NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

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  • nick_sr
    MVP
    • Oct 2012
    • 1934

    #16
    Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

    This video is beyond comical n should be removed! What were these individuals doing? Lol
    @KingTate84 on twitter.

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    • ForeverVersatile
      Pro
      • Jan 2011
      • 3498

      #17
      Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

      Anyone else noticing the traveling? There's a wired pause before the ball handler puts the ball down. Both Curry and Kyrie do it in the second video.
      PSN: ForeverVersatile
      Xbox Live: TheBluprint09

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      • bxphenom7
        Pro
        • Feb 2012
        • 593

        #18
        Player movement and animation is still an eyesore. Overall, I see the improvement and effort. Like someone already pointed out, the spacing is great.

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        • TalenT
          Pro
          • Sep 2009
          • 713

          #19
          Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

          Was about to say "Man, that walk up animation Kyrie did was pretty dope!" Then on the very next time down the court he did the exact same one. -Face Palm-
          "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

          XBOXONE GT: TalenT3Point0

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          • KG
            Welcome Back
            • Sep 2005
            • 17583

            #20
            Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

            Originally posted by TalenT
            Was about to say "Man, that walk up animation Kyrie did was pretty dope!" Then on the very next time down the court he did the exact same one. -Face Palm-
            I thought that was by far the best thing about the video. The second he broke out of that and started jogging/running it looked like vintage Live herky-jerky. Don't even get me started on the passing animations.
            Twitter Instagram - kgx2thez

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            • ffaacc03
              MVP
              • Oct 2008
              • 3485

              #21
              Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

              I like the graphics and courts and lightning, is kind of more realistic than 2Ks ... also like the animation were Kyrie slowly brings the ball up the court and the handoffs of the other videos ... like the apparent feel of foot planting when dribbling and the off ball animations that make the game look lively.

              There is still work to do to polish the in between animations ... Dont like how the paint jumpers look and also those moving shots that I cant identify if they are hooks, floaters or what ... dont like Westbrook (cover boy) face scan nor his skin tone.

              Maybe because of the build but too many repetitive camera angles.

              Here is to hope for more and that the playable version at gamescon is a more update build, so I can get a better appreciation of what has been done ... then again, if there isnt full player editing, I believe I wont get it unless its surpasses my expectations and the competition product.

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              • Tybudd
                Rookie
                • Sep 2012
                • 218

                #22
                That didn't look like Kyrie's shot form at all

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                • ThaLiveKing
                  Banned
                  • Sep 2009
                  • 690

                  #23
                  Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

                  I take most of these vids with grain of salt. They're not even running plays.

                  Some of those passing animations are bad, I don't recall seeing them in 15. Some animations might be missing and not in this build

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                  • youvalss
                    ******
                    • Feb 2007
                    • 16601

                    #24
                    Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

                    I wish they didn't talk about animations/physics. I just don't see it. Maybe I'm not trying hard enough...
                    My Specs:

                    ZX Spectrum
                    CPU: Z80 @ 3.5 MHz
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                    RAM: 48 KB
                    OS: Sinclair BASIC

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                    • coolcras7
                      MVP
                      • Sep 2009
                      • 2337

                      #25
                      Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

                      The graphics are definitely a step in the right direction, but the animations are still off. Movement is so sluggish and i don't thing that has anything to do with the level of player, that initial first step burst of speed is just not there, but it's still early and they can improve.
                      PSN=Coolcas7

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                      • thedream2k16
                        Banned
                        • Apr 2015
                        • 651

                        #26
                        Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

                        for the control everyone claims to want you will need to make a trade off . It wont look at pretty as 2k and never will because its not a animations based game

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                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #27
                          Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

                          Originally posted by thedream2k16
                          for the control everyone claims to want you will need to make a trade off . It wont look at pretty as 2k and never will because its not a animations based game

                          You do know that Live isn't the first game, not even the first sports game to incorporate 'physics' correct?

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                          • King_B_Mack
                            All Star
                            • Jan 2009
                            • 24450

                            #28
                            Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

                            I will never forgive Hockey Dude and that crew from Elite 11 for introducing people to the term canimation and starting this war on animations as if it's the worst thing to ever happen in the history video gaming.

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                            • ThaLiveKing
                              Banned
                              • Sep 2009
                              • 690

                              #29
                              Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

                              When Draymond Green stole the ball and was fake sprinting, that alone annoys the hell out of me in Live 15. I wish these guys would fix that

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                              • Haval93
                                Pro
                                • Jan 2008
                                • 512

                                #30
                                Re: NBA Live 16 Gameplay Video - Golden State Warriors vs. Cleveland Cavaliers

                                Originally posted by The 24th Letter
                                You do know that Live isn't the first game, not even the first sports game to incorporate 'physics' correct?
                                So true. When people see the catch phrase "physics engine or physics based movement", all logic and reasoning go out the damn door and people assume it's this groundbreaking feature that EA incorporated. Ever single game has physics. If your game wasn't using physics for player movement and determining animations, what the hell where you using? It's disappointing that a lot of developers attach these catch phrases to represent technology improvement in games, I feel just being honest and discussing those improvements in detail and skipping the hype words works a lot better for consumers. Now without being hypocritical myself, I understand the need for marketing words and I myself posted my excitement for their new "physics based movement" system.

                                Anyways, going back to the thread at hand, I am not liking the sliding that I am seeing when players are dribbling and the ball's trajectory and floaty-ness needs to be seriously addressed. It's honestly the biggest eye sore for me and just ruins the game for me. They need to contact some FIFA guys or reference 2K's implementation because it just is not where it needs to be.

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