Madden NFL 16: Penalties Are Finally Going to Be a Thing

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  • SageInfinite
    Stop The GOAT Talk
    • Jul 2002
    • 11896

    #76
    Re: Madden NFL 16 Blog - Penalties and AI Improvements

    Originally posted by roadman
    I get that, but I think it's appropriate, at least on my end from all the pounding I've done over the years, to let out a little sigh of relief.

    A bigger sigh if they work as advertised.
    I get that, and I'm not condemning anyone for being happy, I'm just not out here waving the victory flags yet, lol. For me it's not "yayy they have penalties!!" It's "It's about damn time, now do they actually work, and what else you got?" LOL. I mean it's the third game on next gen, and we went a whole generation without this stuff, I'm just not jumping for joy.

    Now if holding was called because they have some cloth physics where you could see jerseys being pulled, then I'd be like whoa, that's some next ****.

    I do like that they have a penalty attribute though, I think that's a pretty cool way to implement the tendency.
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    • Skyboxer
      Donny Baseball!
      • Jul 2002
      • 20302

      #77
      Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

      Originally posted by roadman
      Holy cow, that link I just provided said 12-13.

      In my best Lombardi impersonation, what the hell is going on out there?
      Total penalty statistics for the 2025 NFL season, viewed by team. Stats include accepted penalties and which team benefitted from them.


      Bottom is per game.
      The total all the way to the left is total for that teams games called against them + against opponent.

      EDIT: Just noticed offsetting and declined penalties NOT included in total.. so probably closer to 12..
      Either way what we've gotten this year IF they work.. I'm happy about.
      Last edited by Skyboxer; 06-16-2015, 12:32 AM.
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      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #78
        Re: Madden NFL 16 Blog - Penalties and AI Improvements

        Originally posted by mestevo
        Offsetting penalties happen ~5 times per year per team, as of 2014. That's with the uptick in certain penalties being called, it was less than 1 per team in 2013.

        Diminish the system, sure, I guess. But they won't be missed for the most part.
        I don't get it though, what does that have to do with what could happen in Madden, in reference to what I posted? To my first point about Users exploiting the system, absolutely nothing because they obviously aren't beholden to NFL averages and just as irrelevant to my other point with regard to the vs CPU example. So your attempted point about they won't be missed because of real NFL frequency is moot.

        Also this witchhunt for agendas, outside of Modding, gets old and is really immature, imo, I've clearly expressed why this stuff is a valid issue and frankly, these things should be considered when implementing a penalty system. No different than how with the current injury system there can't be multiple simultaneous injuries but according to some if they add way more new injuries to the existing flawed injury system, pointing out the existing flaw, is an agenda. Also the entire mention of this stuff being implemented over a decade ago is to demonstrate how reasonable the expectation is, not to pine for the return of that game.

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        • GiantBlue76
          Banned
          • Jun 2007
          • 3287

          #79
          Re: Madden NFL 16 Blog - Penalties and AI Improvements

          Originally posted by Big FN Deal
          I don't get it though, what does that have to do with what could happen in Madden, in reference to what I posted? To my first point about Users exploiting the system, absolutely nothing because they obviously aren't beholden to NFL averages and just as irrelevant to my other point with regard to the vs CPU example. So your attempted point about they won't be missed because of real NFL frequency is moot.

          Also this witchhunt for agendas, outside of Modding, gets old and is really immature, imo, I've clearly expressed why this stuff is a valid issue and frankly, these things should be considered when implementing a penalty system. No different than how with the current injury system there can't be multiple simultaneous injuries but according to some if they add way more new injuries to the existing flawed injury system, pointing out the existing flaw, is an agenda. Also the entire mention of this stuff being implemented over a decade ago is to demonstrate how reasonable the expectation is, not to pine for the return of that game.
          To further the bolded, Roughing the Passer is in Madden, yet the league average for the YEAR per team in 2014 was 3.09. I guess they should remove that penalty since it hardly happens in the NFL? The point is not how often it happens, it is that it should be called when it DOES happen. That is part of what adds to immersive games. I could play 100 games of madden and never see ineligible man down field called, but if I play that 101st game and I were to see it happen when it is supposed to happen - that is pretty awesome that it has it in there when it was applicable. Illegal touching is another penalty in Madden that rarely happens in the real NFL. I thought it was pretty awesome when I saw a TD get reversed due to illegal touching being called for the first time in Madden. It was a very nice detail that is part of the real NFL and should be included in the game.

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          • jvalverde88
            Moderator
            • Jun 2008
            • 11787

            #80
            Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

            Originally posted by roadman
            I will give them props if they work as advertised.
            Originally posted by SmashMan
            Exactly. They obviously don't have a great track record of things working as advertised, so I'm hoping to see a higher percentage of penalties in the E3 videos - moreso to prove that they're in and work in the right situations, and then we can hopefully adjust to realistic with sliders from there.
            Yeah, I read that the default penalty sliders are based on league average penalty calls, which I find hard to believe. I'm just taking a wait and see approach with this.
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            • Hooe
              Hall Of Fame
              • Aug 2002
              • 21555

              #81
              Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

              Personally, I care more about defensive holding and proper function of penalties already existing in Madden 15 (in name, at least) than any which have never been in the series.

              A common complaint about Madden is that they build new things and never revisit old things. Well, they revisited old things here mostly, and at the same time added new things (defensive holding in particular will be a big add for Madden assuming it works properly). I would say getting defensive holding in and making sure every other penalty which was in the game in name only actually working was a higher development priority than illegal forward pass or offsetting penalties, which don't really happen often. Should the other penalties be there? Absolutely. So should any penalties at all, so I'm plenty willing to start here where Tiburon has gone this year.

              Assuming everything described in the blog works, I'm plenty happy to enjoy Madden NFL 16's penalties for what they are. I honestly don't care about what decade-old games did anymore, I'm not playing those games anyway.

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              • Sheba2011
                MVP
                • Oct 2013
                • 2353

                #82
                Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                Originally posted by aholbert32
                I dont know why that seems low but it does. I'm sure the stats dont lie though.
                NFL Penalties is a website that tracks this sort of thing. For 2014 the highest per game total was the Seattle Seahawks with 7.95, the lowest with Jacksonville with 4.56 per game. The 6 is probably a per team average a game.

                Comment

                • DeuceDouglas
                  Madden Dev Team
                  • Apr 2010
                  • 4297

                  #83
                  Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                  Originally posted by Skyboxer
                  Looking at the NFL stats it's 6.6 a game.
                  Did sound low but guess not.
                  Yeah and almost half that is just false start and offensive holding. I'd assume when it comes to Madden that average should be closer to five for a full length game just because not all penalties (hands to the face, illegal formation, etc.) are represented and certain penalties like delay of game and unnecessary roughness have a much lower chance of happening.

                  Defensive holding will be an interesting one to watch because of the point of emphasis stuff the league had implemented. EA said they used the averages of the last five seasons but when you look at defensive holding being called it's shot up in recent years and was called nearly three times as much last year than it was in 2010 which greatly affects the average.

                  Another interesting thing I noticed that they mentioned in terms of penalties is that they specifically refer to neutral zone infractions in the blog so that makes me wonder if we'll see guys jump in the zone and then a O-Lineman purposely false start. I absolutely hate seeing it in real life but it could be a nice touch in-game.

                  Comment

                  • SolidSquid
                    MVP
                    • Aug 2014
                    • 3159

                    #84
                    Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                    Wish they gave us a jostle button similar to FIFA so we had some type of control of defensive holding/pass interference calls.

                    Comment

                    • Aggies7
                      All Star
                      • Jan 2005
                      • 9495

                      #85
                      Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                      Originally posted by aholbert32
                      I dont know why that seems low but it does. I'm sure the stats dont lie though.

                      I know that is hard to believe. Watching Broncos games it feels like we get one on every third down when playing defense. But your right stats don't lie.
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                      • DJ
                        Hall Of Fame
                        • Apr 2003
                        • 17756

                        #86
                        Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                        Originally posted by CM Hooe
                        Personally, I care more about defensive holding and proper function of penalties already existing in Madden 15 (in name, at least) than any which have never been in the series.

                        A common complaint about Madden is that they build new things and never revisit old things. Well, they revisited old things here mostly, and at the same time added new things (defensive holding in particular will be a big add for Madden assuming it works properly). I would say getting defensive holding in and making sure every other penalty which was in the game in name only actually working was a higher development priority than illegal forward pass or offsetting penalties, which don't really happen often. Should the other penalties be there? Absolutely. So should any penalties at all, so I'm plenty willing to start here where Tiburon has gone this year.

                        Assuming everything described in the blog works, I'm plenty happy to enjoy Madden NFL 16's penalties for what they are. I honestly don't care about what decade-old games did anymore, I'm not playing those games anyway.
                        I like this viewpoint. Again, I still need to see it implemented in person, but I give Madden credit for listening to the sim crowd here and really taking the time to work on penalties and having them actually mean something in the game. I'm not going to nitpick if some things aren't called if I'm getting NFL-average penalty calls in a game.
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                        • EricFreakingBerry
                          Rookie
                          • Jul 2010
                          • 382

                          #87
                          Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                          This might only be the 2nd thing so far that's excited me positively, besides the combine stats. I have been pushing my CFM is getting crapped on agenda in other threads but the penalty thing here is really nice to see. They're even going to have a rating for it? That's excellent. It finally gives me a reason to analyze an offensive lineman for more than his "blocking" ratings or his "strength." If I have a 77 OVR tackle who fits my scheme who gets penalized all the time and a 75 OVR who doesn't, it might make me play the lower rated guy a bit more to avoid all the holding calls.

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                          • TheDominator273
                            Rookie
                            • Feb 2013
                            • 1065

                            #88
                            Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                            This is great, if the sliders don't gave the effect on gameplay they currently do.

                            Comment

                            • mjavon
                              MVP
                              • Jul 2013
                              • 1502

                              #89
                              Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                              Originally posted by Skyboxer
                              Looking at the NFL stats it's 6.6 a game.
                              Did sound low but guess not.
                              Is that per team per game or total? That seems too low to be total.
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                              • DeuceDouglas
                                Madden Dev Team
                                • Apr 2010
                                • 4297

                                #90
                                Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                                Originally posted by mjavon
                                Is that per team per game or total? That seems too low to be total.
                                It is. Last five years...

                                2014: 6.6 p/g
                                2013: 6.07 p/g
                                2012: 6.21 p/g
                                2011: 6.31 p/g
                                2010: 6.02 p/g

                                That is strictly enforced penalties. Declined and Offset aren't included. If they were...

                                2014: 7.95 p/g
                                2013: 6.8 p/g
                                2012: 7.1 p/g
                                2011: 7.29 p/g
                                2010: 6.95 p/g
                                Last edited by DeuceDouglas; 06-16-2015, 09:12 AM.

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