To begin I would add the bench, bullpen, and "seventh" coach that teams employ. Right now each of the coaches has an effect on four attributes in their subsection of the game ranging from +3 to -3. I would like to see a system where each coach has an effect on every attribute of their area of specialization even if it is a zero. Also with adding the "new" coaches, essentially every area has an "understudy" coach of sorts:
Manger - Bench Coach (All attributes)
Pitching Coach - Bullpen Coach (Con, Velo, Mov, Stam, Cltch, H, K, HR, BB)
Hitting Coach - Asst. Hitting Coach (Con, Pow, Bunt, Cltch, Vis, and Disc)
3B Coach - 1B Coach (BR, Arm, Def, Range, and Dur)
With this set-up, I'd like to see the Manager, pitching, hitting, and 3B coaches have a range of +2 to -2 for each of their attributes and the Bench coach, bullpen coach, asst. hitting coach, and 1B coach a range of +1 to -1. So those coaches would have 1/2 the effect as the "main" coaches. This would also make promoting coaches more realistic. I'd also like to see the rating change dynamically, kind of like potential. So if a team has a great couple years (like say how STL has been under Matheny) he would get a decent bump and be considered more of a top-notch manager. Same thing would happen if a team pitched well or hit well for a while.
In the minors I think it would be cool to utilize the coordinator positions. Have a field, hitting, pitching, infield, outfield, and catching coordinator that is hired. Each of these coordinators would have a similar effect (+2 to -2) as the MLB staff, but this would only affect the minor league players. This would also give us an option to "promote from within" during the season if we fire a coach.
Just curious what you guys think and if you have any thoughts yourself?
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