NHL 16: Official Gameplay Balance Video, Trailer and Blog

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33613

    #1

    NHL 16: Official Gameplay Balance Video, Trailer and Blog

    The NHL team stated two videos would be available today, and we have now received them. For many folks, this will be their first look at real gameplay in NHL 16.

    You can take a look at both videos above (NHL 16 Gameplay Balance Trailer, NHL 16 Overhead Gameplay) and talk about what you like or don't like in each video.

    On a personal level, I find the trailer to be more impressive just because you get a closer look at some of the actual improvements up close. In the gameplay video, even with the time stamps provided by EA, it's harder to appreciate some of the new stuff. I am a bit biased though because as someone who has played the game, I have found it's easier to get a feel for these new changes rather than watching them on screen.

    Source: NHL 16 - Gameplay Balance (EA Sports)
    Steve Noah
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  • Don Jon
    Pro
    • Jan 2012
    • 610

    #2
    Re: NHL 16 Gameplay Video - Overhead View and Blog

    Glad they showed us unedited gameplay. For me, the trailer did a better job on showing off the nice footwork that they implemented. It looks good, and so does the new defensive awareness. That being said I really hope the puck pickups and skating improvements are much more noticeable when your holding the controller, because you'd have a hard time convincing most of the public that the second video wasn't nhl 15 gameplay.
    Last edited by Don Jon; 07-14-2015, 01:18 PM.
    Bucs, Lighting, Rays,

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    • adayinthelife
      pissed, or parkinson's?
      • Sep 2008
      • 1414

      #3
      Re: NHL 16 Gameplay Video - Overhead View and Blog

      Originally posted by Don Jon
      Glad they showed us unedited gameplay. That being said I really hope the puck pickups and skating improvements are much more noticeable when your holding the controller, because you'd have a hard time convincing most of the public that that wasn't nhl 15 gameplay.
      Agreed. Hopefully there's a level of feel to those modifications, because the first video looked great, while the second looked a lot like NHL __.

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      • The Visualizer
        Rookie
        • Jul 2009
        • 419

        #4
        Re: NHL 16 Gameplay Video - Overhead View and Blog

        The strafe and seamless puck pickup animations look really good.

        Lots of good stuff in these videos that should bode well for EASHL with mostly human controlled players.

        Neutral zone A.I. on both sides of the ice still looks unnatural with their decision making and im still waiting to see if they made big strides with goalies or else all of these other changes will be meaningless as games will still be 5-4 affairs again this year where any decent chance finds the back of the net.



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        • ChaseB
          #BringBackFaceuary
          • Oct 2003
          • 9838

          #5
          Originally posted by spidertour02
          I think I'm going to stay away from these boards for a day or two, knowing the reaction that this will surely generate.
          If anyone goes major clown shoes and doesn't just talk about the content of the trailer and gameplay video, they will have to deal with the results. You shouldn't feel afraid to talk about what's here if you want.
          I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

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          • shogunofharlem3
            MVP
            • Dec 2007
            • 1799

            #6
            Re: NHL 16 Gameplay Video - Overhead View and Blog

            Oh boy. I'm going to stay positive but didn't see any neutral zone pressure.

            The goalies still can slide in the butterfly to follow the puck without any push, magical magnet under the ice glide. And the goalie made a glove save at the end and finished on hit butt again. Too many saves in 13-15 have the goalies finishing on their backsides. Was hoping that'd be addressed

            That being said. The strafing and seemless puck pickup is nice addition. I like the way the players reacted to pucks near them on defense by blocking lanes.
            Last edited by shogunofharlem3; 07-14-2015, 01:26 PM.
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            • nordiques1995
              Rookie
              • Jul 2014
              • 77

              #7
              Re: NHL 16: Official Gameplay Balance Video, Trailer and Blog

              The skating is sweet !

              Envoyé de mon Nexus 5 en utilisant Tapatalk

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              • jake19ny
                MVP
                • Mar 2011
                • 1938

                #8
                Re: NHL 16 Gameplay Video - Overhead View and Blog

                Not much you can take from the short gameplay and no knowledge of what the settings were but three things I saw that bothered me. 1) Human controlled player easily skates from his blue line into Offensive zone with CPU defender harassing him but he maintains total control of puck. 2) Still magnetic passing stick to stick even with a defender in good position on top of player the puck sticks to his blade upon reception. 3) human defender skates backwards playing the CPU offensive player entering the zone and his CPU defensive partner collapses to his side to take the puck carrier with him instead of playing the man breaking in without the puck. This one was a huge issue last year because it usually ended up with an uncovered man in front of your net. Hopefully slider tweaking will help but overall I'm not expecting much gameplay improvements

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                • Don Jon
                  Pro
                  • Jan 2012
                  • 610

                  #9
                  Re: NHL 16 Gameplay Video - Overhead View and Blog

                  Originally posted by jake19ny
                  Not much you can take from the short gameplay and no knowledge of what the settings were but three things I saw that bothered me. 1) Human controlled player easily skates from his blue line into Offensive zone with CPU defender harassing him but he maintains total control of puck. 2) Still magnetic passing stick to stick even with a defender in good position on top of player the puck sticks to his blade upon reception. 3) human defender skates backwards playing the CPU offensive player entering the zone and his CPU defensive partner collapses to his side to take the puck carrier with him instead of playing the man breaking in without the puck. This one was a huge issue last year because it usually ended up with an uncovered man in front of your net. Hopefully slider tweaking will help but overall I'm not expecting much gameplay improvements
                  settings were listed on ea:

                  Camera: Dynamic Medium
                  Difficulty: All-Star
                  Game Style: Hardcore
                  Bucs, Lighting, Rays,

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                  • actionhank
                    MVP
                    • Jan 2010
                    • 1530

                    #10
                    Re: NHL 16 Gameplay Video - Overhead View and Blog

                    Originally posted by Don Jon
                    settings were listed on ea:

                    Camera: Dynamic Medium
                    Difficulty: All-Star
                    Game Style: Hardcore
                    Oof, that was All-Star, and Hardcore? The puck still seems glues to the guy as he skates through two defenders. And I see that awful "Barely checked, but completely lost the puck and got shoved out of the play" animation is still there sometimes when you get cross checked. Their big hits are looking good, but the minor contact is still looking to be a headache.

                    That said, the new strafing looks really good, and the passing will hopefully work as well as shown. I was hoping to see some solid examples of the one-touch passing being used.

                    I'll say this. The gameplay didn't look that different, but if the strafing helps as much as I think it can with player control (god help me if I ever see another no-reason 360 at the Blue line, taking the puck across and killing my powerplay...) then it could be a definite step in the right direction for control.

                    Still worried about the defenders being more eye-candy than anything else, when taking on opponents, and not intercepting passes.
                    Last edited by actionhank; 07-14-2015, 01:48 PM.

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                    • AdamJones113
                      #AyJay
                      • Apr 2013
                      • 2764

                      #11
                      Re: NHL 16: Official Gameplay Balance Video, Trailer and Blog

                      Here are things I noticed (and are mentioned in the video, which you should watch ):

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/q30QYCimqeg" frameborder="0" allowfullscreen></iframe>

                      Shawn Horcoff is out there as the clock winds down for the Ducks, rather than Getzlaf, Perry, Kesler, etc. Example of bad late-game coaching AI.

                      As shogun said, goalies end up on their butts. A lot.

                      Not much NZ pressure to speak of.

                      I wish they had shown CPU-CPU gameplay, highlighting upgrades to them, rather than having humans (who know the game and controls and strategies) control everything.


                      On the whole though, this looked pretty solid.
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                      • csamuelsvt
                        Pro
                        • Mar 2012
                        • 500

                        #12
                        Re: NHL 16 Gameplay Video - Overhead View and Blog

                        Really liked the new skating...and some of the subtle things they discussed...

                        But as others said, dont like the goalie animations that are still in there from previous games...don't know how much longer we can keep saying "they haven't put in the new save animations in yet." Also, the game does look extremely similar which is why I think they had to highlight what exactly is different..

                        And the commentary, yikess.....thought they worked on it this year? Was in the final minute and Doc once again acting like he doesn't want to be there. Just zero emotion/excitement...pretty disappointed in that.

                        The first video was much better than the second one.

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                        • snc237
                          Rookie
                          • Jul 2013
                          • 439

                          #13
                          Wow that gameplay was slow

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                          • canucksss
                            MVP
                            • Jan 2003
                            • 2956

                            #14
                            Re: NHL 16: Official Gameplay Balance Video, Trailer and Blog

                            Originally posted by Don Jon
                            settings were listed on ea:

                            Camera: Dynamic Medium
                            Difficulty: All-Star
                            Game Style: Hardcore
                            Thanks!

                            Originally posted by jake19ny
                            Not much you can take from the short gameplay and no knowledge of what the settings were but three things I saw that bothered me. 1) Human controlled player easily skates from his blue line into Offensive zone with CPU defender harassing him but he maintains total control of puck. 2) Still magnetic passing stick to stick even with a defender in good position on top of player the puck sticks to his blade upon reception. 3) human defender skates backwards playing the CPU offensive player entering the zone and his CPU defensive partner collapses to his side to take the puck carrier with him instead of playing the man breaking in without the puck. This one was a huge issue last year because it usually ended up with an uncovered man in front of your net. Hopefully slider tweaking will help but overall I'm not expecting much gameplay improvements
                            1) BIG LET DOWN FOR ME - for so long the lack of NZ pressure is present in EA's NHL. IS it really difficult to have this? C'mon, its the new generation of game system is in its' (almost) 2nd year!.

                            3) Hopefully!

                            Originally posted by actionhank

                            Still worried about the defenders being more eye-candy than anything else, when taking on opponents, and not intercepting passes.
                            I hope that this could be improved in their slider (if the slider is working).


                            Thanks for posting this....still I am in the "no buy" mode....hopefully there's more to come.

                            Comment

                            • bigwill33
                              MVP
                              • Jul 2002
                              • 2281

                              #15
                              Re: NHL 16 Gameplay Video - Overhead View and Blog

                              Tough to tell much from a :56 clip.

                              Liked that players weren't all over the ice.

                              + Sticks in lanes to break up passes

                              +Speed of the game seemed toned down (the first videos last year showed the same thing, the final online product did not match this, however)

                              Disliked the carrying the puck through traffic and how easily it seemed to occur.

                              -No real reason to dump the puck, again.

                              -Goalie makes a desperation save while facing a short side shot. Bishop is tall, he would likely kneel down on that shot and try to make his chest big. Perhaps getting his shoulder on it, rather than trying to glove that.

                              -Human throws a blind pass through the neutral zone and it goes through the defender and is received by the offensive player as he goes on his way with ease.

                              -Neither team gains the zone and attempts to set anything up. It looks like both the CPU and Human objective is once again to skate down the boards into the zone and look for the cross crease or an in front opportunity. Small sample size, but the CPU pressure was kind of mindless in that it really didn't wait for the rest of the team to get into the zone or try and work anything.

                              -This game is really missing a chip puck off the boards feature. Everything is just skated in or around. Then make one pass and attempt a shot. That isn't real hockey. Real hockey uses angles and boards and body/stick positioning to make opportunities or defend them.

                              I liked the strafing, but I really fear that it will be abused online. I really hope that it is easy to skate with someone that is strafing and that you can dislodge the puck they are holding in front of them.


                              It is also tough to gauge how online will be from this, because 75% of people online spam the one-touch deke buttons. I need to see how dumb my CPU players will be in EASHL. How cheesy the goals will be, again. How ineffective defense is against the puck shield, deke spammers, and cheese shot artists. I have to see this game played the way I play it, against humans and cpu players and with other humans and cpu players, in a mode that you are unable to change sliders or settings. And it is kind of a slap in our faces to show us :56 of footage, after touting that gameplay footage would be coming.
                              Last edited by bigwill33; 07-14-2015, 03:07 PM.

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