Madden NFL 16 Presentation Improvement Details Coming This Week

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  • jpdavis82
    All Star
    • Sep 2005
    • 8795

    #166
    Re: Madden NFL 16 Presentation Improvement Details Coming This Week

    Originally posted by therealsmallville
    Hey JP, I know you can't discuss it but do you already know what's in the blog? Or did the build you played not have it installed yet?

    Again, I know you can't talk about content, but just curious if you know already or if you'll be as surprised (or disappointed) as the rest of us. Thanks for all the time you spend answering questions here, it's really appreciated. You take a lot of crap from people, but you still show up every day. Nice work


    Sent from my iPhone using Tapatalk
    Presentation is usually one of the last things they put in the game, I'm sure I will be surprised/disappointed by some things too, I have a pretty good idea of what's coming overall.

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    • therealsmallville
      Pro
      • May 2011
      • 940

      #167
      Re: Madden NFL 16 Presentation Improvement Details Coming This Week

      Originally posted by jpdavis82
      Presentation is usually one of the last things they put in the game, I'm sure I will be surprised/disappointed by some things too, I have a pretty good idea of what's coming overall.

      Cool, thanks for the response.


      Sent from my iPhone using Tapatalk
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      • Aggies7
        All Star
        • Jan 2005
        • 9495

        #168
        Madden NFL 16 Presentation Improvement Details Coming This Week

        Nice list JP. But would also like to see NCAA type studio update from around the league.
        Last edited by Aggies7; 07-02-2015, 07:30 AM. Reason: edit
        Texas A&M Aggies
        Denver Broncos

        Colorado Avalanche
        Colorado Rockies

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        • jpdavis82
          All Star
          • Sep 2005
          • 8795

          #169
          Re: Madden NFL 16 Presentation Improvement Details Coming This Week

          Originally posted by Aggies7
          Nice list JP. But would also like to see NCAA type studio update from around the league.
          Dang I forgot that one, me too.

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          • King Cardinal
            Rookie
            • Jul 2012
            • 83

            #170
            Re: Madden NFL 16 Presentation Improvement Details Coming This Week

            Originally posted by jpdavis82
            Ok so tomorrow has got to be the day.

            Which of these things are you most wanting to hear about and what are you expecting to hear was improved tomorrow?

            Sidelines/Crowds character models and props
            Stadium songs
            Stadium chants
            Halftime Show
            Post Game Show
            Weekly Wrap Up
            Lighting & time of day improvements
            Player Likeness
            Stadium additions/renovations
            Uniform improvements & fixes
            Commentary improvements
            Cameras in game and replays

            Ok that's about all I can think of. So which of those do you guys feel you most are wanting them to announce have been improved/added in Madden 16?
            I would say Stadium additions, uniform improvements (and adding more throwbacks from my uniform pack suggestions, improved crowd models and chants, a score ticker from games around the league (CFM), and adding scoreboard graphics to new stadium if they stay in same city (moving the Vikings graphics to New Vikings stadium) are my Top 5 presentation improvements that I would like to see.
            Last edited by King Cardinal; 07-02-2015, 08:50 AM.

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            • jpdavis82
              All Star
              • Sep 2005
              • 8795

              #171
              Re: Madden NFL 16 Presentation Improvement Details Coming This Week

              So this is a nice surprise

              @ClintOldenburg: @bxrocboy @SimFBallCritic not to butt in here, but w/new penalty system, the road team will get more false starts when you're crowd is goin'

              Comment

              • jb12780
                Hall of Fame
                • Oct 2008
                • 10665

                #172
                Re: Madden NFL 16 Presentation Improvement Details Coming This Week

                Originally posted by jpdavis82
                So this is a nice surprise

                @ClintOldenburg: @bxrocboy @SimFBallCritic not to butt in here, but w/new penalty system, the road team will get more false starts when you're crowd is goin'
                That's awesome.

                Sent from my LG-LS980 using Tapatalk
                GT:jb12780
                PSN:jb12780

                Comment

                • King Cardinal
                  Rookie
                  • Jul 2012
                  • 83

                  #173
                  Re: Madden NFL 16 Presentation Improvement Details Coming This Week

                  Originally posted by jpdavis82
                  So this is a nice surprise

                  @ClintOldenburg: @bxrocboy @SimFBallCritic not to butt in here, but w/new penalty system, the road team will get more false starts when you're crowd is goin'
                  I like to see that tied to fan happiness in owner mode (higher fan happiness = greater home-field advantage).

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                  • bloobloouk
                    Rookie
                    • Nov 2014
                    • 172

                    #174
                    Re: Madden NFL 16 Presentation Improvement Details Coming This Week

                    Apologies if I've missed something, but how would an in-game ticker for CFM games work outside of CFMs with only a single human controlled franchise?

                    Games don't take place at the same time. CPU Vs CPU are simmed when you advance a week, and other Human Vs CPU, and Human Vs Human games aren't always played at the same time. So how would the data for the ticker be available when you play a game?

                    You couldn't just exclude the Human Vs CPU and Human Vs Human games from the ticker and sim the CPU Vs CPU games before Human involved games start - You have roster cuts and trades from other players in the CFM that could have affected those results.

                    If there is a solution that I've overlooked I'd love to hear it, but at the moment I have no idea how EA could actually implement this.

                    Comment

                    • sir psycho
                      Rookie
                      • Jun 2012
                      • 286

                      #175
                      Re: Madden NFL 16 Presentation Improvement Details Coming This Week

                      Originally posted by jpdavis82
                      So this is a nice surprise

                      @ClintOldenburg: @bxrocboy @SimFBallCritic not to butt in here, but w/new penalty system, the road team will get more false starts when you're crowd is goin'
                      That's great news! Hopefully it won't be the same for every team/stadium. This should be more noticeable for the road team @ Seattle as opposed to a road team @ Jacksonville.

                      Comment

                      • mjavon
                        MVP
                        • Jul 2013
                        • 1502

                        #176
                        Re: Madden NFL 16 Presentation Improvement Details Coming This Week

                        Originally posted by bloobloouk
                        Apologies if I've missed something, but how would an in-game ticker for CFM games work outside of CFMs with only a single human controlled franchise?

                        Games don't take place at the same time. CPU Vs CPU are simmed when you advance a week, and other Human Vs CPU, and Human Vs Human games aren't always played at the same time. So how would the data for the ticker be available when you play a game?

                        You couldn't just exclude the Human Vs CPU and Human Vs Human games from the ticker and sim the CPU Vs CPU games before Human involved games start - You have roster cuts and trades from other players in the CFM that could have affected those results.

                        If there is a solution that I've overlooked I'd love to hear it, but at the moment I have no idea how EA could actually implement this.
                        That's actually a very good point about online cfm. I would still like to see it out into offline though.
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                        PSN/Steam: southtitan
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                        • bloobloouk
                          Rookie
                          • Nov 2014
                          • 172

                          #177
                          Re: Madden NFL 16 Presentation Improvement Details Coming This Week

                          Originally posted by mjavon
                          That's actually a very good point about online cfm. I would still like to see it out into offline though.
                          My observations would also apply to offline where more than one franchise is under user control.

                          I guess you could get around it by splitting weeks into "Prep Time" and "Game Time" and having to wait for everyone to finish preparation before advancing but I can see that being an absolute nightmare for online leagues. DEFINITELY not worth it just for a ticker!

                          EDIT: ...and the guys who love 32 team control would hit the roof if that was sacrificed to allow a ticker to be installed.
                          Last edited by bloobloouk; 07-02-2015, 10:47 AM.

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                          • mjavon
                            MVP
                            • Jul 2013
                            • 1502

                            #178
                            Re: Madden NFL 16 Presentation Improvement Details Coming This Week

                            Originally posted by bloobloouk
                            My observations would also apply to offline where more than one franchise is under user control.

                            I guess you could get around it by splitting weeks into "Prep Time" and "Game Time" and having to wait for everyone to finish preparation before advancing but I can see that being an absolute nightmare for online leagues. DEFINITELY not worth it just for a ticker!
                            Or have the ticker, so the cpu v cpu games are pre-simmed, and if a user transaction occurs with one of the teams, just have the game re-sim it and overwrite the previous result. Might cause a tiny drop in immersion from seeing one result in-game and ending up with a different one, but it wouldn't happen all that often, I wouldn't think. Unless you have one of those guys who makes 30 trades by week 6 every season.
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                            PSN/Steam: southtitan
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                            • sir psycho
                              Rookie
                              • Jun 2012
                              • 286

                              #179
                              Re: Madden NFL 16 Presentation Improvement Details Coming This Week

                              Originally posted by bloobloouk
                              Apologies if I've missed something, but how would an in-game ticker for CFM games work outside of CFMs with only a single human controlled franchise?

                              Games don't take place at the same time. CPU Vs CPU are simmed when you advance a week, and other Human Vs CPU, and Human Vs Human games aren't always played at the same time. So how would the data for the ticker be available when you play a game?

                              You couldn't just exclude the Human Vs CPU and Human Vs Human games from the ticker and sim the CPU Vs CPU games before Human involved games start - You have roster cuts and trades from other players in the CFM that could have affected those results.

                              If there is a solution that I've overlooked I'd love to hear it, but at the moment I have no idea how EA could actually implement this.
                              It definitely wouldn't be perfect for multi-user CFMs, but it something that absolutely should be in for the single players.

                              How I would implement it for multi-user CFMs:
                              -The ticker will show the scores/stats of any user game that has been completed already, and could also show the score/stats of user games that are currently in progress as you are playing your game.
                              -For CPU-CPU games and other games that have yet to be played, the ticker can just show it as a preview. example: NYG(2-2) @ PHI(3-1) 4:05PM. And then it could scroll to show stats or injury status like: E. Manning: 3 INTs last week. S. Bradford(OUT-concussion). Something like that.

                              It's not perfect, mainly because you could be playing a 1pm game and see finished stats for a Sunday night game, or playing a night game and seeing a preview for the 1pm game. Not ideal, BUT it's not a total immersion killer, as once you get involved in an online CFM, you have to concede that games will be played out of order on the schedule anyway.

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                              • bloobloouk
                                Rookie
                                • Nov 2014
                                • 172

                                #180
                                Re: Madden NFL 16 Presentation Improvement Details Coming This Week

                                Originally posted by sir psycho
                                It definitely wouldn't be perfect for multi-user CFMs, but it something that absolutely should be in for the single players.

                                How I would implement it for multi-user CFMs:
                                -The ticker will show the scores/stats of any user game that has been completed already, and could also show the score/stats of user games that are currently in progress as you are playing your game.
                                -For CPU-CPU games and other games that have yet to be played, the ticker can just show it as a preview. example: NYG(2-2) @ PHI(3-1) 4:05PM. And then it could scroll to show stats or injury status like: E. Manning: 3 INTs last week. S. Bradford(OUT-concussion). Something like that.

                                It's not perfect, mainly because you could be playing a 1pm game and see finished stats for a Sunday night game, or playing a night game and seeing a preview for the 1pm game. Not ideal, BUT it's not a total immersion killer, as once you get involved in an online CFM, you have to concede that games will be played out of order on the schedule anyway.
                                That would definitely be more feasible and would avoid the potential immersion breaking of results being re-simmed in the event of a trade or a player being dropped. You also avoid the issue online of having to store all of the ticker data in a new location.

                                Sort of off-topic but your line about games being played out of order in online CFM made me think - is it possible to trade for a player who has played the Monday night game and then play them yourself in a Sunday game? This scenario would only work between two user controlled teams obviously.

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