07-03-2015, 12:12 PM
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#65
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MVP
OVR: 0
Join Date: Jan 2012
Location: Philly, PA
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Re: NBA 2K16 Features Body Scans for More Player Authenticity
I'm really hoping this is more than just visually upgrading the game.
I mean obviously it's cool that people have different bodies but I think guys with huge shoulders like Dwight and AD should have the advantages them shoulders give them...
same with blocking/contesting shots with a longer wingspan.
Anyone remember NBA Street on the 360 and PS3 when you created your guy and they let you choose a face of an NBA player then you could morph it?
I think they should do the same with bodies, even tattoos this year.
Like take Lebron's body type and even choose his ink to go with it.
And I would hope this could translate into the association modes too...
Off the top of my head, Thad Young when he was younger on the Sixers was just like Jerami Grant is now: skinny, but long and had broad shoulders. Meaning he had the template to put weight and strength on. Look at Thad now...he's pretty built but he's still quicker than most 4s.
It would be cool to bulk up rookies or slim down veterans like Shaq (tried lol).
I don't know how far this technology can actually go, but I remember older 2K's if you put your weight past a certain amount your body would become thicker...so it's not like it's never been done before.
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I don't wanna be Jordan, I don't wanna be Bird or Isiah, I don't wanna be any of those guys.
I want to look in the mirror and say I did it my way.
-Allen Iverson
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