Madden NFL 16: Penalties Are Finally Going to Be a Thing

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  • Skyboxer
    Donny Baseball!
    • Jul 2002
    • 20302

    #31
    Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

    Originally posted by N51_rob
    On its face/merit this is awesome news. Long time coming.

    As for the effectiveness of them. I need to see it in action.
    On top of that I really hope the retail doesn't get "tuned" again before release.
    Overall I'm pretty happy....
    Took a while but I'm happy some things are in. Just hope the changes keep coming.
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    • Sausage
      MVP
      • Feb 2003
      • 3905

      #32
      Re: Madden NFL 16 Blog - Penalties and AI Improvements

      Sounds good on paper; hopefully they don't get patched out when the complaints about penalties occurring too often hits twitter and message boards.

      Comment

      • fballturkey
        MVP
        • Jul 2011
        • 2370

        #33
        Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

        Originally posted by Skyboxer
        On top of that I really hope the retail doesn't get "tuned" again before release.
        Overall I'm pretty happy....
        Took a while but I'm happy some things are in. Just hope the changes keep coming.
        If it gets tuned in that they turn the sliders down to 20% or something out of the box that's fine; I can turn it back up. If it gets tuned where they break the thing they finally got right then yeah that'll be bad.
        Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

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        • TD3322
          Rookie
          • Dec 2014
          • 43

          #34
          I hope they fixed PI on uncatchable balls or balls that have gone over a WRs head before a Hit is delivered... Also I lost a game on a FG after blocking the previous attempt and being flagged for "Roughing the Kicker" when my momentum carried me into the Holder I believe not even the actual kicker... Once the ball is deflected on a FG or Punt attempt there can be no Roughing, just as a tipped Pass nulifies any Pass Interference.... I hope these instances are somehow factored into the penalties....

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          • jfsolo
            Live Action, please?
            • May 2003
            • 12965

            #35
            Re: Madden NFL 16 Blog - Penalties and AI Improvements

            Originally posted by Sausage
            Sounds good on paper; hopefully they don't get patched out when the complaints about penalties occurring too often hits twitter and message boards.
            I was surprised to read that they have tuned the default setting to be the same as the NFL average for penalties. This will definitely cause a lot of people to cry, because the average per team is about 6 per game. Sadly, I bet it gets tuned down before the game goes retail. I just hope that the sliders work well enough for us to turn it back up to a realistic level.
            Jordan Mychal Lemos
            @crypticjordan

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            Do the same thing tomorrow. And the next. Now do it forever.

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            • DeuceDouglas
              Madden Dev Team
              • Apr 2010
              • 4297

              #36
              Re: Madden NFL 16 Blog - Penalties and AI Improvements

              Originally posted by jfsolo
              I was surprised to read that they have tuned the default setting to be the same as the NFL average for penalties. This will definitely cause a lot of people to cry, because the average per team is about 6 per game. Sadly, I bet it gets tuned down before the game goes retail. I just hope that the sliders work well enough for us to turn it back up to a realistic level.
              If it's tuned based on the NFL averages over the last five years then I think people are going to be extremely underwhelmed by them. It's going to mostly be Holding and False Starts. DPI and defensive holding that on average over the last five years aren't even being called once per game. So if that's what they're basing their data off of, don't expect to see them too much.

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              • jfsolo
                Live Action, please?
                • May 2003
                • 12965

                #37
                Re: Madden NFL 16 Blog - Penalties and AI Improvements

                Originally posted by DeuceDouglas
                If it's tuned based on the NFL averages over the last five years then I think people are going to be extremely underwhelmed by them. It's going to mostly be Holding and False Starts. DPI and defensive holding that on average over the last five years aren't even being called once per game. So if that's what they're basing their data off of, don't expect to see them too much.
                My feeling is that erratic User play styles will cause more penalties to occur then would in a real NFL game.

                People shouldn't be underwhelmed if they do their homework http://www.nflpenalties.com/ and see the actual distribution of what and how many penalties actually occur during a game.
                Jordan Mychal Lemos
                @crypticjordan

                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                Do the same thing tomorrow. And the next. Now do it forever.

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                • ggsimmonds
                  Hall Of Fame
                  • Jan 2009
                  • 11235

                  #38
                  Re: Madden NFL 16 Blog - Penalties and AI Improvements

                  On the issue of tuning and rate of penalties, did they go by a per game basis or per play?

                  A game with 5 minute quarters should not see the same amount of penalties as a real life 15 minute quarters game

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                  • DeuceDouglas
                    Madden Dev Team
                    • Apr 2010
                    • 4297

                    #39
                    Re: Madden NFL 16 Blog - Penalties and AI Improvements

                    Originally posted by jfsolo
                    My feeling is that erratic User play styles will cause more penalties to occur then would in a real NFL game.

                    People shouldn't be underwhelmed if they do their homework http://www.nflpenalties.com/ and see the actual distribution of what and how many penalties actually occur during a game.
                    I totally agree that they shouldn't be. I just think many people are unaware and won't do the research to find out that these penalties that they've wanted aren't nearly the factor that they might have thought they were.

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                    • Armor and Sword
                      The Lama
                      • Sep 2010
                      • 21801

                      #40
                      Re: Madden NFL 16 Blog - Penalties and AI Improvements

                      Originally posted by Steel4Reel
                      Yeah.

                      Its the most impressive thing Ive heard about Madden this year....which is depressing given all of the CCM info theyve released.
                      Actually it's the most impressive thing I Have heard about Madden in a decade.

                      This what we have been asking for.....for like...forever.
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                      • JoshC1977
                        All Star
                        • Dec 2010
                        • 11564

                        #41
                        Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                        If this works...then theoretically, penalties will no longer influence gameplay elements. Now, that sounds great, but in reality, those penalty sliders play a huge role in our ability to properly tune player reactions. That could be a very bad thing in that we are going to be stuck if something like pursuit angles or defensive reaction times are badly overdone (a hallmark of this series). Currently, the only way to properly tune these is a combination of the tackle slider and RTK slider.

                        What I am hoping is that they bring back some of the old gameplay sliders they took out (which wound up being combined with other sliders) a couple of years ago (like pass rush, RBA, etc.). This would allow us to fine-tune the game and enjoy penalties for once.
                        Play the games you love, not the games you want to love.

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                        • fballturkey
                          MVP
                          • Jul 2011
                          • 2370

                          #42
                          Re: Madden NFL 16 Blog - Penalties and AI Improvements

                          Originally posted by ggsimmonds
                          On the issue of tuning and rate of penalties, did they go by a per game basis or per play?

                          A game with 5 minute quarters should not see the same amount of penalties as a real life 15 minute quarters game
                          I have to assume they did per play. Doesn't make any sense otherwise.
                          Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum)

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                          • brandon27
                            MVP
                            • Aug 2008
                            • 1980

                            #43
                            Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                            Now this... is great news. Might be the best part of the blog I've read so far on Madden. This is huge IMO. Of course, the proof is in the pudding on how it works.
                            Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

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                            • tril
                              MVP
                              • Nov 2004
                              • 2915

                              #44
                              its about time.

                              Comment

                              • GiantBlue76
                                Banned
                                • Jun 2007
                                • 3287

                                #45
                                Re: Madden NFL 16 Blog - Penalties and AI Improvements

                                Originally posted by SageInfinite
                                Would like to know if there are offsetting penalties.
                                Right with you on this Sage. I'm also disappointed that chop block and ineligible man downfield is not in. Once again, flame me all you want, but I am simply asking for things that I had 12 years ago. Yes, these penalties were in football games 12 years ago, not 10 or 11. Offsetting penalties we had as well and I haven't seen anything about those. Probably something that they missed most likely

                                It gets tiring to continue to ask for things we had over a decade ago. I've never even asked for something that was new or innovative, I've just wanted what was taken away.

                                Oh well, at least they added some of the penalties and hopefully they work well for people.

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