NBA 2K16 Features Body Scans for More Player Authenticity

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  • ThaLiveKing
    Banned
    • Sep 2009
    • 690

    #76
    Can't wait to see how they put this all together

    Comment

    • AceDawg5
      Rookie
      • Nov 2013
      • 371

      #77
      Re: NBA 2K16 Features Body Scans for More Player Authenticity

      Originally posted by coolcras7
      How exactly would they use this on legends, mens that have retired tens of years ago.
      Obviously they're not gonna call Sidney Moncrief in for a scan lol. I'm talking more along the lines of these scans allowing for more body type choices for legends as well as current players and generated players. This should create more variety in player types.

      Comment

      • WISports
        Banned
        • Jun 2013
        • 2058

        #78
        Re: NBA 2K16 Features Body Scans for More Player Authenticity

        Originally posted by AceDawg5
        Obviously they're not gonna call Sidney Moncrief in for a scan lol. I'm talking more along the lines of these scans allowing for more body type choices for legends as well as current players and generated players. This should create more variety in player types.
        Super Sid does the Bucks telecasts. It could be possible.

        Comment

        • mykull85
          Rookie
          • May 2015
          • 11

          #79
          I know people are worried this is just a visual enhancement but if it is the "two words" that 2k discussed then remember he also said it was driving the AI programmers crazy(thinking collision detection).

          I actually think this is a major step if we are getting body scans that are done right. Remember back when 2k only had a few guys with Signature shots and dribble moves like Kobe and McGrady? Now everyone has there own which really enhances the game. It will probably take a couple years to nail down but I'm all for innovation.

          WHen thI think different body types would be a huge improvement.

          Comment

          • Find_the_Door
            Nogueira connoisseur
            • Jan 2012
            • 4051

            #80
            Re: NBA 2K16 Features Body Scans for More Player Authenticity

            Please get Meyers Leonards new hair style in!


            Also Noah Vonleh, and Allen Crabbe.uploadfromtaptalk1436354580269.pnguploadfromtaptalk1436354615107.pnguploadfromtaptalk1436354636302.png
            Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

            Comment

            • JUSTlFIED
              Rookie
              • Dec 2014
              • 369

              #81
              Re: NBA 2K16 Features Body Scans for More Player Authenticity

              Originally posted by HowDareI
              I'm really hoping this is more than just visually upgrading the game.

              I mean obviously it's cool that people have different bodies but I think guys with huge shoulders like Dwight and AD should have the advantages them shoulders give them...
              same with blocking/contesting shots with a longer wingspan.

              Anyone remember NBA Street on the 360 and PS3 when you created your guy and they let you choose a face of an NBA player then you could morph it?
              I think they should do the same with bodies, even tattoos this year.
              Like take Lebron's body type and even choose his ink to go with it.

              And I would hope this could translate into the association modes too...
              Off the top of my head, Thad Young when he was younger on the Sixers was just like Jerami Grant is now: skinny, but long and had broad shoulders. Meaning he had the template to put weight and strength on. Look at Thad now...he's pretty built but he's still quicker than most 4s.

              It would be cool to bulk up rookies or slim down veterans like Shaq (tried lol).

              I don't know how far this technology can actually go, but I remember older 2K's if you put your weight past a certain amount your body would become thicker...so it's not like it's never been done before.
              Im actually surprise 2K doesnt do this. I wonder this every year. Besides tats, which may have legal reasons.

              Why arent the body styles, hair styles, and facial features that are use on the NBA Player allowed for use on our MyCareer Player?

              Comment

              • edubbs
                MVP
                • Aug 2002
                • 2099

                #82
                Re: NBA 2K16 Features Body Scans for More Player Authenticity

                Looks like mouthpieces may be in for 2k16.

                They got Steph scanned chewing on his mouthpiece. Would be a nice little touch.

                14K likes, 311 comments - 2k on July 14, 2015: "BTS of #NBA2K16 body & face scan w/ cover athlete @wardell30".

                Comment

                • youvalss
                  ******
                  • Feb 2007
                  • 16599

                  #83
                  Re: NBA 2K16 Features Body Scans for More Player Authenticity

                  Originally posted by edubbs
                  Looks like mouthpieces may be in for 2k16.

                  They got Steph scanned chewing on his mouthpiece. Would be a nice little touch.

                  https://instagram.com/p/5H81kCH6g7/
                  Nice, hopefully it's true. Will add to the authenticity.

                  Also, looks like armpit hair scans are under way. Finally!
                  My Specs:

                  ZX Spectrum
                  CPU: Z80 @ 3.5 MHz
                  GPU: Monochrome display
                  RAM: 48 KB
                  OS: Sinclair BASIC

                  Comment

                  • VinnyVegas28
                    Pro
                    • Jan 2012
                    • 842

                    #84
                    Re: NBA 2K16 Features Body Scans for More Player Authenticity

                    I am looking forward to edit body types for the classic players as well. Get tired of seeing a Shaq that compares to other guys...there was no comparison. Really interested to hear about the classic players and teams added. Love the fact that body scans are in. One of my biggest issues with 2k15.. getting excited for more info to drop!

                    Comment

                    • Eman5805
                      MVP
                      • Mar 2009
                      • 3545

                      #85
                      Re: NBA 2K16 Features Body Scans for More Player Authenticity

                      Originally posted by edubbs
                      Looks like mouthpieces may be in for 2k16.

                      They got Steph scanned chewing on his mouthpiece. Would be a nice little touch.

                      https://instagram.com/p/5H81kCH6g7/
                      That's like getting that lower jaw thing from Kobe in a few years ago.

                      Would absolutely LOVE this.

                      But it can't just be a static part of the model, right? Chris Paul does this a lot too with his mouthpiece, but he also will take it out when eh barks out commands and such.

                      Man, I'm really awaiting some news to drop that I can chew on. Of course, that also means fiends will chew it up, but whatever.

                      Good things and those who wait and all.

                      Comment

                      • eko718
                        MVP
                        • Sep 2005
                        • 2257

                        #86
                        Re: NBA 2K16 Features Body Scans for More Player Authenticity

                        I'd like to hear if this level of attention has also been given to courts and arenas. There have been several inaccurate and poorly rendered courts over the last few years.

                        Comment

                        • juinu
                          Just started!
                          • Jul 2015
                          • 4

                          #87
                          Re: NBA 2K16 Features Body Scans for More Player Authenticity

                          Very cool. I wonder if Westbrook's Live endorsement make it harder for 2k to get him in for scanning? Vice versa for Live with Curry,Harden,Davis?

                          Comment

                          • CashmereThinker
                            Rookie
                            • Aug 2014
                            • 71

                            #88
                            Re: NBA 2K16 Features Body Scans for More Player Authenticity

                            Originally posted by edubbs
                            Looks like mouthpieces may be in for 2k16.

                            They got Steph scanned chewing on his mouthpiece. Would be a nice little touch.

                            https://instagram.com/p/5H81kCH6g7/
                            2K finally motion capturing Steph but will still find a way to ruin his shooting form.

                            Comment

                            • Jrocc23
                              MVP
                              • May 2010
                              • 3206

                              #89
                              Re: NBA 2K16 Features Body Scans for More Player Authenticity

                              Mouth pieces isn't a big addition, but I would love to see mouthpieces added.
                              HATE LOSING MORE THAN I LOVE WINNING!

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                              Comment

                              • psyberkayos
                                Rookie
                                • Jan 2012
                                • 234

                                #90
                                Re: NBA 2K16 Features Body Scans for More Player Authenticity

                                So will we be able to 3D print an NBA player?

                                Comment

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