Madden NFL 16 Video - Tennessee Titans vs. New York Giants

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  • Malcd9583
    Rookie
    • Sep 2010
    • 117

    #16
    Originally posted by jpdavis82
    That does happen and it happened on a tfl in the video, the tfl stat banner pops up and jim and Phil are talking about the tackle behind the Los.
    Quick question I just want to know, the wideout corner back interaction is only for when the ball is in the air?

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    • iFnotWhyNoT
      Rookie
      • Jun 2015
      • 475

      #17
      Re: Madden NFL 16 Video - Tennessee Titans vs. New York Giants

      Originally posted by jpdavis82
      That does happen and it happened on a tfl in the video, the tfl stat banner pops up and jim and Phil are talking about the tackle behind the Los.
      Im only 10m into the video lol i didn't see it.

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      • iFnotWhyNoT
        Rookie
        • Jun 2015
        • 475

        #18
        Re: Madden NFL 16 Video - Tennessee Titans vs. New York Giants

        Alright i'm sold. When do i get my free copy JP?

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        • 2_headedmonster
          MVP
          • Oct 2011
          • 2251

          #19
          Re: Madden NFL 16 First Full Game

          *** The wr on the break away, not so much. But that rb was shedding tackles with questionable ease.

          "ive seen a bunch of arm tackles where guys are just running through" - person playing

          *** Seems like swerving while running has been removed. Nice.

          *** An outside backer attacked an outside zone run w/o being set to blitz, wouldnt have happened in Madden 15

          *** Eli with the over-throws.

          *** Man defense looks useful. A welcomed change.

          *** Cpu shredded zones.

          *** Super speed spin has been toned down

          *** Very nice and varied passing attack from the cpu

          *** on runs D-linemen dont seem to be steering blocks or getting off of blocks with the urgency they should.

          loved the way the guy played. gave me a good example of how successful that style could be, and to my delight, not very. Seeing someone doing their best to mimic the NFL isnt a proper stress test to get much info from.
          Last edited by 2_headedmonster; 06-17-2015, 11:43 PM.

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          • khaliib
            MVP
            • Jan 2005
            • 2883

            #20
            Re: Madden NFL 16 Video - Tennessee Titans vs. New York Giants

            Many, many things I like but will note negatives that hopefully devs take a look at tuning before release.

            1) No breakdown of would be tacklers, which voids elusiveness from being seen by AI and Hum ball carriers.

            2) Increase break tackle tenacity by AI RB's. No fight for additional yardage and seem to concede to the tackle too easily.

            3) Increase AI tackle avoidance utilizing some type of move. AI ball carriers behave as though they're 250lb runners. "Put some wiggle in it"!!!

            4) Again, there should be guys on the ground after smashing into each other on Special Teams Returns. No inside creases/holes form making every run straight lined to the outside.
            A crackback block to spring the returner would be welcomed.

            5) AI players are still performing Jedi awareness when their backs are to the play, putting them in position to enter tackles.

            This is due to the weight applied to the "Play Recognition" rating.
            Either tune the weight or lower the Play Rec rating to generate low similar to AWR rating in M15 (25-50).

            6) **As DB's, we're taught to "Not" look in the backfield in man coverage. When you do, you're beat. This is especially true at the NFL level were double moves are a common aspect of many routes to get open.
            Yet, every DB is running stride for stride with the WR while looking back at the QB the entire play.

            This or is able to back pedal a keep up with forward running players well beyond 10 yrds.

            Please tune defensive player speeds to be reduced significantly when this happens or cause def players to turn and "run" faster.

            7) AI QB needs to step up into the pocket as appossed to bouncing in one spot 10 yrds from the snap.
            Progress within the formed pocket into a Throwing Lane or scramble.

            8) Deep outside throws are inaccurate, but middle field passes are not tuned in similar fashion.
            Middle field throws are only incomplete due to dropped/broken-up passes.
            Especially seen dealing RB's out of the backfield.
            No over/under throws to them. Every pass goes to their hands.

            Lots of good improvements to gameplay, but some things that need attention to make it the more better.


            Or just give us rating editing ability inside of CFM. lol

            Good stuff so far, but don't start throwing high fives around just yet!!!

            Comment

            • cubby blue
              Pro
              • Mar 2012
              • 620

              #21
              Finally defensive backs actually tries to break up pass plays. Qb overthrows. Could the sack issue be fixed this year? The gang tackles and the tackles in general looked better.
              Last edited by cubby blue; 06-18-2015, 01:07 AM.
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              • 1stdraftpick
                Rookie
                • Jun 2015
                • 6

                #22
                That breakaway run at around 7:58 tho.... YES! I am old school and like to ground and pound it. Oh and the passing looks good too

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                • TD3322
                  Rookie
                  • Dec 2014
                  • 43

                  #23
                  Re: Madden NFL 16 Video - Tennessee Titans vs. New York Giants

                  Yeah Idk Y this guy got a demo. Garbage D. Idk How he broke all those Tkls on that 1st TD.... Definately looks improved tho. Realistic FG block alignment FINALY!

                  Sent from my LGMS395 using Tapatalk

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                  • Potatoes002
                    MVP
                    • Jul 2008
                    • 2143

                    #24
                    Re: Madden NFL 16 Video - Tennessee Titans vs. New York Giants

                    I'm liking how the CPU Mariota was running, both up the middle and outside. He was also utilizing jukes and spins, not a huge sample size but an improvement for sure.

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                    • XtremeDunkz
                      CNFL Commissioner
                      • Aug 2007
                      • 3414

                      #25
                      Re: Madden NFL 16 Video - Tennessee Titans vs. New York Giants

                      I wonder what Elis deep ball rating is? Must be terrible.
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                      • kaletore11
                        #44
                        • Sep 2013
                        • 2549

                        #26
                        Re: Madden NFL 16 Video - Tennessee Titans vs. New York Giants

                        While he did complete a few face catches, it's comforting to see him go like 7/20 for the game and be punished for awful passes. Cautiously optimistic.
                        Khalabeeb - Tony Henderson
                        Stiopic - Brock

                        Originally posted by areobee401
                        Positive HIV test results > fans talking class in sports

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                        • Moegames
                          MVP
                          • Jul 2002
                          • 2396

                          #27
                          Re: Madden NFL 16 Video - Tennessee Titans vs. New York Giants

                          Wow, color me surprised...I am pretty pleased with what i saw as far as the gameplay goes. Definitely an improvement with AI logic. Seen the AI QB tuck and scramble through the middle was pretty impressive. Seeing Manning toss a lot of off balls was nice too!

                          The war in the trenches look brutal which i mean in a good way. I like the fighting going on and the run plays looks fun, especially going up the middle and being able to finally break tackles instead of immediately being dropped. This will make things much more fun running the ball. I also liked the CPU offensive linemen targeting the right defenders during a running sweep play..seeing three big hogs leading the RB on a sweep play and actually targeting the correct open defensive run stoppers is a nice welcome.

                          DB AI logic looks very impressive! Loved seeing two DB's attacking a pass with gusto.

                          I also seen quite a few new animations. I hope they continue to touch on these presentation elements, fix things that repeat, like seeing dual players do the same animation at the same time while next to each other. Although i was impressed when I seen a situation after a play was over where two Giant's players were walking together with one player sorta pumping his hand and other player clapping after they "BOTH" broke up the pass play, nice stuff. This is the kind of thing that makes such a huge difference in the atmosphere. If only they can add more to this by release date.

                          About the gameplay stuff, like i said and others have said there is a marked improvement that is most definitely noticeable. As long as sliders work..i can usually fine tune to my desire...the main thing i had issues with was AI logic on both sides of the ball which seem to be much improved.

                          I keep my hopes for some authentic half time show...maybe we can see more of this kind of stuff along with mid week things to do...it just makes things more fun having extra things to do during mid week, Practices that enhance attributes, injured player rehabilitation elements,etc,etc..much more stuff we can do during mid week and off season will make things more immersive.
                          Last edited by Moegames; 06-18-2015, 02:06 AM.
                          ..You win some, you lose some

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                          • da206gamer
                            Banned
                            • Jun 2015
                            • 41

                            #28
                            Re: Madden NFL 16 Video - Tennessee Titans vs. New York Giants

                            I didn't like how Eli is rolling out like Russell Wilson

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                            • Mr.Smif
                              Banned
                              • Jun 2014
                              • 796

                              #29
                              Best Madden gameplay I've ever seen. Some issues, Giants could not get any pressure on the Qb, pocket formation wasn't that good, Mariota seemed too accurate and just stood in the pocket like a statue most of the time. Running animations are much better than in 15, receivers fall to the ground after making caches now which is great!, tackling is much improved, wr/db interactions are way better, need to see more contact between the two before the ball is thrown. The presentation is bad imo, it looks nothing like a real NFL game on TV, bring back the coin toss in offline games. Overall this game is looking really good.

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                              • CujoMatty
                                Member of Rush Nation
                                • Oct 2007
                                • 5445

                                #30
                                My 2 biggest complaints about 15 seem to still be an issue.
                                1. Cpu QB accuracy. I can live with it though.
                                2. Lack of CPU run game. Hopefully it's because it was the titans but there was no cpu run game in that video. That could be a deal breaker for me.
                                2016 NLL Champion Saskatchewan Rush
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                                2019 CEBL Champion Saskatchewan Rattlers

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