NBA 2K15 In Real Life Video (FUNNY)
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Re: NBA 2K15 In Real Life Video (FUNNY)
This video is why I laugh at the idea that the movement in 2k is realistic.Comment
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2k needs way more context sensitive animations on the perimeter and driving. They're really only present in the paint for different dunks, layups, and fouls. This video was spot on with all the cheese. They've got fixed defending on the perimeter as well, so annoying. And even then, the gameplay overall is very good. Just so many nagging issues.Comment
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Re: NBA 2K15 In Real Life Video (FUNNY)
With that said, these kids are hilarious. Can't wait to see the next one.Last edited by Boilerbuzz; 06-20-2015, 08:00 PM.Comment
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Re: NBA 2K15 In Real Life Video (FUNNY)
But this is 100% on the user though. If you're that deep by the baseline, why would you ask for that shot over the baseline shoulder? And you do have control over which shoulder you shoot over, btw. There is a lot in the video that for better or worse, makes for fewer exploits in the game.
With that said, these kids are hilarious. Can't wait to see the next one.
In short, there have been a ton of times where I found myself in a position where I could easily execute a jump hook if it were real life but in the game, it leads to drawn out glitch shots off the back of the backboard. If nothing else, I always thought some context animations there would greatly help, like the player at least trying to not shoot it into the back of the backboard.
I will admit this though: sometimes I've tried to execute a drop step but my right stick use was too close to calling for a jump hook, so then a jump hook happens by accident and the backboard animation plays out in slow motion, to my horror. Truly would be nice if a "hook" command in tight quarters resulted in a leaning, trying-to-make-it-work-in-a-tough-spot animation instead of blindly going through standard hook procedure all the way to doomsville.Last edited by VDusen04; 06-20-2015, 08:28 PM.Comment
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Re: NBA 2K15 In Real Life Video (FUNNY)
There's been a lot of times where an overplay by the defender has closed off the middle of the paint and there's a clear touch of breathing room to the baseline (in real life, more than enough room to squeeze and finish with a hook off glass, just in a tighter proximity). However, the overly elaborate steps taken and the drawn out process of the hook in 2K has historically led a solid number of accidental bizarro hooks to the wrong side of the board.
In short, there have been a ton of times where I found myself in a position where I could easily execute a jump hook if it were real life but in the game, it leads to drawn out glitch shots off the back of the backboard. If nothing else, I always thought some context animations there would greatly help, like the player at least trying to not shoot it into the back of the backboard.
I will admit this though: sometimes I've tried to execute a drop step but my right stick use was too close to calling for a jump hook, so then a jump hook happens by accident and the backboard animation plays out in slow motion, to my horror. Truly would be nice if a "hook" command in tight quarters resulted in a leaning, trying-to-make-it-work-in-a-tough-spot animation instead of blindly going through standard hook procedure all the way to doomsville.Comment
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Re: NBA 2K15 In Real Life Video (FUNNY)
They did this last year and 2K says they fixed everything that was in the video.
Hopefully they do the same this year. In fact I hope they make one of these videos every year.Comment
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Re: NBA 2K15 In Real Life Video (FUNNY)
This video? I HOPE they don't fix SOME of those. Like I said, things like the alley oop block prevents people from cheesing alley-oops. And makes double-team actually useful. The RL impact of doubles is that you restrict the vision of the ballhandler. But in the game, he has God-view and a LOT of what makes them effective is killed. So, they chuck the pass. If they "fix" some of these, the impact would not necessarily be good overall.
But I hear what you're saying.Comment
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Re: NBA 2K15 In Real Life Video (FUNNY)
Ps: they could do the same video about legend player with a whi for Larry Bird.Last edited by Jordanmike6; 06-21-2015, 04:05 AM.Comment
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Re: NBA 2K15 In Real Life Video (FUNNY)
And makes double-team actually useful. The RL impact of doubles is that you restrict the vision of the ballhandler. But in the game, he has God-view and a LOT of what makes them effective is killed. So, they chuck the pass. If they "fix" some of these, the impact would not necessarily be good overall.
Asking honestly since I don't have 2K15 but, does a defense rotate in the game to take away first pass when a double team is triggered and executed? If the defense at least attempted to do so, perhaps that could lead to more organic over-the-top-of-double-team lazy pass attempts that gets picked off in stride as a result of the compensating help. Then, perhaps it'd be the pass attempts to players who are two passes away that'd lead to some possibly highly inaccurate passes. If that's already how it is, then 2K's ahead of the game.Comment
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they kill the enjoyment of the park. if im on a team with a zig zagger, i will jsut sit there and do nothing because we all know the guy wont ever pass the ball. so no point in me wasting time trying to move into a good position when i know the ball wont ever come to me.Toronto Blue Jays
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Re: NBA 2K15 In Real Life Video (FUNNY)
I don't know about them fixing everything in last year's video. But I'm sure the effort to fix them was there, I guess.
This video? I HOPE they don't fix SOME of those. Like I said, things like the alley oop block prevents people from cheesing alley-oops. And makes double-team actually useful. The RL impact of doubles is that you restrict the vision of the ballhandler. But in the game, he has God-view and a LOT of what makes them effective is killed. So, they chuck the pass. If they "fix" some of these, the impact would not necessarily be good overall.
But I hear what you're saying.
Alley oop slapped or snatched as it comes out of the passers hand? Sure.
Ball deflected away as it is reaching the alley oop finisher?Sure.
Poorly thought out passes grabbed or knocked away by help defenders on a double? I could deal with that too.
Random players with a magical Dwight Howard 13 foot vertical leap to smack the ball at the apex? Not so much.
Clean pass out of the double team to a teammate 7 feet away with clear passing lane inexplicably flies 10 feet over his head due to the most unlikely pass selection possible? Not so much either.
Obviously there should be defensive techniques to prevent certain plays from happening,just as there is in real basketball; I would simply much prefer if it happened in a more realistic looking fashion.Comment
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