DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA - Operation Sports Forums

DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

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  • jpdavis82
    All Star
    • Sep 2005
    • 8697

    #31
    Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

    Originally posted by DJ
    Agreed and I'm hoping the same holds true for the CPU, in that they will focus more on their top-level targets and stop throwing all the time to the No. 4 WR.
    Peyton targeted D Thomas and Cutler targeted Jeffery and White a lot when I played.

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    • DJ
      Hall Of Fame
      • Apr 2003
      • 17770

      #32
      Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

      Originally posted by jpdavis82
      Peyton targeted D Thomas and Cutler targeted Jeffery and White a lot when I played.
      That's very promising to hear. Thanks, JP!
      Currently Playing:
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      • 61woods
        Rookie
        • Mar 2009
        • 197

        #33
        Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

        With the new WR/CB interactions, hopefully receivers are now able to release inside/outside by making a move at the line to get by the defender.

        Here are some examples of inside/outside receiver releases at the LOS by Hakeem Nicks in this video
        <iframe src="https://www.youtube.com/embed/cFhmSDAlEv8" allowfullscreen="" width="640" frameborder="0" height="390"></iframe>
        Last edited by 61woods; 06-16-2015, 12:43 PM.

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        • SolidSquid
          MVP
          • Aug 2014
          • 3157

          #34
          Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

          Originally posted by 61woods
          With the new WR/CB interactions, hopefully receivers are now able to release inside/outside by making a move at the line to get by the defender.

          Here are some examples of inside/outside WR releases by Hakeem Nicks
          https://www.youtube.com/watch?v=cFhmSDAlEv8
          This will be good IF they fixed DB shading. Too many times I know a slants coming so I shade my guys inside and they still give up a free release.

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          • booker21
            MVP
            • Jun 2003
            • 4932

            #35
            Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

            hopefully the WR Team AI does use these. I don`t want to manually control the WR at all. This is a MUST for none switch users.
            English, is not my first language.

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            • The JareBear
              Be Good To One Another
              • Jul 2010
              • 11574

              #36
              Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

              Originally posted by NDAlum
              It's not about sim or not sim. If you want to go user catch go do it. It's just a preference on how to play the game.

              This area was one where many many people wanted a change and we get it. I am quite surprised they were able to implement something which has the potential to be pretty great. Not only will people who user catch enjoy it...those who don't might get some input on what type of catch attempt our receivers make on the ball without having to truly user catch.

              This is a really big feature for me. The ability to utilize a big possession WR with good spectacular catch ratings over a smaller DB will be a dream. I really hope it plays out like this.

              Madden 15 was a game where guys could leave DB's on an island and the rate of an INT was higher than a catch for the WR by a large margin.

              Maybe an elite WR will command extra attention this year!!!!!!!!!!!!!! I can dream
              One thing that is promising, is that if for whatever reason the CPU does a poor job utilizing these new mechanics and doesn't recognize different players strengths and weaknesses as far as catching passes/defending passes, I like that to user these new mechanics you don't really have to "switch and take control" anymore, you can just press a button without steering or altering movement or use the stick in any way, which is a step in the right direction for me. I would still prefer total non-switch, but at least having input on what my guy tries to do without manually moving him into position and over-riding AI in the process would be OK for me if we end up finding out the AI does a poor job again
              "Successful people do not celebrate in the adversity or misfortune of others."

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              • GiantsFan2013
                Rookie
                • Aug 2013
                • 211

                #37
                Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

                Saw something that says you can now select to run towards the ball, instead of running toward the spot the ball will land. That's interesting..

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                • redsox4evur
                  Hall Of Fame
                  • Jul 2013
                  • 18310

                  #38
                  Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

                  EA at it again...touting old features as new again. This was in NCAA Football 2005 with Fitzgerald on the cover. The only different thing is instead of X/square being dive as it was in NCAA it's now run after catch.
                  Follow me on Twitter

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                  • Hooe
                    Five Becomes Four
                    • Aug 2002
                    • 21547

                    #39
                    Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

                    There is FAR more activity between WRs and DBs. I'm not the right person to ask about authenticity of technique, but they are fighting each other for position, fighting for the ball, and generally being a lot more active. This was the very first thing that jumped out to me when I was playing the game.

                    If there are any concerns about the Aggressive Catch control being overpowered, turn those down a bit. On All-Pro difficulty, it is VERY difficult to pull down an Aggressive Catch when being attacked by a defender or defenders in close coverage, even with reasonably good receivers such as Brandin Cooks and Nuk Hopkins. It's probably easier with Dez Bryant, but I didn't get to draft him :-( The Aggressive Catch also makes deep routes in single coverage a reasonable challenge, now, rather than a complete non-starter as they've been in previous Madden games.

                    I didn't really try out the defensive play ball / play man controls because I forgot about them, lol.

                    I was specifically by several EA reps told that the AI has access to every new move that the user has wrt playing an airborne football, both on offense and defense. This statement matched what I was seeing in the game; the DBs in particular will make decisions on playing the man or the ball.

                    I had more success with the RAC Catch; I run a fair amount of crossing routes in my offenses today. I didn't really try the Possession Catch much; I probably should have on things like curls and what not.

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                    • The JareBear
                      Be Good To One Another
                      • Jul 2010
                      • 11574

                      #40
                      Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

                      Originally posted by CM Hooe
                      There is FAR more activity between WRs and DBs. I'm not the right person to ask about authenticity of technique, but they are fighting each other for position, fighting for the ball, and generally being a lot more active. This was the very first thing that jumped out to me when I was playing the game.

                      If there are any concerns about the Aggressive Catch control being overpowered, turn those down a bit. On All-Pro difficulty, it is VERY difficult to pull down an Aggressive Catch when being attacked by a defender or defenders in close coverage, even with reasonably good receivers such as Brandin Cooks and Nuk Hopkins. It's probably easier with Dez Bryant, but I didn't get to draft him :-( The Aggressive Catch also makes deep routes in single coverage a reasonable challenge, now, rather than a complete non-starter as they've been in previous Madden games.

                      I didn't really try out the defensive play ball / play man controls because I forgot about them, lol.

                      I was specifically by several EA reps told that the AI has access to every new move that the user has wrt playing an airborne football, both on offense and defense. This statement matched what I was seeing in the game; the DBs in particular will make decisions on playing the man or the ball.

                      I had more success with the RAC Catch; I run a fair amount of crossing routes in my offenses today. I didn't really try the Possession Catch much; I probably should have on things like curls and what not.
                      Nice, thank you

                      Did you happen to see the AI go up and make a high point aggressive catch on offense?
                      "Successful people do not celebrate in the adversity or misfortune of others."

                      OS Blog

                      The Tortured Mind Of A Rockies Fan. In Arenado I Trust.

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                      • Jrocc23
                        MVP
                        • May 2010
                        • 3216

                        #41
                        Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

                        Sounds very good. But I'll definitely have to see it in action. If it turns out like it's supposed to be, I will definitely start up a CCM for a CB. Would be fun trying to shutdown some of the best WRs.
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                        • Skyboxer
                          Donny Baseball!
                          • Jul 2002
                          • 20317

                          #42
                          Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

                          Originally posted by CM Hooe
                          There is FAR more activity between WRs and DBs. I'm not the right person to ask about authenticity of technique, but they are fighting each other for position, fighting for the ball, and generally being a lot more active. This was the very first thing that jumped out to me when I was playing the game.

                          If there are any concerns about the Aggressive Catch control being overpowered, turn those down a bit. On All-Pro difficulty, it is VERY difficult to pull down an Aggressive Catch when being attacked by a defender or defenders in close coverage, even with reasonably good receivers such as Brandin Cooks and Nuk Hopkins. It's probably easier with Dez Bryant, but I didn't get to draft him :-( The Aggressive Catch also makes deep routes in single coverage a reasonable challenge, now, rather than a complete non-starter as they've been in previous Madden games.

                          I didn't really try out the defensive play ball / play man controls because I forgot about them, lol.

                          I was specifically by several EA reps told that the AI has access to every new move that the user has wrt playing an airborne football, both on offense and defense. This statement matched what I was seeing in the game; the DBs in particular will make decisions on playing the man or the ball.

                          I had more success with the RAC Catch; I run a fair amount of crossing routes in my offenses today. I didn't really try the Possession Catch much; I probably should have on things like curls and what not.
                          Thanks for the info man!
                          If we are at the point now where we generally have to worry about playmakers (and it's not way overdone) I'll be a happy gamer.
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                          • KOTC Wayne
                            Rookie
                            • Jun 2009
                            • 132

                            #43
                            Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

                            One thing that needs to be added back to Madden is defensive lock. I should be able to have my best defender following the oppositions best WR. I think it was a error with being able to do this only b/c they allowed you to put multiple players on defensive lock so if they were to limit it to only 1 or 2 players being allowed to do this you would think that should eliminate the problem.

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                            • sebennayx
                              Rookie
                              • Apr 2010
                              • 170

                              #44
                              Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

                              Originally posted by CM Hooe
                              There is FAR more activity between WRs and DBs. I'm not the right person to ask about authenticity of technique, but they are fighting each other for position, fighting for the ball, and generally being a lot more active. This was the very first thing that jumped out to me when I was playing the game.

                              If there are any concerns about the Aggressive Catch control being overpowered, turn those down a bit. On All-Pro difficulty, it is VERY difficult to pull down an Aggressive Catch when being attacked by a defender or defenders in close coverage, even with reasonably good receivers such as Brandin Cooks and Nuk Hopkins. It's probably easier with Dez Bryant, but I didn't get to draft him :-( The Aggressive Catch also makes deep routes in single coverage a reasonable challenge, now, rather than a complete non-starter as they've been in previous Madden games.

                              I didn't really try out the defensive play ball / play man controls because I forgot about them, lol.

                              I was specifically by several EA reps told that the AI has access to every new move that the user has wrt playing an airborne football, both on offense and defense. This statement matched what I was seeing in the game; the DBs in particular will make decisions on playing the man or the ball.

                              I had more success with the RAC Catch; I run a fair amount of crossing routes in my offenses today. I didn't really try the Possession Catch much; I probably should have on things like curls and what not.
                              Thanks CM, any chance you were able to notice if the db shading affected the play at all? Ex- did playing with inside leverage force an outside release? And if so did that affect the play (especially on the shot plays, forcing a throw into coverage or closer to the sideline)?

                              Thanks again for the updates
                              Last edited by sebennayx; 06-17-2015, 09:10 AM. Reason: spelling

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                              • denverbro89
                                Rookie
                                • Jan 2010
                                • 96

                                #45
                                Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA

                                Maybe this mechanic should've been pressure sensitive to the triangle/ Y button. Tap for RAC double tap for jumping catch, hold for possession catch. Seems like that one decrease response time as the user controlling the receiver.

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