Remember when things like this "draft champion" thing could be done as an option in franchise mode? Just seems like an excuse to either a) nudge people towards MUT or b) hide the lack of overhaul to CCM. Realistic contract demands, holdouts, stadium creator, real playbook editor? Nope, but we do have a mini MUT! Sigh...
Madden NFL 16 Gameplay Video (IGN)
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Re: Madden 16 Showcase on IGN at 2:20pm est
That got me thinking. I don't know if the news feed that we've had the last couple years in CFM is still there but would they need an NCAA license or just an Oregon/Florida St. license to show that footage? Or would they need anything at all? I just thought it could be cool if they had those screenshots of rookies in actual college uniforms rather than those terrible generic unis. Highly unlikely and I'm not expecting that at all, just got me thinking.Comment
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Re: Madden NFL 16 Gameplay Video (IGN)
See that starting kickoff with the two players on the right side of the kickoff do the exact same animation at the exact same time? This is exactly what i been harping about...these repetitive animations, especially when you see two players doing it at the same time on-screen really sticks out like a sore thumb. This stuff HAS to be FIXED...as little as it may sound..it really harms the overall atmosphere..its so unrealistic. It all comes back to fluidity and the overall flow of the game.
Another thing i noticed is the post-play jogging animations of the players...still too robotic and almost on the side of too slow. I cannot pinpoint it but it don't seem right. I think it might be the arms of the players how they are bent and the overall speed of the players jogging being a bit too slow...when you see players jogging back to the huddle with the same exact bent arms/elbows..it don't seem right, Again i cannot pinpoint it but i think that is it. Yes i know seems like nitpicking but really these little things make a huge difference..especially when they start adding up in a negative way.Last edited by Moegames; 06-17-2015, 05:51 PM...You win some, you lose some
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I do see some improvement over last years, which is nice to see.
Hate that tackle animation at 6:13 thats been there forever. Hopefully with all this talk of dynamic tackles that we will see dynamic BROKEN tackles as well. Sucks when you can tell right away if you are going to slip free or not.Comment
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Re: Madden NFL 16 Gameplay Video (IGN)
I posted this in another thread but i wanted to post it here with the first gameplay video.
I really feel the dev's are missing the core elements of a NFL Football game. I might be hasty with saying this since the game is still in development and we are seeing a incomplete game right now but i get this sense of the Madden dev's are reaching too far outside of the box and not concentrating enough on the core essentials that need the most work, hope that sounds right. I guess what i am saying is..the core things need addressing are animations, flow of the game, pre/half/post game stuff like a legit half time show...more work on the presentation and gameplay mechanics...instead of focusing on stuff like Fantasy football elements..why not put in work on more RPG elements like say...mid week practicing,player workouts where attributes are increased, mid week rehabilitation of injured players, off-the-field transactions,etc,etc,etc ....I really think this stuff should be considered part of the core elements of real NFL football games.
I just think these core things should be the absolute prime focus for the development team, building a solid foundation of the core elements rather than always trying too hard to implement new modes each year that are really not "essentials".. This has always been the case with the madden dev's..it's kind of baffling that they never take one year and just go the team focused route of just hammering down at the core elements of the game to create one solid foundation, NBA2k is a prime example of how they built a solid foundation, same with MLB The Show, while not perfect, those two games have a real solid foundation now. People love the RPG elements of "core elements of NFL football".... Mid week stuff, commentary with fluidity/excitement, immersive half-time shows,etc rather than fantasy football garbage. Just my opinion of course and I am really looking forward to seeing the final product this year. Like i said, the game is not finished and i might be hasty with saying what i said but when we feel the same vibe year after year..it's usually right.
PS: I think i heard one of the developers in this gameplay video say that they implemented a closer camera after a play is over to put the camera focus on players closer than what a real NFL broadcast can do? Why would you do something that is not part of what "real" NFL does? See it's stuff like this that is not right..doing things or not fixing things that are not part of what we see watching a real NFL game. That's the main problem with Madden's presentation, reaching outside the box with things unnecessary or simply not fixing things that "are" necessary to capture the feel of a real NFL broadcast.Last edited by Moegames; 06-17-2015, 06:28 PM...You win some, you lose some
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Re: Madden NFL 16 Gameplay Video (IGN)
I seen at least 5 of the same tackling animations. Same annimation of the team breaking from the coach huddle prior to the game. UGH>Comment
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Re: Madden NFL 16 Gameplay Video (IGN)
Just FYI, if this is the first video you guys have seen head over to the E3 video thread, this definitely is not the best video released so far"Successful people do not celebrate in the adversity or misfortune of others."
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The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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I'm noticing that the ball carriers arm still bends behind their back with the ball stuck in their hand on occasion. I know this is tied in to the physics engine, but it would be nice if ball carriers would contextually brace for contact & tuck the ball at all times when they're about to get hit (they do sometimes just not all the time). This would eliminate the problem. Hopefully they can still fine tune the game & fix this because it sticks out like a sore thumb when it happens.Last edited by JKSportsGamer1984; 06-17-2015, 06:32 PM.Comment
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Re: Madden NFL 16 Gameplay Video (IGN)
I'm noticing that the ball carriers arm still bends behind their back with the ball stuck in their hand on occasion. I know this is tied in to the physics engine, but it would be nice if ball carriers would contextually brace for contact & tuck the ball at all times when they're about to get hit (they do sometimes just nother all the time). This would eliminate this problem. Hopefully they can still fine tune the game & fix this because it sticks out like a sore thumb when it happens."Successful people do not celebrate in the adversity or misfortune of others."
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The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Anyone notice that defensive offsides penalty. Go look at it if you didnt and youll see it. Its the same issue we had in 15 were the dl or lb are wondering around in circles and walk into the offense. Looks like they didnt fix that. Its real annoying. Looking good otherwise. I like the wr/db interactionsComment
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Re: Madden NFL 16 Gameplay Video (IGN)
I posted this in another thread but i wanted to post it here with the first gameplay video.
I really feel the dev's are missing the core elements of a NFL Football game. I might be hasty with saying this since the game is still in development and we are seeing a incomplete game right now but i get this sense of the Madden dev's are reaching too far outside of the box and not concentrating enough on the core essentials that need the most work, hope that sounds right. I guess what i am saying is..the core things need addressing are animations, flow of the game, pre/half/post game stuff like a legit half time show...more work on the presentation and gameplay mechanics...instead of focusing on stuff like Fantasy football elements..why not put in work on more RPG elements like say...mid week practicing,player workouts where attributes are increased, mid week rehabilitation of injured players, off-the-field transactions,etc,etc,etc ....I really think this stuff should be considered part of the core elements of real NFL football games.
I just think these core things should be the absolute prime focus for the development team, building a solid foundation of the core elements rather than always trying too hard to implement new modes each year that are really not "essentials".. This has always been the case with the madden dev's..it's kind of baffling that they never take one year and just go the team focused route of just hammering down at the core elements of the game to create one solid foundation, NBA2k is a prime example of how they built a solid foundation, same with MLB The Show, while not perfect, those two games have a real solid foundation now. People love the RPG elements of "core elements of NFL football".... Mid week stuff, commentary with fluidity/excitement, immersive half-time shows,etc rather than fantasy football garbage. Just my opinion of course and I am really looking forward to seeing the final product this year. Like i said, the game is not finished and i might be hasty with saying what i said but when we feel the same vibe year after year..it's usually right.
PS: I think i heard one of the developers in this gameplay video say that they implemented a closer camera after a play is over to put the camera focus on players closer than what a real NFL broadcast can do? Why would you do something that is not part of what "real" NFL does? See it's stuff like this that is not right..doing things or not fixing things that are not part of what we see watching a real NFL game. That's the main problem with Madden's presentation, reaching outside the box with things unnecessary or simply not fixing things that "are" necessary to capture the feel of a real NFL broadcast.
You said they need to work on animations, flow of the game, pre/half/post game stuff like a legit half time show. T
hey did work on animations. I think the new hand off improvements are a good upgrade. They focused on WR/DB interactions and added a lot of animations for that.
For flow of the game, again, they did say they improved that. They worked on player movement between plays and pathfinding, so they met that request.
Half time shows and the like: Sorry but I disagree with you here. I want those features as well but in no way are they core features of a football game.
The other stuff you mention -- those are not core features either. And you say you want RPG elements while other guys are lamenting the presence of the RPG elements that are in the game.
The gameplay team -- I have no beefs with them (aside from my grudge over last year's sack issue). I like what they are doing. But CFM is a huge disappointment.
I think you are doing what a lot of people do sometimes. The things you want are core or sim, and the stuff you don't care for are casual or unnecessary.Comment
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Re: Madden NFL 16 Gameplay Video (IGN)
I posted this in another thread but i wanted to post it here with the first gameplay video.
I really feel the dev's are missing the core elements of a NFL Football game. I might be hasty with saying this since the game is still in development and we are seeing a incomplete game right now but i get this sense of the Madden dev's are reaching too far outside of the box and not concentrating enough on the core essentials that need the most work, hope that sounds right. I guess what i am saying is..the core things need addressing are animations, flow of the game, pre/half/post game stuff like a legit half time show...more work on the presentation and gameplay mechanics...instead of focusing on stuff like Fantasy football elements..why not put in work on more RPG elements like say...mid week practicing,player workouts where attributes are increased, mid week rehabilitation of injured players, off-the-field transactions,etc,etc,etc ....I really think this stuff should be considered part of the core elements of real NFL football games.
I just think these core things should be the absolute prime focus for the development team, building a solid foundation of the core elements rather than always trying too hard to implement new modes each year that are really not "essentials".. This has always been the case with the madden dev's..it's kind of baffling that they never take one year and just go the team focused route of just hammering down at the core elements of the game to create one solid foundation, NBA2k is a prime example of how they built a solid foundation, same with MLB The Show, while not perfect, those two games have a real solid foundation now. People love the RPG elements of "core elements of NFL football".... Mid week stuff, commentary with fluidity/excitement, immersive half-time shows,etc rather than fantasy football garbage. Just my opinion of course and I am really looking forward to seeing the final product this year. Like i said, the game is not finished and i might be hasty with saying what i said but when we feel the same vibe year after year..it's usually right.
PS: I think i heard one of the developers in this gameplay video say that they implemented a closer camera after a play is over to put the camera focus on players closer than what a real NFL broadcast can do? Why would you do something that is not part of what "real" NFL does? See it's stuff like this that is not right..doing things or not fixing things that are not part of what we see watching a real NFL game. That's the main problem with Madden's presentation, reaching outside the box with things unnecessary or simply not fixing things that "are" necessary to capture the feel of a real NFL broadcast.
Does anybody else see the irony of this post??
Haha...#AllOverThePlace
Sent from my iPhone using TapatalkBummed that you're not on my ignore list yet?.....Don't worry, I'm sure you will be very soon.Comment
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Re: Madden NFL 16 Gameplay Video (IGN)
It's amazing to me how much time they spent on this "Draft Champions" mode and put things that seriously needed work on the back burner.
Another year. No buy. Games are just too expensive nowadays and NBA 2k16, NHL 16, and FIFA 16 are releasing around the same time. They get it right.Comment
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Re: Madden NFL 16 Gameplay Video (IGN)
Foot-planting no where near where it needs to be, players still skating all over the field, does not even look like their feet are touching the ground sometimes, why can't they make the player run like FIFA! Doesn't the Ignite Engine supposed to make it easy to share technology.Comment
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I posted this in another thread but i wanted to post it here with the first gameplay video.
I really feel the dev's are missing the core elements of a NFL Football game. I might be hasty with saying this since the game is still in development and we are seeing a incomplete game right now but i get this sense of the Madden dev's are reaching too far outside of the box and not concentrating enough on the core essentials that need the most work, hope that sounds right. I guess what i am saying is..the core things need addressing are animations, flow of the game, pre/half/post game stuff like a legit half time show...more work on the presentation and gameplay mechanics...instead of focusing on stuff like Fantasy football elements..why not put in work on more RPG elements like say...mid week practicing,player workouts where attributes are increased, mid week rehabilitation of injured players, off-the-field transactions,etc,etc,etc ....I really think this stuff should be considered part of the core elements of real NFL football games.
I just think these core things should be the absolute prime focus for the development team, building a solid foundation of the core elements rather than always trying too hard to implement new modes each year that are really not "essentials".. This has always been the case with the madden dev's..it's kind of baffling that they never take one year and just go the team focused route of just hammering down at the core elements of the game to create one solid foundation, NBA2k is a prime example of how they built a solid foundation, same with MLB The Show, while not perfect, those two games have a real solid foundation now. People love the RPG elements of "core elements of NFL football".... Mid week stuff, commentary with fluidity/excitement, immersive half-time shows,etc rather than fantasy football garbage. Just my opinion of course and I am really looking forward to seeing the final product this year. Like i said, the game is not finished and i might be hasty with saying what i said but when we feel the same vibe year after year..it's usually right.
PS: I think i heard one of the developers in this gameplay video say that they implemented a closer camera after a play is over to put the camera focus on players closer than what a real NFL broadcast can do? Why would you do something that is not part of what "real" NFL does? See it's stuff like this that is not right..doing things or not fixing things that are not part of what we see watching a real NFL game. That's the main problem with Madden's presentation, reaching outside the box with things unnecessary or simply not fixing things that "are" necessary to capture the feel of a real NFL broadcast.Comment
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