Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

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  • turbineseaplane
    Rookie
    • Jul 2014
    • 65

    #16
    Originally posted by N51_rob
    Seems like EA has decided to let "The Golf Club" be the pure sim game, while they use this version of Rory to go after the Hot Shots crowd that still doesn't have a game on "next-gen" systems.
    The Golf Club is a "sim"? lol

    Comment

    • CRIP4LIFE
      Zero Finger Movement
      • Apr 2007
      • 504

      #17
      Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

      there hasn't been a "pure" golf sim on pc or console, imho, since Links for PC (when access owned it, before microsoft published it on the original xbox).

      on any tiger pga game, scores of -20+ (even on the hardest difficulty) were commonplace. same goes for the golf club (looking at the leaderboards of the replica augusta course and the low rounds are in the 50's).

      let's face it. NO GOLF GAME WE GET IS PURE SIM.

      the best we can hope for is pseudo-sim. i'm keeping my fingers crossed that on the hardest difficulty possible rory pga will at least be challenging once you get on the green (like the golf club is).
      NFL - RAVENS
      NBA - BULLS
      MLB - NATIONALS
      NCAA - CLEMSON

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      • DivotMaker
        MVP
        • Jul 2002
        • 2703

        #18
        Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

        Originally posted by CRIP4LIFE
        on any tiger pga game, scores of -20+ (even on the hardest difficulty) were commonplace
        Disagree. TW14 in Simulation mode was a beast and scores were nowhere near that low.
        PC / Xbox One X

        Xbox One Elite Controller

        The Golf Club 2

        Comment

        • brandon27
          MVP
          • Aug 2008
          • 1978

          #19
          Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

          Its 110% possible to combine both styles in one title. They just need to give you the options to play both styles completely separate from one another.

          If they dont allow that, it will be a complete failure IMO.

          I stated in another thread, completley get the decision to combine them since it's a small market, and has high overhead with all the licensing. Just give the arcade/goofy crowd their area to play, give the PGA tour golfers their area to play, and everyone will be happy. Similar to how I can play Madden the way I want, without being subjected to the Ultimate team junk.

          As Offspring said back in the 90's.... You gotta keep em separated!
          Miami Dolphins - Detroit Red Wings - Toronto Blue Jays - Michigan Wolverines - CANADA

          Comment

          • Danimal
            MVP
            • Mar 2003
            • 2198

            #20
            Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

            Originally posted by DivotMaker
            Disagree. TW14 in Simulation mode was a beast and scores were nowhere near that low.
            I saw scores in the 50's in TW14 and there were routinely scores in the 60-64 range. So while -20 is an exaggeration I wouldn't say his point is invalid. To me a 12 under par round should be a "special" round not commonplace.
            <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

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            • pietasterp
              All Star
              • Feb 2004
              • 6242

              #21
              Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

              Originally posted by DivotMaker
              Disagree. TW14 in Simulation mode was a beast and scores were nowhere near that low.
              I don't think "sim" boils down to just low or high scores, though. I think there is more to it than that. One thing is the way you swing the club - that basically hasn't changed since 3-click went out of style, and it's not clear to me that rocking a thumbstick down-then-up is any more realistic than timing a meter. Surely there is a way to make this more skill-based or at least more interesting? What about weather conditions changing dynamically, during the course of a round? Maybe that was in later versions last-gen, but I haven't seen for example, drizzle, then overcast, then sunny during the course of a single round. What about standing water or damp bunkers after rain? Have there been changing green speeds during the course of a day? As we all know, if you start at 8 AM when things are damp, the greens roll differently than when you're finishing up near noon and the sun has dried things out considerably. These are just things off the top of my head that it seems like should be in a sim game at this point in the lifecycle of a product.

              I guess the point is that it's a limited resource environment - if you spend a month working on one feature, that's a month you don't have anymore to work on another feature. Would you rather the month get spent on adding new arcade features or new sim features? I guess it'd be one thing if the sim features were basically maxed out at this point, but I don't think that's the case. And that's why I don't think you can do everything equally well.

              I will leave the argument about things being in the game that shouldn't, but being able to turn them "off" on the table, since that's an agree-to-disagree type of issue. Anyway, the game will be out soon.

              Comment

              • DivotMaker
                MVP
                • Jul 2002
                • 2703

                #22
                Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

                Originally posted by Danimal
                I saw scores in the 50's in TW14 and there were routinely scores in the 60-64 range. So while -20 is an exaggeration I wouldn't say his point is invalid. To me a 12 under par round should be a "special" round not commonplace.
                I didn't. I played straight simulation mode and low 60's were rare as I played Live Tournaments every day fo several months.
                PC / Xbox One X

                Xbox One Elite Controller

                The Golf Club 2

                Comment

                • jbd345
                  MVP
                  • Apr 2011
                  • 2435

                  #23
                  Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

                  I've seen 58's and 57's on TGC many times. No matter how sim it is, there will be players shooting 10-20 under par I just think we have to accept that. I don't don't shoot that low myself, but there will always be those players who shoot that low whether legit or not.

                  Comment

                  • Danimal
                    MVP
                    • Mar 2003
                    • 2198

                    #24
                    Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

                    Originally posted by DivotMaker
                    I didn't. I played straight simulation mode and low 60's were rare as I played Live Tournaments every day fo several months.
                    Not how I remember it so we'll agree to disagree. Regardless it has nothing to do with how RM will play. I have the game pre-ordered but I would really like to see something on the harder difficulty modes instead of reading into their taglines.

                    Guess we will know in a week.
                    <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

                    Comment

                    • DivotMaker
                      MVP
                      • Jul 2002
                      • 2703

                      #25
                      Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

                      Originally posted by Danimal
                      Not how I remember it so we'll agree to disagree. Regardless it has nothing to do with how RM will play. I have the game pre-ordered but I would really like to see something on the harder difficulty modes instead of reading into their taglines.

                      Guess we will know in a week.
                      I played almost 1000 rounds in just over a year's time in TW14. How many did you play? Golf games are pretty much all I play, so I don't forget easily. I'll agree to disagree as well.

                      Justin Patel told me that his live stream Thursday on Xbox and Monday on PS4 will include TOUR gameplay. Even then, without playing it, you can't really judge it properly.

                      As far as this whole "simulation" discussion, everyone has their own definition of what "simulation" entails, so to reach an agreement on something so subjective, you simply can't. That said, if the game is challenging to the right users for the right reasons, then it should be successful and grow with its users.....
                      PC / Xbox One X

                      Xbox One Elite Controller

                      The Golf Club 2

                      Comment

                      • sroz39
                        The Man!
                        • Apr 2006
                        • 2802

                        #26
                        Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

                        Everything I've seen of the game, arcade or sim (aside from the Night Club stuff) has me pretty excited. I'm going to play on Pro settings regardless but to see, even on the casual settings, the improvement in ball physics and the absolutely stunning visuals, I'm absolutely jacked up as we near release.

                        But then again, I'm a golf nut. I even enjoyed all the fantasy/fictional courses of years past aside from The Predator, as a nice switch up from time to time. Especially when playing with some friends.

                        This game looks like it won't disappoint.

                        Sent from my Nexus 5 using Tapatalk

                        Comment

                        • mykull85
                          Rookie
                          • May 2015
                          • 11

                          #27
                          I can't say I'm too bummed about the low amount of licensed golfers because I usually end up playing with my created guy. I think the amount of courses does matter though which is why I welcome the arcade mode. It should help to flesh out the game and give us more courses to play.

                          Comment

                          • Danimal
                            MVP
                            • Mar 2003
                            • 2198

                            #28
                            Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

                            Originally posted by DivotMaker
                            I played almost 1000 rounds in just over a year's time in TW14. How many did you play?
                            I'm sure not even half that many, holy crap that's a lot of video golf. If you say the scores weren't that low I'll believe you.

                            Anyway really don't want to engage on this trend any longer as it serves no purpose. I just want the game to be challenging without hampering my information on the course. For a game that is so close I really have no clue how it will play.
                            <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

                            Comment

                            • OnlookerDelay
                              MVP
                              • Oct 2003
                              • 3442

                              #29
                              Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

                              I wish I was in a position to offer a better assessment of Tiger 14’s difficulty, but I must admit I didn’t play it enough to give a qualified opinion. The Simulation difficulty level was tough to master for sure, but not for reasons that I could fully associate with the action being modeled (swinging a golf club) with the thumbstick. The relatively extreme degree of axis tilt you had to execute with the stick to, in effect, hit the ball straight didn’t jive with my senses. It just felt a bit contrived to me. I also didn’t like having to hold the right stick on a disappearing “strike point” mark on the ball… that again felt contrived to me, as I had no analog to it in my real golf swing process.

                              Tiger 14 was also the last straw for my tolerance of follow cam. I’ve never been a fan of follow cam, but Tiger 14’s follow cam was the most poorly executed one I’d ever seen. I disliked it so much that I’m not sure I could have played the game long, even if it had an interface that felt “naturally” difficult. There was another presentation option in Tiger 14 that I think was called “Broadcast”” cam, but it was horrifically bad.

                              Tiger 10’s interface proved to me that a diagonal swing wasn’t necessary to introduce a difficultly into the swing interface that felt natural. Using the Club Tuner tool that was part of the game, I could dial my club sweetspots down into the teens and wind up with a swing that felt proportionally difficult to master for reasons that jelled with my senses. I’m hoping RMPGAT has some components of this, along with a tempo variable that factors into the shot result, in Tour Pro difficulty level. This something that no video, or hands-on preview will strive to answer, so I guess I’ll find out for myself tomorrow!
                              Duke Football? Hell yes it's Duke Football! --- Coach Cutcliffe

                              Comment

                              • pietasterp
                                All Star
                                • Feb 2004
                                • 6242

                                #30
                                Re: Is Rory McIlroy PGA Tour a Sim, Or Something Else? (Video)

                                Originally posted by OnlookerDelay
                                I wish I was in a position to offer a better assessment of Tiger 14’s difficulty, but I must admit I didn’t play it enough to give a qualified opinion. The Simulation difficulty level was tough to master for sure, but not for reasons that I could fully associate with the action being modeled (swinging a golf club) with the thumbstick. The relatively extreme degree of axis tilt you had to execute with the stick to, in effect, hit the ball straight didn’t jive with my senses. It just felt a bit contrived to me. I also didn’t like having to hold the right stick on a disappearing “strike point” mark on the ball… that again felt contrived to me, as I had no analog to it in my real golf swing process.

                                Tiger 14 was also the last straw for my tolerance of follow cam. I’ve never been a fan of follow cam, but Tiger 14’s follow cam was the most poorly executed one I’d ever seen. I disliked it so much that I’m not sure I could have played the game long, even if it had an interface that felt “naturally” difficult. There was another presentation option in Tiger 14 that I think was called “Broadcast”” cam, but it was horrifically bad.

                                Tiger 10’s interface proved to me that a diagonal swing wasn’t necessary to introduce a difficultly into the swing interface that felt natural. Using the Club Tuner tool that was part of the game, I could dial my club sweetspots down into the teens and wind up with a swing that felt proportionally difficult to master for reasons that jelled with my senses. I’m hoping RMPGAT has some components of this, along with a tempo variable that factors into the shot result, in Tour Pro difficulty level. This something that no video, or hands-on preview will strive to answer, so I guess I’ll find out for myself tomorrow!
                                Looking forward to your initial impressions; we seem to have similar sensibilities re: golf games.

                                I always thought there must be a better way to make a golf swing challenging and interesting (and fun!) on a 2-thumbstick model. Maybe the right thumbstick would be a circular motion (clockwise for backswing, counter-clockwise for downswing) and then the left stick would have to be moved straight up at the moment of impact for a straight shot, curved left for a draw/hook, etc....you can imagine how that might go. Maybe that wouldn't be fun, I dunno, but something other than down-then-up...honestly, to me, that's no different than 3-click. But then, I like 3-click....

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