DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
With the new WR/CB interactions, hopefully receivers are now able to release inside/outside by making a move at the line to get by the defender.
Here are some examples of inside/outside receiver releases at the LOS by Hakeem Nicks in this video
<iframe src="https://www.youtube.com/embed/cFhmSDAlEv8" allowfullscreen="" width="640" frameborder="0" height="390"></iframe>Last edited by 61woods; 06-16-2015, 12:43 PM.Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
With the new WR/CB interactions, hopefully receivers are now able to release inside/outside by making a move at the line to get by the defender.
Here are some examples of inside/outside WR releases by Hakeem Nicks
https://www.youtube.com/watch?v=cFhmSDAlEv8Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
It's not about sim or not sim. If you want to go user catch go do it. It's just a preference on how to play the game.
This area was one where many many people wanted a change and we get it. I am quite surprised they were able to implement something which has the potential to be pretty great. Not only will people who user catch enjoy it...those who don't might get some input on what type of catch attempt our receivers make on the ball without having to truly user catch.
This is a really big feature for me. The ability to utilize a big possession WR with good spectacular catch ratings over a smaller DB will be a dream. I really hope it plays out like this.
Madden 15 was a game where guys could leave DB's on an island and the rate of an INT was higher than a catch for the WR by a large margin.
Maybe an elite WR will command extra attention this year!!!!!!!!!!!!!! I can dream"Successful people do not celebrate in the adversity or misfortune of others."
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The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
Saw something that says you can now select to run towards the ball, instead of running toward the spot the ball will land. That's interesting..Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
EA at it again...touting old features as new again. This was in NCAA Football 2005 with Fitzgerald on the cover. The only different thing is instead of X/square being dive as it was in NCAA it's now run after catch.Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
There is FAR more activity between WRs and DBs. I'm not the right person to ask about authenticity of technique, but they are fighting each other for position, fighting for the ball, and generally being a lot more active. This was the very first thing that jumped out to me when I was playing the game.
If there are any concerns about the Aggressive Catch control being overpowered, turn those down a bit. On All-Pro difficulty, it is VERY difficult to pull down an Aggressive Catch when being attacked by a defender or defenders in close coverage, even with reasonably good receivers such as Brandin Cooks and Nuk Hopkins. It's probably easier with Dez Bryant, but I didn't get to draft him :-( The Aggressive Catch also makes deep routes in single coverage a reasonable challenge, now, rather than a complete non-starter as they've been in previous Madden games.
I didn't really try out the defensive play ball / play man controls because I forgot about them, lol.
I was specifically by several EA reps told that the AI has access to every new move that the user has wrt playing an airborne football, both on offense and defense. This statement matched what I was seeing in the game; the DBs in particular will make decisions on playing the man or the ball.
I had more success with the RAC Catch; I run a fair amount of crossing routes in my offenses today. I didn't really try the Possession Catch much; I probably should have on things like curls and what not.Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
There is FAR more activity between WRs and DBs. I'm not the right person to ask about authenticity of technique, but they are fighting each other for position, fighting for the ball, and generally being a lot more active. This was the very first thing that jumped out to me when I was playing the game.
If there are any concerns about the Aggressive Catch control being overpowered, turn those down a bit. On All-Pro difficulty, it is VERY difficult to pull down an Aggressive Catch when being attacked by a defender or defenders in close coverage, even with reasonably good receivers such as Brandin Cooks and Nuk Hopkins. It's probably easier with Dez Bryant, but I didn't get to draft him :-( The Aggressive Catch also makes deep routes in single coverage a reasonable challenge, now, rather than a complete non-starter as they've been in previous Madden games.
I didn't really try out the defensive play ball / play man controls because I forgot about them, lol.
I was specifically by several EA reps told that the AI has access to every new move that the user has wrt playing an airborne football, both on offense and defense. This statement matched what I was seeing in the game; the DBs in particular will make decisions on playing the man or the ball.
I had more success with the RAC Catch; I run a fair amount of crossing routes in my offenses today. I didn't really try the Possession Catch much; I probably should have on things like curls and what not.
Did you happen to see the AI go up and make a high point aggressive catch on offense?"Successful people do not celebrate in the adversity or misfortune of others."
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The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
Sounds very good. But I'll definitely have to see it in action. If it turns out like it's supposed to be, I will definitely start up a CCM for a CB. Would be fun trying to shutdown some of the best WRs.HATE LOSING MORE THAN I LOVE WINNING!
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
There is FAR more activity between WRs and DBs. I'm not the right person to ask about authenticity of technique, but they are fighting each other for position, fighting for the ball, and generally being a lot more active. This was the very first thing that jumped out to me when I was playing the game.
If there are any concerns about the Aggressive Catch control being overpowered, turn those down a bit. On All-Pro difficulty, it is VERY difficult to pull down an Aggressive Catch when being attacked by a defender or defenders in close coverage, even with reasonably good receivers such as Brandin Cooks and Nuk Hopkins. It's probably easier with Dez Bryant, but I didn't get to draft him :-( The Aggressive Catch also makes deep routes in single coverage a reasonable challenge, now, rather than a complete non-starter as they've been in previous Madden games.
I didn't really try out the defensive play ball / play man controls because I forgot about them, lol.
I was specifically by several EA reps told that the AI has access to every new move that the user has wrt playing an airborne football, both on offense and defense. This statement matched what I was seeing in the game; the DBs in particular will make decisions on playing the man or the ball.
I had more success with the RAC Catch; I run a fair amount of crossing routes in my offenses today. I didn't really try the Possession Catch much; I probably should have on things like curls and what not.
If we are at the point now where we generally have to worry about playmakers (and it's not way overdone) I'll be a happy gamer.Joshua:
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
One thing that needs to be added back to Madden is defensive lock. I should be able to have my best defender following the oppositions best WR. I think it was a error with being able to do this only b/c they allowed you to put multiple players on defensive lock so if they were to limit it to only 1 or 2 players being allowed to do this you would think that should eliminate the problem.Comment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
There is FAR more activity between WRs and DBs. I'm not the right person to ask about authenticity of technique, but they are fighting each other for position, fighting for the ball, and generally being a lot more active. This was the very first thing that jumped out to me when I was playing the game.
If there are any concerns about the Aggressive Catch control being overpowered, turn those down a bit. On All-Pro difficulty, it is VERY difficult to pull down an Aggressive Catch when being attacked by a defender or defenders in close coverage, even with reasonably good receivers such as Brandin Cooks and Nuk Hopkins. It's probably easier with Dez Bryant, but I didn't get to draft him :-( The Aggressive Catch also makes deep routes in single coverage a reasonable challenge, now, rather than a complete non-starter as they've been in previous Madden games.
I didn't really try out the defensive play ball / play man controls because I forgot about them, lol.
I was specifically by several EA reps told that the AI has access to every new move that the user has wrt playing an airborne football, both on offense and defense. This statement matched what I was seeing in the game; the DBs in particular will make decisions on playing the man or the ball.
I had more success with the RAC Catch; I run a fair amount of crossing routes in my offenses today. I didn't really try the Possession Catch much; I probably should have on things like curls and what not.
Thanks again for the updatesComment
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Re: DB/WR Interactions Are Vastly Improved in Madden NFL 16, According to EA
Maybe this mechanic should've been pressure sensitive to the triangle/ Y button. Tap for RAC double tap for jumping catch, hold for possession catch. Seems like that one decrease response time as the user controlling the receiver.Comment
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