MyLeague

        Alabama Crimson Tide
        Green Bay Packers
        Boston Celtics

        New Orleans Pelicans

        Comment

        • JaymeeAwesome
          Dynasty Guru
          • Jan 2005
          • 4152

          #5
          Re: Madden NFL 16 Blog - Penalties and AI Improvements

          Uh oh, it didn't mention OPI....
          -

          Madden 15 Sliders: Realistic Game Stat Sliders for Madden 15

          Madden 15 Dynasty: The NFL Reborn...

          Comment

          • DeuceDouglas
            Madden Dev Team
            • Apr 2010
            • 4297

            #6
            Re: Madden NFL 16 Blog - Penalties and AI Improvements

            Originally posted by The JareBear
            "Every player is assigned a Penalty trait based on real-world NFL data, which determines how likely they are to commit a penalty; an undisciplined player has a far greater chance of committing a penalty than a disciplined player.

            Players’ in-game strategy has an impact on penalties as well. For example, pressing cornerbacks are more likely to commit a defensive holding penalty, while goalline and max protect calls make offensive holding penalties more likely. Mistiming the “Off the Line” mechanic can easily draw a neutral zone infraction or encroachment penalty.

            Finally, all penalty sliders have been updated to allow players to fully customize the experience to their liking. The Default slider setting is based on NFL penalty averages over the last five seasons to make both penalty type and frequency as authentic as possible."

            Very nice
            I'll echo this but I'd like confirmation that certain penalties are not still tied to user inputs. False Start is one of the two by far most called penalties but in Madden as it stood, it only ever got called if you used the fake snap. No fake snap, no false starts ever. I'd love to see random fall starts based on the ratings. Same goes for offsides.

            Comment

            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #7
              Re: Madden NFL 16 Blog - Penalties and AI Improvements

              But will there be O penalties other than offsides and holding
              Joshua:
              "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
              a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


              Skyboxer OS TWITCH
              STEAM
              PSN: Skyboxeros
              SWITCH 8211-0709-4612
              XBOX Skyboxer OS

              Comment

              • DJ
                Hall Of Fame
                • Apr 2003
                • 17756

                #8
                Re: Madden NFL 16 Blog - Penalties and AI Improvements

                Will need to see it to believe it, but sounds like steps in the right direction.
                Currently Playing:
                MLB The Show 25 (PS5)

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #9
                  Re: Madden NFL 16 Blog - Penalties and AI Improvements

                  Originally posted by Steel4Reel
                  Yeah.

                  Its the most impressive thing Ive heard about Madden this year....which is depressing given all of the CCM info theyve released.
                  Stay on topic. This isnt about CCM. Last warning.

                  Comment

                  • Skyboxer
                    Donny Baseball!
                    • Jul 2002
                    • 20302

                    #10
                    Re: Madden NFL 16 Blog - Penalties and AI Improvements

                    Originally posted by DJ
                    Will need to see it to believe it, but sounds like steps in the right direction.
                    Yes it does indeed.
                    Joshua:
                    "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                    Skyboxer OS TWITCH
                    STEAM
                    PSN: Skyboxeros
                    SWITCH 8211-0709-4612
                    XBOX Skyboxer OS

                    Comment

                    • roadman
                      *ll St*r
                      • Aug 2003
                      • 26339

                      #11
                      Re: Madden NFL 16 Blog - Penalties and AI Improvements

                      Yes, yes, penalties.

                      <iframe width="420" height="315" src="https://www.youtube.com/embed/3GwjfUFyY6M" frameborder="0" allowfullscreen></iframe>

                      Comment

                      • The JareBear
                        Be Good To One Another
                        • Jul 2010
                        • 11560

                        #12
                        Re: Madden NFL 16 Blog - Penalties and AI Improvements

                        Originally posted by DJ
                        Will need to see it to believe it, but sounds like steps in the right direction.
                        Hopefully we get some good vids from the booth this week
                        "Successful people do not celebrate in the adversity or misfortune of others."

                        OS Blog

                        The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

                        Comment

                        • SageInfinite
                          Stop The GOAT Talk
                          • Jul 2002
                          • 11896

                          #13
                          Re: Madden NFL 16 Blog - Penalties and AI Improvements

                          Best thing I've seen all day about Madden 16, but I still need to experience it to believe the penalties actually work. Didn't see offensive pass interference though....
                          http://twitter.com/sageinfinite

                          SageInfinite Bandcamp
                          https://sageinfinite.bandcamp.com/album/interminable
                          https://soundcloud.com/sageinfinite
                          Hidden Language Video Feat. Grandmilly
                          https://www.youtube.com/watch?v=hf5nW4rGTFM

                          #makethemaddenforumgreatagain

                          Comment

                          • PVarck31
                            Moderator
                            • Jan 2003
                            • 16869

                            #14
                            Re: Madden NFL 16 Blog - Penalties and AI Improvements

                            Originally posted by JaymeeAwesome
                            Uh oh, it didn't mention OPI....
                            It was mentioned in the air supremacy blog.

                            MULTIPLAYER CATCH SYSTEM

                            The Multiplayer Catch System is based on technology in development for more than two years, and allows receivers and defenders to go up for a catch simultaneously and battle for the ball in the air while using ratings, mechanics and positioning to deliver the appropriate outcome

                            The team added more than 400 new multiplayer catch outcomes, which includes knockouts, tip ball, simultaneous possession catches, offensive/defensive PI, interceptions and more.
                            Last edited by PVarck31; 06-15-2015, 04:44 PM.

                            Comment

                            • SageInfinite
                              Stop The GOAT Talk
                              • Jul 2002
                              • 11896

                              #15
                              Re: Madden NFL 16 Blog - Penalties and AI Improvements

                              Originally posted by DJ
                              Will need to see it to believe it, but sounds like steps in the right direction.
                              This is said every year though. Personally I'm tired of stepping, we should be there by now.
                              http://twitter.com/sageinfinite

                              SageInfinite Bandcamp
                              https://sageinfinite.bandcamp.com/album/interminable
                              https://soundcloud.com/sageinfinite
                              Hidden Language Video Feat. Grandmilly
                              https://www.youtube.com/watch?v=hf5nW4rGTFM

                              #makethemaddenforumgreatagain

                              Comment

                              Working...