How rigged can this game be?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Kingd803
    Banned
    • Feb 2013
    • 397

    #1

    How rigged can this game be?

    It's unbelievable. How can we get EA to change this?

    I just started playing 15 after not playing it for months. I'm trying to enjoy it. But it's just so rigged. When the computer wants you to lose you are going to lose.

    I found out quickly since playing it that I need to super sim because when I try and play D. The cpu QBs complete 90% of their passes. It's unbelievable. Nothing I called worked. The only way to stop them was to blitz and sack the QB but I don't like having 10 sacks per game just to stop their scoring. So I started super simming.

    Then something amazing started happening. I noticed when I played good teams and would get a couple TD leads in them my WRs would start doing these terrible missed catch animations. When the ball is placed right in front if they're faces. It's like the game decided that it was time for me to start losing. The ball would be right there and they'd do that terrible one hand missed catch animation.

    Cause my drive to stale. This normally happened near the half. When I punt the ball with 30 secs to a min left in the half they either score on a 70+ run play or pass play. To end the half. Then they get the ball to start and in one play score a 80 yard TD.

    This has happened to me at least five times in playing the game for two days for a couple of hours. And the funny thing is I can tell when it's about to happen because some BS play starts everything.

    Oh and another thing is how come whenever I Audible to a new play or hot route a WR why does the D instantly adjust to a perfect play/coverage?

    It's bull****. It's like Madden has rubberband ai. Has anyone found a way to stop this?
    Last edited by Kingd803; 07-19-2015, 02:43 PM. Reason: Please excuse typos on iPhone
  • SageInfinite
    Stop The GOAT Talk
    • Jul 2002
    • 11896

    #2
    Re: How rigged can this game be?

    15 just wasn't good for me. I had alot more fun with 25 on next gen. It's the way your AI defenders play pass coverage sometimes. They are just not aggressive which leads to the high %. Not to mention pressure doesn't effect the throws unless you get a sack.
    http://twitter.com/sageinfinite

    SageInfinite Bandcamp
    https://sageinfinite.bandcamp.com/album/interminable
    https://soundcloud.com/sageinfinite
    Hidden Language Video Feat. Grandmilly
    https://www.youtube.com/watch?v=hf5nW4rGTFM

    #makethemaddenforumgreatagain

    Comment

    • YoungTune
      Banned
      • Jul 2015
      • 56

      #3
      Re: How rigged can this game be?

      Originally posted by Kingd803
      It's unbelievable. How can we get EA to change this?

      I just started playing 15 after not playing it for months. I'm trying to enjoy it. But it's just so rigged. When the computer wants you to lose you are going to lose.

      I found out quickly since playing it that I need to super sim because when I try and play D. The cpu QBs complete 90% of their passes. It's unbelievable. Nothing I called worked. The only way to stop them was to blitz and sack the QB but I don't like having 10 sacks per game just to stop their scoring. So I started super simming.

      Then something amazing started happening. I noticed when I played good teams and would get a couple TD leads in them my WRs would start doing these terrible missed catch animations. When the ball is placed right in front if they're faces. It's like the game decided that it was time for me to start losing. The ball would be right there and they'd do that terrible one hand missed catch animation.

      Cause my drive to stale. This normally happened near the half. When I punt the ball with 30 secs to a min left in the half they either score on a 70+ run play or pass play. To end the half. Then they get the ball to start and in one play score a 80 yard TD.

      This has happened to me at least five times in playing the game for two days for a couple of hours. And the funny thing is I can tell when it's about to happen because some BS play starts everything.

      Oh and another thing is how come whenever I Audible to a new play or hot route a WR why does the D instantly adjust to a perfect play/coverage?

      It's bull****. It's like Madden has rubberband ai. Has anyone found a way to stop this?
      Yea In previous madden I never touched the sliders. But in this one I just had to. The original sliders make the game so unrealistic. In the 4th quarter every garbage quarterback turns into Peyton manning. They kinda force momentum shifts. It's weird and all messed up. But with sliders I fixed it all

      Sent from my SAMSUNG-SM-N910A using Tapatalk

      Comment

      • Agatorfan
        Rookie
        • Jun 2015
        • 265

        #4
        Re: How rigged can this game be?

        What makes me mad is that madden makes you fumble during crucial times in games even when you are protecting the ball
        CFB-Florida Gators and UCF Knights
        NBA-Orlando Magic
        NHL-Tampa Bay Lightning

        Comment

        • Datninja619
          MVP
          • Jul 2012
          • 1918

          #5
          Re: How rigged can this game be?

          The best is when you see an hole in the defense and audible to a run or pass (lets say a run) then the defense audibles to the perfect alignment to counter the run you audible too. Then when you cycle through all audibles, the defense will line up in the same exact alignment to counter them.

          I guess that's the difference between playing with AI and human.

          Comment

          • roadman
            *ll St*r
            • Aug 2003
            • 26339

            #6
            Re: How rigged can this game be?

            There is not a sports game that I've played that I didn't play around with sliders. And 15 took longer because of the sack issues and the CPU too accurate.
            Last edited by roadman; 07-20-2015, 09:29 AM.

            Comment

            • OhMrHanky
              MVP
              • Aug 2012
              • 1898

              #7
              Re: How rigged can this game be?

              Originally posted by Kingd803
              It's unbelievable. How can we get EA to change this?

              I just started playing 15 after not playing it for months. I'm trying to enjoy it. But it's just so rigged. When the computer wants you to lose you are going to lose.

              I found out quickly since playing it that I need to super sim because when I try and play D. The cpu QBs complete 90% of their passes. It's unbelievable. Nothing I called worked. The only way to stop them was to blitz and sack the QB but I don't like having 10 sacks per game just to stop their scoring. So I started super simming.

              Then something amazing started happening. I noticed when I played good teams and would get a couple TD leads in them my WRs would start doing these terrible missed catch animations. When the ball is placed right in front if they're faces. It's like the game decided that it was time for me to start losing. The ball would be right there and they'd do that terrible one hand missed catch animation.

              Cause my drive to stale. This normally happened near the half. When I punt the ball with 30 secs to a min left in the half they either score on a 70+ run play or pass play. To end the half. Then they get the ball to start and in one play score a 80 yard TD.

              This has happened to me at least five times in playing the game for two days for a couple of hours. And the funny thing is I can tell when it's about to happen because some BS play starts everything.

              Oh and another thing is how come whenever I Audible to a new play or hot route a WR why does the D instantly adjust to a perfect play/coverage?

              It's bull****. It's like Madden has rubberband ai. Has anyone found a way to stop this?
              lol, yeah, it felt that way to me, too. A lot of people have complained about it feeling "scripted." And, I felt that, too. It often feels impossible to stop them within last 2 mins of half or game. U just know they will score a TD, and there's nothing u can do. Not sure if it's just written in code as a momentum swing or what, but something's there.

              Comment

              • roadman
                *ll St*r
                • Aug 2003
                • 26339

                #8
                Re: How rigged can this game be?

                Originally posted by OhMrHanky
                lol, yeah, it felt that way to me, too. A lot of people have complained about it feeling "scripted." And, I felt that, too. It often feels impossible to stop them within last 2 mins of half or game. U just know they will score a TD, and there's nothing u can do. Not sure if it's just written in code as a momentum swing or what, but something's there.
                If they are still using the old code, Ian denied anything about rubber band AI.

                Heck, even NBA 2k had a huge thread about rubber band AI.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #9
                  Re: How rigged can this game be?

                  Originally posted by roadman
                  If they are still using the old code, Ian denied anything about rubber band AI.

                  Heck, even NBA 2k had a huge thread about rubber band AI.
                  I always thought this was a case of people wanting to find a way to justify losing to the CPU. Its the game's fault instead of there own.

                  One, every sports game in existence has needed sliders. There are always aspects of a game at release that are unrealistic and/or cheesy and the only way to combat that is sliders.

                  Two, Rubberband AI doesnt make sense from a financial standpoint. Why would a company want to create AI that frustrates the consumer and makes him/her feel like they are being cheated? The consumer wouldnt buy future versions of the product if that was the case.
                  Last edited by aholbert32; 07-20-2015, 10:37 AM.

                  Comment

                  • bloobloouk
                    Rookie
                    • Nov 2014
                    • 172

                    #10
                    Re: How rigged can this game be?

                    This has happened to me on a number of ocassions. It's most noticeable when your CPU opponents starting QB gets injured during the game and after you spend a couple of quarters beating up the backup they suddenly transform into Aaron Rodgers on steroids in Q4.

                    I hate that there have been games where I've completely shutdown Brady, gone on to injure him and all of a sudden his backup can suddenly fire off 70yd passes.

                    Comment

                    • khaliib
                      MVP
                      • Jan 2005
                      • 2884

                      #11
                      Re: How rigged can this game be?

                      Originally posted by aholbert32
                      I always thought this was a case of people wanting to find a way to justify losing to the CPU. Its the game's fault instead of there own.

                      One, every sports game in existence has needed sliders. There are always aspects of a game at release that are unrealistic and/or cheesy and the only way to combat that is sliders.

                      Two, Rubberband AI doesnt make sense from a financial standpoint. Why would a company want to create AI that frustrates the consumer and makes him/her feel like they are being cheated? The consumer wouldnt buy future versions of the product if that was the case.
                      Actually the game is very much scripted per Xbox 360 Game Install.
                      There is a portion in the install that details the AI response based off of various factors like...
                      1) +/- TD's
                      2) time/distance left
                      3) type of game (Regular, Playoff, Super Bowl)
                      4) run/blitz defense based off score/distance
                      Etc..., etc... it's all there and readable once you sift through (huge file)

                      But every game is like this, it's just that the data points they've chosen, makes the programming too obvious to the gamer during game play.

                      Just got to continue to tweak so it's more subtle and not so recognizeable.

                      I do know from seeing the size of this programming for this specific area of the game, it would take a nice size dedicated group to make tweaks, then test those changes and have it all finalized before the next release.

                      I'm not a programmer, more so a inquisitive tinkerer, but after seeing how large/detailed one aspect of game AI programming cane be, it's not an easy 1-2-3 it's fixed as many think.

                      Hopefully M16 is tweaked so that some of the scenarios aren't so blatant to the gamer.

                      Comment

                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21555

                        #12
                        Re: How rigged can this game be?

                        Originally posted by khaliib
                        Actually the game is very much scripted per Xbox 360 Game Install.
                        There is a portion in the install that details the AI response based off of various factors like...
                        1) +/- TD's
                        2) time/distance left
                        3) type of game (Regular, Playoff, Super Bowl)
                        4) run/blitz defense based off score/distance
                        Etc..., etc... it's all there and readable once you sift through (huge file)

                        But every game is like this, it's just that the data points they've chosen, makes the programming too obvious to the gamer during game play.

                        Just got to continue to tweak so it's more subtle and not so recognizeable.

                        I do know from seeing the size of this programming for this specific area of the game, it would take a nice size dedicated group to make tweaks, then test those changes and have it all finalized before the next release.

                        I'm not a programmer, more so a inquisitive tinkerer, but after seeing how large/detailed one aspect of game AI programming cane be, it's not an easy 1-2-3 it's fixed as many think.

                        Hopefully M16 is tweaked so that some of the scenarios aren't so blatant to the gamer.
                        To me that sounds like scripting to determine how the AI is going to call plays, react to shifts and hot routes, whether a player should look to run out of bounds, timeout logic, etc. etc. I've never seen this file you are talking about - I'd be incredibly curious to look at it - but I'd venture to guess that it's a weighted state machine, decision tree / matrix, or something to that effect. Something that takes in inputs and tells the AI team what it should attempt to do in response to those inputs.

                        What that is not, however, is the game predetermining outcomes of plays, which is the premise of this thread.

                        Comment

                        • aholbert32
                          (aka Alberto)
                          • Jul 2002
                          • 33106

                          #13
                          Re: How rigged can this game be?

                          Originally posted by khaliib
                          Actually the game is very much scripted per Xbox 360 Game Install.
                          There is a portion in the install that details the AI response based off of various factors like...
                          1) +/- TD's
                          2) time/distance left
                          3) type of game (Regular, Playoff, Super Bowl)
                          4) run/blitz defense based off score/distance
                          Etc..., etc... it's all there and readable once you sift through (huge file)

                          But every game is like this, it's just that the data points they've chosen, makes the programming too obvious to the gamer during game play.

                          Just got to continue to tweak so it's more subtle and not so recognizeable.

                          I do know from seeing the size of this programming for this specific area of the game, it would take a nice size dedicated group to make tweaks, then test those changes and have it all finalized before the next release.

                          I'm not a programmer, more so a inquisitive tinkerer, but after seeing how large/detailed one aspect of game AI programming cane be, it's not an easy 1-2-3 it's fixed as many think.

                          Hopefully M16 is tweaked so that some of the scenarios aren't so blatant to the gamer.
                          Um thats not a script...thats a game plan. The CPU is calling plays and making decisions based on game situations. Just like humans do.

                          Scripting (as people use it here) is if you are up by 14 with 5 min to go, the CPU will call plays that automatically work, the game will create scenarios where the human team cant be successful and its difficult (almost impossible) to stop the CPU from winning.

                          Comment

                          • Cardot
                            I'm not on InstantFace.
                            • Feb 2003
                            • 6164

                            #14
                            Re: How rigged can this game be?

                            Originally posted by aholbert32
                            Two, Rubberband AI doesnt make sense from a financial standpoint. Why would a company want to create AI that frustrates the consumer and makes him/her feel like they are being cheated? The consumer wouldnt buy future versions of the product if that was the case.
                            I have always surmised that video sports games attempt to facilitate fantastic finishes as developers think most players aren't interested in a ho-hum 24-7 game. And if someone is over at their friends house playing the game and they have a couple exciting barn burners, that they will be more likely to go out and buy the game.

                            I don't necessarily think there is comeback code, but I have always believed that offenses get a boost in the late going in EA football games....both the CPU and me. I have had some cheesy late victories that spoiled an other wise great back and forth game that I should have lost. Or great defensive/field position battles that end up in absurd shootouts in the last few minutes.

                            Comment

                            • Branchurian
                              Rookie
                              • Dec 2013
                              • 65

                              #15
                              Re: How rigged can this game be?

                              You also see it online too, seems that they handicap players into an outcome that they want to be. Random fumbles happening within the last two minutes of the game. Ai controlled defenders/blockers whiffing tackles or blocks. You can be up two scores and then the "magical" comeback occurs no matter what. Half the time I can predict what my opponent is going to do, call the appropriate scheme and it all goes to hell and a hand basket because the OP user catch and a AI that is as smart as pet rock. If they can find a way to change this the gameplay would be much more sound. However, NCAA and madden seems like shoot out style football no matter the team, I can't wait until they change players style so we can see smash mouth hard nose defenses, ground and pound attacks (really want this, former Fullback!) or true I-pro schemes. For now we just have spread ball and lackadaisical defenses.
                              It's not about the win or loss that reveals a man, but the journey to get there and the battle that transpired. This speaks Volumes

                              Comment

                              Working...