Madden NFL 16: Quarterback Play Gets Reworked

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33873

    #1

    Madden NFL 16: Quarterback Play Gets Reworked


    The ground game has gotten quite a bit of attention in the past couple of years from the development team of Madden NFL. This year, its the passing game's turn -- as detailed on a new blog from EA Sports.

    "Air Supremacy revolutionizes passing and catching on both sides of the ball with new user and AI mechanics. There is also a new multiplayer catch interaction system with more than 400 new two-player catch animations with a wide variety of outcomes."

    What This Means: EA appears to be bringing it on both sides of the ball when it comes to the passing game. Everything about QB and WR play seems to have been reworked. This starts with a new handoff system that will hopefully fix a lot of the longstanding issues with play-action and quick passing plays. The handoffs themselves should look much better too.

    Also new this year is a new quarterback locomotion system. These new mechanics are going to enable you to roll out to pass, or basically roll-out in a passing stance. This will keep you from suffering a huge accuracy drop off as throwing on the run will. You'll be able to toggle between pocket passing, rolling out, or scrambling with a single button push as well.

    Computer QB AI Gets Reworked

    "For many players, the most requested change for Madden NFL 16 was an overhaul to the CPU QB AI. We spent several years developing a new AI architecture called “Behavior Coordinator,” which allows us to create a more granular set of behaviors to a given situation.

    This not only helps deliver the most challenging CPU QB’s to date, but also creates a clear distinction between different types of QB’s. The game you get from Tom Brady (pocket passer) is dramatically different than the behavior you will see from dual threats like Mariota or Newton. Each style of QB will now react to situations differently, based on their traits."

    What This Means: Hopefully there is going to be a much greater distinction running an offense with Peyton Manning vs. running an offense with Cam Newton. That's what we hope this means. We'll see, in execution, how this plays out on the field. EA is claiming this has changed how the AI calls plays, how it perceives pressure, how it manages situations in-game -- along with robo QB and a dink-and-dunk offense.

    The new passing mechanic of the body-relative throws will add an additional layer as well.

    What do you think of the potentially improved quarterback play in Madden NFL 16?
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • N51_rob
    Faceuary!
    • Jul 2003
    • 14805

    #2
    Re: Madden NFL 16 Gameplay Blog - Air Supremacy

    Shot Plays....I wonder what effect play action will have on the defensive AI?
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    • The JareBear
      Be Good To One Another
      • Jul 2010
      • 11560

      #3
      Re: Madden NFL 16 Gameplay Blog - Air Supremacy

      "For many players, the most requested change for Madden NFL 16 was an overhaul to the CPU QB AI. We spent several years developing a new AI architecture called “Behavior Coordinator,” which allows us to create a more granular set of behaviors to a given situation.

      This not only helps deliver the most challenging CPU QB’s to date, but also creates a clear distinction between different types of QB’s. "

      Very promising, hope this pans out in the retail version
      "Successful people do not celebrate in the adversity or misfortune of others."

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      • sir psycho
        Rookie
        • Jun 2012
        • 286

        #4
        Re: Madden NFL 16 Gameplay Blog - Air Supremacy

        The improved QB AI is the best thing I've heard so far on this game. New ball carrier AI sounds great, too.

        What I DON'T like(or what i hate, actually)...the display that shows what type of pass and catch were made on the screen after it happens. That just looks awful, and I really hope that can be turned off. JP, can you comment on whether or not that can be turned off?

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        • DeuceDouglas
          Madden Dev Team
          • Apr 2010
          • 4297

          #5
          Re: Madden NFL 16 Gameplay Blog - Air Supremacy

          I'll be interested to see what they come up with for the Chiefs "shot plays" being that they took about 5 total "shots" all of last year.

          And the QB AI sounds great but we've been told that same schtick year after year now. As long as I'm not getting 90 sacks a season, I can live.

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          • Mr.Smif
            Banned
            • Jun 2014
            • 796

            #6
            Re: Madden NFL 16 Gameplay Blog - Air Supremacy

            I like the sound of context sensitive cut step jukes, triggered by the LS. One of the most frustrating things about Madden 15 is how difficult it is to perform a simple small cut juke. Hopefully this mechcanic resolves that issue. But I don't like that we have to press a button to get skinny, backs should automatically attempt to get skinny just like they should automatically attempt to get low when they hit holes. I don't have want to have to worry about pulling off a simple skinny move. Madden is way too command heavy, a lot of things should just happenen without us telling the game to do it.
            Last edited by Mr.Smif; 06-15-2015, 04:52 PM.

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            • Skyboxer
              Donny Baseball!
              • Jul 2002
              • 20302

              #7
              Re: Madden NFL 16 Gameplay Blog - Air Supremacy

              Got to say I'm a bit happier than I was... Some really nice additions.
              Hopefully soon there will be a re-looking at special teams and formation subs... but overall.. pretty happy.
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              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #8
                Re: Madden NFL 16 Gameplay Blog - Air Supremacy

                QUARTERBACK AI

                For many players, the most requested change for Madden NFL 16 was an overhaul to the CPU QB AI. We spent several years developing a new AI architecture called “Behavior Coordinator,” which allows us to create a more granular set of behaviors to a given situation.

                This not only helps deliver the most challenging CPU QB’s to date, but also creates a clear distinction between different types of QB’s. The game you get from Tom Brady (pocket passer) is dramatically different than the behavior you will see from dual threats like Mariota or Newton. Each style of QB will now react to situations differently, based on their traits.

                This new QB AI also represents improvements to Robo QB, Dink-and-Dunk offense, pressure awareness, play calling and situational game management.

                Where's my Celebration song.

                I need to see this in action, but nice if it all comes together.

                Comment

                • The JareBear
                  Be Good To One Another
                  • Jul 2010
                  • 11560

                  #9
                  Re: Madden NFL 16 Gameplay Blog - Air Supremacy

                  Originally posted by roadman
                  QUARTERBACK AI

                  For many players, the most requested change for Madden NFL 16 was an overhaul to the CPU QB AI. We spent several years developing a new AI architecture called “Behavior Coordinator,” which allows us to create a more granular set of behaviors to a given situation.

                  This not only helps deliver the most challenging CPU QB’s to date, but also creates a clear distinction between different types of QB’s. The game you get from Tom Brady (pocket passer) is dramatically different than the behavior you will see from dual threats like Mariota or Newton. Each style of QB will now react to situations differently, based on their traits.

                  This new QB AI also represents improvements to Robo QB, Dink-and-Dunk offense, pressure awareness, play calling and situational game management.

                  Where's my Celebration song.

                  I need to see this in action, but nice if it all comes together.
                  Yeah I really hope we get user-cpu and cpu-cpu vids from the booths this year
                  "Successful people do not celebrate in the adversity or misfortune of others."

                  OS Blog

                  The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

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                  • DeuceDouglas
                    Madden Dev Team
                    • Apr 2010
                    • 4297

                    #10
                    Re: Madden NFL 16 Gameplay Blog - Air Supremacy

                    Originally posted by roadman
                    Where's my Celebration song.

                    I need to see this in action, but nice if it all comes together.
                    I love what I'm reading in all of these blogs but I know in the back of my mind this is either going to be a great year of Madden or possibly the most frustrating year ever with all they're touting lol.

                    Comment

                    • jpdavis82
                      All Star
                      • Sep 2005
                      • 8793

                      #11
                      Re: Madden NFL 16 Gameplay Blog - Air Supremacy

                      Originally posted by sir psycho
                      The improved QB AI is the best thing I've heard so far on this game. New ball carrier AI sounds great, too.

                      What I DON'T like(or what i hate, actually)...the display that shows what type of pass and catch were made on the screen after it happens. That just looks awful, and I really hope that can be turned off. JP, can you comment on whether or not that can be turned off?
                      I believe it is optional and I believe on all pro or higher it is off.

                      Comment

                      • tnixen
                        MVP
                        • Oct 2011
                        • 3184

                        #12
                        Re: Madden NFL 16: Quarterback Play Gets Reworked

                        If they did not improve the QB drop back animations then call me very disappointed.

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                        • Kingd803
                          Banned
                          • Feb 2013
                          • 397

                          #13
                          Re: Madden NFL 16: Quarterback Play Gets Reworked

                          How can they say that when they have the same QB dropback amimations? Why does madden 05 ps2 have better dropback animations?

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                          • jpdavis82
                            All Star
                            • Sep 2005
                            • 8793

                            #14
                            Re: Madden NFL 16: Quarterback Play Gets Reworked

                            Originally posted by Kingd803
                            How can they say that when they have the same QB dropback amimations? Why does madden 05 ps2 have better dropback animations?
                            I just re-confirmed with Clint that they reworked the Qb dropbacks, I thought for sure they did based on the time I had played, but he reassured me that they did. I don't know why the older ones were in the trailer, but I thought I was losing my mind there for a minute.

                            Josh ‏@jpdavis1982 6m6 minutes ago
                            @ClintOldenburg @dixonandr3w there are new animations for dropbacks right? I sure thought there was anyway


                            Clint Oldenburg ‏@ClintOldenburg 5m5 minutes ago
                            @jpdavis1982 @dixonandr3w yes.
                            Last edited by jpdavis82; 06-15-2015, 08:39 PM.

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                            • jpdavis82
                              All Star
                              • Sep 2005
                              • 8793

                              #15
                              Re: Madden NFL 16: Quarterback Play Gets Reworked

                              CLint just added some more info about QB dropback animations

                              @ClintOldenburg @jpdavis1982 @dixonandr3w so your telling me Clint that the animations in the trailer is the revamped animations?

                              Clint Oldenburg ‏@ClintOldenburg 1m1 minute ago
                              @chocaltewondere 'revamped' animation is far more global than just the trailer. Very little has been shown so far.

                              And this was from earlier too

                              Dixon ‏@dixonandr3w 20m20 minutes ago
                              @ClintOldenburg awesome! Also I hate scrambling left because then my passes are garbage. It sounds like that's been fixed somehow?

                              Clint Oldenburg ‏@ClintOldenburg 18m18 minutes ago
                              @dixonandr3w somehow? Lol. Yes, QB mobility/movement is featured in 16 with AI, animation and even mechanics.

                              Dixon ‏@dixonandr3w 15m15 minutes ago
                              @ClintOldenburg just wasn't sure if it was a rating/trait or just general fix for QBs. I was excited before, but now I am even more so!


                              Clint Oldenburg ‏@ClintOldenburg 15m15 minutes ago
                              @dixonandr3w you're going to be pleased with the QB movement. It feels really good
                              Last edited by jpdavis82; 06-15-2015, 08:48 PM.

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