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Old 06-20-2015, 09:38 PM   #21
Boilerbuzz
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Re: NBA 2K15 In Real Life Video (FUNNY)

Quote:
Originally Posted by VDusen04
There's been a lot of times where an overplay by the defender has closed off the middle of the paint and there's a clear touch of breathing room to the baseline (in real life, more than enough room to squeeze and finish with a hook off glass, just in a tighter proximity). However, the overly elaborate steps taken and the drawn out process of the hook in 2K has historically led a solid number of accidental bizarro hooks to the wrong side of the board.

In short, there have been a ton of times where I found myself in a position where I could easily execute a jump hook if it were real life but in the game, it leads to drawn out glitch shots off the back of the backboard. If nothing else, I always thought some context animations there would greatly help, like the player at least trying to not shoot it into the back of the backboard.

I will admit this though: sometimes I've tried to execute a drop step but my right stick use was too close to calling for a jump hook, so then a jump hook happens by accident and the backboard animation plays out in slow motion, to my horror. Truly would be nice if a "hook" command in tight quarters resulted in a leaning, trying-to-make-it-work-in-a-tough-spot animation instead of blindly going through standard hook procedure all the way to doomsville.
But you hit it right on the head. The game's shot system gives you much more choice in the type of shots you take. There's so much, that, sometimes, it's tougher to get the exact one you want, but the ability is there at least. My point was that the game provide the user with the control to NOT get that. Can it be less error prone? Absolutely.
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