Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

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  • ch46647
    MVP
    • Aug 2006
    • 3515

    #16
    Did he mention anything about realistic movement and locomotion? (See PES Soccer as a great example, FIFA as well)

    Did he mention anything about player differentiation and animations to go along with it? (See NBA 2k and The Show as great examples)

    Comment

    • jpdavis82
      All Star
      • Sep 2005
      • 8794

      #17
      Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

      Originally posted by ch46647
      Did he mention anything about realistic movement and locomotion? (See PES Soccer as a great example, FIFA as well)

      Did he mention anything about player differentiation and animations to go along with it? (See NBA 2k and The Show as great examples)
      I believe he mentioned both, I know he mentioned the first one.

      There's actually some of that in Madden 16 as people have pointed out. I.E. Lesean Mccoy ball carrying style.

      Comment

      • oneamongthefence
        Nothing to see here folks
        • Apr 2009
        • 5683

        #18
        Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

        Originally posted by Steve_OS
        <iframe width="620" height="349" src="https://www.youtube.com/embed/myPj6VM-w8Q" frameborder="0" allowfullscreen></iframe>

        SimFBallCritic has posted an interview with Madden NFL 16 Creative Director Rex Dickson, as they discuss quite a few different topics.
        • WR/DB interaction
        • QB passing mechanics
        • Detailed gang tackling explanation
        • The change in the running game (context sensitive juke, getting skinny, more animations)
        • Things the team wants to get to (Elite corner vs. Elite WR matchups, dynamic weather)
        • and more...

        Solid interview with lots of good information.
        I dont know why Elite Corners vs Elite receivers is something he wants to get to. Isn't that already in place this year?
        Because I live in van down by the river...

        Comment

        • snc237
          Rookie
          • Jul 2013
          • 439

          #19
          Originally posted by oneamongthefence
          I dont know why Elite Corners vs Elite receivers is something he wants to get to. Isn't that already in place this year?
          Think what he ment was the elite cb will alway cover the best receiver

          Comment

          • charter04
            Tecmo Super Bowl = GOAT
            • May 2010
            • 5740

            #20
            Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

            Originally posted by ch46647
            Did he mention anything about realistic movement and locomotion? (See PES Soccer as a great example, FIFA as well)

            Did he mention anything about player differentiation and animations to go along with it? (See NBA 2k and The Show as great examples)
            Maybe you could watch it and find out.
            www.twitch.tv/charter04

            https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

            Comment

            • oneamongthefence
              Nothing to see here folks
              • Apr 2009
              • 5683

              #21
              Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

              Originally posted by snc237
              Think what he ment was the elite cb will alway cover the best receiver
              That makes sense. I was worried that ratings didn't have an effect on animations.
              Because I live in van down by the river...

              Comment

              • StormsWarning
                MVP
                • Oct 2008
                • 2193

                #22
                Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

                Originally posted by Steve_OS
                <iframe src="https://www.youtube.com/embed/myPj6VM-w8Q" allowfullscreen="" frameborder="0" height="349" width="620"></iframe>

                SimFBallCritic has posted an interview with Madden NFL 16 Creative Director Rex Dickson, as they discuss quite a few different topics.
                • WR/DB interaction
                • QB passing mechanics
                • Detailed gang tackling explanation
                • The change in the running game (context sensitive juke, getting skinny, more animations)
                • Things the team wants to get to (Elite corner vs. Elite WR matchups, dynamic weather)
                • and more...

                Solid interview with lots of good information.
                I was really leaning to not getting this game, but i got to be honest, after not only watching this video, but listening to the interview, regardless to what's been said in the past, this is the present, and not one of us is in any position to judge anyone.

                listening to the radio show on sim's site as well, some things that was said really hit home for me as a gamer, Sim i thank you for you and your squad for helping get madden where it needs to be, same as jpdavis. keep up the good job fellas, the honesty in rex and sim voice and seeing the video, sold my pre-order. see yall on the grid iron.

                Storm.
                I stream a variety of video games for relaxation and fun.

                https://youtube.com/@storm_warningz?feature=shared

                Comment

                • OhMrHanky
                  MVP
                  • Aug 2012
                  • 1898

                  #23
                  Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

                  Yeah. Good interview. Rex def has the right personality for the job and def has te right vision. I could never have said that in the past with some of the madden devs I saw interviewed. Seems really sincere in everything he talks about. I like how he discussed a few things that we all have complained about and admitted to the ratings not meaning much in the past on the dline disengagement stuff. That was one of many things in the game that drove me nuts in years past. I like this dev team. They've got a solid creative director and this game is finally moving in the right direction. Looking forward to August. And, I previously posted how I hate canned animations, but after actually listening to the interview, I can appreciate his explanation of the physics/canned combo and from the vids I've seen, I like the way it looks. Keep up the good work, tiburon. U r well on your way to redemption.


                  Sent from my iPhone using Tapatalk

                  Comment

                  • DGuinta1
                    MVP
                    • Aug 2004
                    • 2706

                    #24
                    Originally posted by strawberryshortcake
                    Appreciate the interview. But as always, what is said may not always be reflected in the product.

                    Rex talks about gang tackling. Sounds as if they "solved" the issue, but I still frequently see "issues/concerns" where the second/third defender doesn't make a "physics" based impact on the ball carrier.

                    I am quoting myself below.

                    Two examples:
                    (A) Positive
                    (B) Negative (cosmetic tackle that has no real impact)
                    Thanks for sharing.
                    NFL - Dallas Cowboys, MLB - NY Yankees
                    NBA - Knicks, NHL - NY Rangers,
                    NCAABB - St. Johns Redmen (Redstorm)

                    Comment

                    • TexasFan2005
                      ---
                      • Aug 2010
                      • 621

                      #25
                      Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

                      Great interview, thanks for sharing. Rex sounds like a genuine person, and you can tell by the tone of his voice and body language that he's not trying to deceive anyone; he genuinely wants Madden to be the best sim football game ever. With that being said, I still believe that the EA team that develops Madden on a yearly basis isn't given enough resources & attention by the actual EA company, thus the reason why people tend to think that the yearly progress is minimal at best. When they say things such as priorities, or "we couldn't focus on that this year," I really believe that they just don't have enough personnel working on the game to improve the many facets of the game still lacking. In addition, the constant changing of teams within EA & Tiburon in the past decade have deterred whatever progress each team had been making.

                      This philosophy helps me justify the important progress they've made since Madden 25 (at least on ps4/XBone), however basic it may appear. I used to think that the development team simply lacked the talent needed to compete with both current sports games and other major videogames on the market; but now I just think that while the devs are actually very talented at what they do, they may not have the amount of support and backing from the big wigs themselves. I just feel that it's something that Rex and Co really want to convey to everyone.

                      In a perfect world (for me), they would double/triple the size of the Madden team, and start working on future Maddens today so that they can release the football game that they themselves envision in their minds, and that we as NFL gamers have been anticipating for a while. That's certainly a stretch, but at the very least, I hope that Rex and his guys remain in control of Madden for a long time.

                      This is not a rant, but rather me just voicing my support for the Madden team and concern for potential reasoning as to why so many people (myself included) are still pessimistic about the future of EA Football.

                      Comment

                      • hurricane83
                        Rookie
                        • Sep 2011
                        • 100

                        #26
                        Is there an option for co-op online connected franchise. Where two users can play one another every game even if one user takes over for a CPU controlled team like in the PS2 days?

                        Comment

                        • Sportsfanatic29
                          Rookie
                          • Oct 2014
                          • 8

                          #27
                          When Rex was talking about lining up your elite cornerback (Ex. Richard Sherman) vs the opposing team's elite WR (ex. Calvin Johnson) and the Defensive Alignment AI not able to have that Matchup for the entire game. Why can't EA Sports bring back the Defensive Assignment Feature that was in Madden NFL 12, it was taken out in Madden 13 and has not been back in the game since Madden NFL 12. I could put my best cornerback on the best opposing teams wide receiver, my coverage linebacker on the opposing team's running back, my best cover safety on the opposing team's tight end.

                          Comment

                          • roadman
                            *ll St*r
                            • Aug 2003
                            • 26339

                            #28
                            Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

                            Originally posted by Sportsfanatic29
                            When Rex was talking about lining up your elite cornerback (Ex. Richard Sherman) vs the opposing team's elite WR (ex. Calvin Johnson) and the Defensive Alignment AI not able to have that Matchup for the entire game. Why can't EA Sports bring back the Defensive Assignment Feature that was in Madden NFL 12, it was taken out in Madden 13 and has not been back in the game since Madden NFL 12. I could put my best cornerback on the best opposing teams wide receiver, my coverage linebacker on the opposing team's running back, my best cover safety on the opposing team's tight end.
                            That never worked properly. I had to reset that all the time.

                            Comment

                            • MAGboyswifT27
                              Rookie
                              • Sep 2012
                              • 206

                              #29
                              Good interview with Rex. But Rex, bro, can we get some new equipment and options to edit?

                              Comment

                              • SECElit3
                                Banned
                                • Jul 2009
                                • 5553

                                #30
                                Re: Madden NFL 16 Interview with Creative Director Rex Dickson (SimFBallCritic)

                                Originally posted by MAGboyswifT27
                                Good interview with Rex. But Rex, bro, can we get some new equipment and options to edit?

                                Clint talked about this in one of the videos. His words were "it's coming soon"

                                I like the philosophy. Fix the fundamental game play before adding the "frosting"




                                Sent from my iPhone using Tapatalk

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