Madden NFL 16 Presentation Improvement Details Coming This Week
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week
Cool, thanks for the response.
Sent from my iPhone using TapatalkPlease, read my story & learn how you can make a difference here: https://life.indiegogo.com/fundraise...her/x/12104444
Born in '82, 49er Faithful since 1986!Comment
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week
I would say Stadium additions, uniform improvements (and adding more throwbacks from my uniform pack suggestions, improved crowd models and chants, a score ticker from games around the league (CFM), and adding scoreboard graphics to new stadium if they stay in same city (moving the Vikings graphics to New Vikings stadium) are my Top 5 presentation improvements that I would like to see.Ok so tomorrow has got to be the day.
Which of these things are you most wanting to hear about and what are you expecting to hear was improved tomorrow?
Sidelines/Crowds character models and props
Stadium songs
Stadium chants
Halftime Show
Post Game Show
Weekly Wrap Up
Lighting & time of day improvements
Player Likeness
Stadium additions/renovations
Uniform improvements & fixes
Commentary improvements
Cameras in game and replays
Ok that's about all I can think of. So which of those do you guys feel you most are wanting them to announce have been improved/added in Madden 16?Last edited by King Cardinal; 07-02-2015, 08:50 AM.Comment
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week
That's awesome.
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PSN:jb12780Comment
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week
I like to see that tied to fan happiness in owner mode (higher fan happiness = greater home-field advantage).Comment
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week
Apologies if I've missed something, but how would an in-game ticker for CFM games work outside of CFMs with only a single human controlled franchise?
Games don't take place at the same time. CPU Vs CPU are simmed when you advance a week, and other Human Vs CPU, and Human Vs Human games aren't always played at the same time. So how would the data for the ticker be available when you play a game?
You couldn't just exclude the Human Vs CPU and Human Vs Human games from the ticker and sim the CPU Vs CPU games before Human involved games start - You have roster cuts and trades from other players in the CFM that could have affected those results.
If there is a solution that I've overlooked I'd love to hear it, but at the moment I have no idea how EA could actually implement this.Comment
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week
That's great news! Hopefully it won't be the same for every team/stadium. This should be more noticeable for the road team @ Seattle as opposed to a road team @ Jacksonville.Comment
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week
That's actually a very good point about online cfm. I would still like to see it out into offline though.Apologies if I've missed something, but how would an in-game ticker for CFM games work outside of CFMs with only a single human controlled franchise?
Games don't take place at the same time. CPU Vs CPU are simmed when you advance a week, and other Human Vs CPU, and Human Vs Human games aren't always played at the same time. So how would the data for the ticker be available when you play a game?
You couldn't just exclude the Human Vs CPU and Human Vs Human games from the ticker and sim the CPU Vs CPU games before Human involved games start - You have roster cuts and trades from other players in the CFM that could have affected those results.
If there is a solution that I've overlooked I'd love to hear it, but at the moment I have no idea how EA could actually implement this.----------------------
PSN/Steam: southtitan
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week
My observations would also apply to offline where more than one franchise is under user control.
I guess you could get around it by splitting weeks into "Prep Time" and "Game Time" and having to wait for everyone to finish preparation before advancing but I can see that being an absolute nightmare for online leagues. DEFINITELY not worth it just for a ticker!
EDIT: ...and the guys who love 32 team control would hit the roof if that was sacrificed to allow a ticker to be installed.Last edited by bloobloouk; 07-02-2015, 10:47 AM.Comment
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week
Or have the ticker, so the cpu v cpu games are pre-simmed, and if a user transaction occurs with one of the teams, just have the game re-sim it and overwrite the previous result. Might cause a tiny drop in immersion from seeing one result in-game and ending up with a different one, but it wouldn't happen all that often, I wouldn't think. Unless you have one of those guys who makes 30 trades by week 6 every season.My observations would also apply to offline where more than one franchise is under user control.
I guess you could get around it by splitting weeks into "Prep Time" and "Game Time" and having to wait for everyone to finish preparation before advancing but I can see that being an absolute nightmare for online leagues. DEFINITELY not worth it just for a ticker!----------------------
PSN/Steam: southtitan
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week
It definitely wouldn't be perfect for multi-user CFMs, but it something that absolutely should be in for the single players.Apologies if I've missed something, but how would an in-game ticker for CFM games work outside of CFMs with only a single human controlled franchise?
Games don't take place at the same time. CPU Vs CPU are simmed when you advance a week, and other Human Vs CPU, and Human Vs Human games aren't always played at the same time. So how would the data for the ticker be available when you play a game?
You couldn't just exclude the Human Vs CPU and Human Vs Human games from the ticker and sim the CPU Vs CPU games before Human involved games start - You have roster cuts and trades from other players in the CFM that could have affected those results.
If there is a solution that I've overlooked I'd love to hear it, but at the moment I have no idea how EA could actually implement this.
How I would implement it for multi-user CFMs:
-The ticker will show the scores/stats of any user game that has been completed already, and could also show the score/stats of user games that are currently in progress as you are playing your game.
-For CPU-CPU games and other games that have yet to be played, the ticker can just show it as a preview. example: NYG(2-2) @ PHI(3-1) 4:05PM. And then it could scroll to show stats or injury status like: E. Manning: 3 INTs last week. S. Bradford(OUT-concussion). Something like that.
It's not perfect, mainly because you could be playing a 1pm game and see finished stats for a Sunday night game, or playing a night game and seeing a preview for the 1pm game. Not ideal, BUT it's not a total immersion killer, as once you get involved in an online CFM, you have to concede that games will be played out of order on the schedule anyway.Comment
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Re: Madden NFL 16 Presentation Improvement Details Coming This Week
That would definitely be more feasible and would avoid the potential immersion breaking of results being re-simmed in the event of a trade or a player being dropped. You also avoid the issue online of having to store all of the ticker data in a new location.It definitely wouldn't be perfect for multi-user CFMs, but it something that absolutely should be in for the single players.
How I would implement it for multi-user CFMs:
-The ticker will show the scores/stats of any user game that has been completed already, and could also show the score/stats of user games that are currently in progress as you are playing your game.
-For CPU-CPU games and other games that have yet to be played, the ticker can just show it as a preview. example: NYG(2-2) @ PHI(3-1) 4:05PM. And then it could scroll to show stats or injury status like: E. Manning: 3 INTs last week. S. Bradford(OUT-concussion). Something like that.
It's not perfect, mainly because you could be playing a 1pm game and see finished stats for a Sunday night game, or playing a night game and seeing a preview for the 1pm game. Not ideal, BUT it's not a total immersion killer, as once you get involved in an online CFM, you have to concede that games will be played out of order on the schedule anyway.
Sort of off-topic but your line about games being played out of order in online CFM made me think - is it possible to trade for a player who has played the Monday night game and then play them yourself in a Sunday game? This scenario would only work between two user controlled teams obviously.Comment


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