06-23-2015, 12:23 PM
|
#2
|
Pro
|
Re: Player Tendencies, Badges, and Attributes - As they affect performance?
Yea man we had more threads like this in last gen 2k14 but not so much this year for current gen for some reason. Maybe a lot of the guys that do roster editing/testing just haven't jumped ship yet.
But to answer your question I think attributes have a lot more to do with sim stats that don't relate to scoring. For example if you want someone to average double digits assist like in the 10-12 range. You have to basically make his passing very high and everyone on his teams real low. Also make sure his shot tendency is below 50 and play calling is below 50. And the pass out tendency is very high. I did this with a created player and he was getting like 15 to 16 assist with an average of 12.5. Now their may be other factors like play books and point of emphasis but I don't think they factor that much.... So in essence you can do he same thing for other categories, make the person you want high in that specific category and everyone else low. I know it's a pain lol
For scoring its kind of the same thing. High shoot tendency and everyone else shot tendency low. Say 40 notches lower. I've been getting real good sim stats. I haven't got real high blocks but I haven't tried the strategy yet with that category.
|
|
|