Rory McIlroy PGA Tour: Tour Pro Mode Reactions (Roundtable)
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You're right guys! I wasn't thinking about this being a totally new game. I was thinking about the continuation of Tiger Woods PGA Tour Golf series. This alone makes it not a good candidate for last gen consoles. I wish it was different though. Thanks!NCAA- GO VOLS
NBA- GO CELTICS
MLB- GO BRAVES
NFL- GO COWBOYS
NHL- GO PREDATORS
NASCAR- Chase Elliott
MLS- LA Galaxy
RIP Pat Summitt: We will all miss you!
Jeremiah 29:11
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I don't get how they can have a career mode with limited courses. With just a handful of courses(4 being fantasy), how do they incorporate a full career mode? Don't get me wrong, I'm liking what I see so far, but there's still a lot of questions that will determine longevity of the franchise. The GolfClub got it wrong to me, so I'm hoping to get a golf game that's worth playing. Seems like a dying breed in video gaming
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Re: Rory McIlroy PGA Tour: Tour Pro Mode Reactions (Roundtable)
From the limited information we're getting, it doesn't look like career mode will be anything more than a reason to add skill points to your golfer. Like every other year.Comment
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Re: Rory McIlroy PGA Tour: Tour Pro Mode Reactions (Roundtable)
Are there really people who ask for / play these modes extensively? I feel like a "story mode" in a golf game is about the last thing anyone would be interested in, but maybe I'm wrong.Comment
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Re: Rory McIlroy PGA Tour: Tour Pro Mode Reactions (Roundtable)
A career mode is the only thing I'm interested in.Comment
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Re: Rory McIlroy PGA Tour: Tour Pro Mode Reactions (Roundtable)
A career mode is a franchise mode for golf. The sport is tailor made for a really in depth career mode.Comment
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Re: Rory McIlroy PGA Tour: Tour Pro Mode Reactions (Roundtable)
OK, I stand corrected. I just didn't equate the description (as I read it) with a 'career' mode, I thought it seemed like more of an RPG mini-game shell. Maybe those two are one and the same.
Honestly, for me, a career mode basically needs to consist of a season of play in an infinite loop, with stat-tracking. For a sports game, I'm not particularly interested in a background story or anything else.Comment
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Re: Rory McIlroy PGA Tour: Tour Pro Mode Reactions (Roundtable)
OK, I stand corrected. I just didn't equate the description (as I read it) with a 'career' mode, I thought it seemed like more of an RPG mini-game shell. Maybe those two are one and the same.
Honestly, for me, a career mode basically needs to consist of a season of play in an infinite loop, with stat-tracking. For a sports game, I'm not particularly interested in a background story or anything else.
Maybe it's semantics and I don't want any crazy RPG elements. I always hated how your golfer progressed in the past so quickly. I shouldn't be able to add 100 yards to my drive in the course of a year.
I just want to play as a golfer over multiple years with subtle progressions and regressions.
Web.com would be okay but really don't care one way or the other.
I just like playing in a series of tournaments with an actual purpose in them.Comment
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Re: Rory McIlroy PGA Tour: Tour Pro Mode Reactions (Roundtable)
It can be involving without having to add a cheezy story to it. Just have a career mode where you start off as a teenager, work your way through the amateurs and become a professional the way it's done in real life. Go thru the minor league tours in an attempt to qualify for the PGA tour properly not the way EA did it where you played a year and automatically qualified for the PGA.OK, I stand corrected. I just didn't equate the description (as I read it) with a 'career' mode, I thought it seemed like more of an RPG mini-game shell. Maybe those two are one and the same.
Honestly, for me, a career mode basically needs to consist of a season of play in an infinite loop, with stat-tracking. For a sports game, I'm not particularly interested in a background story or anything else.
You throw in additional factors like injuries from playing too many tourneys and money issues which may force you to play lesser tourneys because you can't afford entrance fees or the travel expenses to play at a certain venue. If you play a tourney in the U.S. and then want to cross the Atlantic to play the very next week, it may leave you susceptible to injury or just affect your attributes in conditioning because of the long travel, So if you became a PGA pro, you have to set your schedule where you takes weeks off at a time so you don't burn yourself out by playing weekly and across continents. Just like in real life.
You spend money for swing coaches, caddies and training facilities so the amount you win in a tourney becomes very important as it may not allow you to play the next tourney because you're nearly broke. You may be forced to go play a skins tournament somewhere for extra cash or be forced to go through qualifiers to play the bigger tourneys (like the US open) before you can get good enough to be a high ranking pro. And that's just off the top of my head. There lots of directions you can go with it that would have you playing for months.
If you paired that concept with some killer presentation like MLB the Show, this game would double its sales easily because it would have massive replayablilty.
Unfortunately EA focus thier resources on crap like the Night Club and Tiger Modes in the past games even though thier "telemetrics" tell them that 90% of the game is played offline. That means they must be playing career mode but get bored after a week because it is so shallow, No wonder sales are tanking.Last edited by Seymour Scagnetti; 06-18-2015, 08:23 PM.Comment
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I like what you are saying.... all of that sounds awesome! basically a dream game tho i doubt that will ever happen.It can be involving without having to add a cheezy story to it. Just have a career mode where you start off as a teenager, work your way through the amateurs and become a professional the way it's done in real life. Go thru the minor league tours in an attempt to qualify for the PGA tour properly not the way EA did it where you played a year and automatically qualified for the PGA.
You throw in additional factors like injuries from playing too many tourneys and money issues which may force you to play lesser tourneys because you can't afford entrance fees or the travel expenses to play at a certain venue. If you play a tourney in the U.S. and then want to cross the Atlantic to play the very next week, it may leave you susceptible to injury or just affect your attributes in conditioning because of the long travel, So if you became a PGA pro, you have to set your schedule where you takes weeks off at a time so you don't burn yourself out by playing weekly and across continents. Just like in real life.
You spend money for swing coaches, caddies and training facilities so the amount you win in a tourney becomes very important as it may not allow you to play the next tourney because you're nearly broke. You may be forced to go play a skins tournament somewhere for extra cash or be forced to go through qualifiers to play the bigger tourneys (like the US open) before you can get good enough to be a high ranking pro. And that's just off the top of my head. There lots of directions you can go with it that would have you playing for months.
If you paired that concept with some killer presentation like MLB the Show, this game would double its sales easily because it would have massive replayablilty.
Unfortunately EA focus thier resources on crap like the Night Club and Tiger Modes in the past games even though thier "telemetrics" tell them that 90% of the game is played offline. That means they must be playing career mode but get bored after a week because it is so shallow, No wonder sales are tanking.Comment

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