That's a pretty valid criticism of MUT and this mode that I hadn't really thought of, but it may explain why I never got into MUT that much and some of hte issues I have with CFM. There are differences between star and mediocre players, but they aren't nearly extreme enough to actually make me super excited I got that 96 OVR RB as opposed to an 88 OVR.
Madden NFL 16 Video - Madden Mondays: Draft Champions
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Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
That's a pretty valid criticism of MUT and this mode that I hadn't really thought of, but it may explain why I never got into MUT that much and some of hte issues I have with CFM. There are differences between star and mediocre players, but they aren't nearly extreme enough to actually make me super excited I got that 96 OVR RB as opposed to an 88 OVR.Teams: Minnesota Vikings, Cincinnati Reds, Marshall Thundering Herd, Virginia Tech Hokies (2010 alum) -
Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
yeah, this will be another evolution of madden (hopefully). Strangely enough, i think there have been past versions where players felt a little more different (I can't remember when, but it's happened before). Last several iterations have def not felt this way. U play fifa? There is a HUGE difference between playing with Messi, then Ronaldo, then Diego Costa, then Rooney, then ANYBODY!!! lol. That game has done an amazing job at differentiating the players. Hoping madden is able to build off that sometime, soon (or, borrow from that).Comment
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Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
Exactly! This is why SIGNATURE ANIMATIONS are needed so badly in this game. If they had unique animations for players (especially star players & Legends) I wouldn't mind playing MUT or Draft Champions. I've said it for years, I've never understood the intrigue with MUT when all players animate the same for the most part (with the exception of QB throwing motions which still need work). EA needs to step it up & make these players feel & animate differently.Comment
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Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
Maybe I'm just failing to grasp this or having a brain fart, but other than a very select few non-passing mannerisms such as Tiki Barber's high-and-tight carrying style, Walter Payton's high stepping, and Tony Romo's houdini routine, I honestly can't name a signature football move or mannerism of any specific player that isn't a celebration. Throwing motions, I get that, obviously, and I hope EA expands upon that, but could someone fill me in as to what I'm missing, maybe by listing a bunch of trademark moves and mannerisms of non-quarterbacks that Madden is missing?
That said, I would like to see legends do specific celebrations as appropriate, at least - the illusion of playing as Terrell Davis is marred when he isn't doing the Mile High Salute upon reaching the end zone.Comment
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Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
Maybe I'm just failing to grasp this or having a brain fart, but other than a very select few non-passing mannerisms such as Tiki Barber's high-and-tight carrying style, Walter Payton's high stepping, and Tony Romo's houdini routine, I honestly can't name a signature football move or mannerism of any specific player that isn't a celebration. Throwing motions, I get that, obviously, and I hope EA expands upon that, but could someone fill me in as to what I'm missing, maybe by listing a bunch of trademark moves and mannerisms of non-quarterbacks that Madden is missing?
That said, I would like to see legends do specific celebrations as appropriate, at least - the illusion of playing as Terrell Davis is marred when he isn't doing the Mile High Salute upon reaching the end zone.Comment
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Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
Maybe I'm just failing to grasp this or having a brain fart, but other than a very select few non-passing mannerisms such as Tiki Barber's high-and-tight carrying style, Walter Payton's high stepping, and Tony Romo's houdini routine, I honestly can't name a signature football move or mannerism of any specific player that isn't a celebration. Throwing motions, I get that, obviously, and I hope EA expands upon that, but could someone fill me in as to what I'm missing, maybe by listing a bunch of trademark moves and mannerisms of non-quarterbacks that Madden is missing?
That said, I would like to see legends do specific celebrations as appropriate, at least - the illusion of playing as Terrell Davis is marred when he isn't doing the Mile High Salute upon reaching the end zone.
Football is definitely harder to really put a stamp on someone's signature, but the mannerisms are lacking. Everyone is just the same in madden. Even for the signature QB's throws, they don't trigger nearly enough. Even so, there are no sig on the run throws, under pressure throw, ect. Just alot lacking in the animation department with Madden. Even subtle animations are lacking. That's why the "same ol madden" can get thrown around so loosely and have some actual substance. Alot of the animations are not only from last gen, but some can even be traced as far back as Madden 06 as still being in the game. Doesn't give the game that fresh look.Last edited by SageInfinite; 07-21-2015, 12:16 PM.http://twitter.com/sageinfinite
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Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
Players run differently from each other. They don't all have the same strides and running mannerisms. Watch DeSean Jackson run, then watch Calvin Johnson run. Watch LeSean McCoy shift around and cut, and watch Reggie Bush do it, very different.
It would be near impossible to add these into the game however. Too many nuances to locate accurately.Comment
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Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
With how the game is now, something like this wouldn't people possible until years down the line or even probably the next generation. They say animations are a priority, but it's coming along extremely slowly.http://twitter.com/sageinfinite
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Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
Maybe I'm just failing to grasp this or having a brain fart, but other than a very select few non-passing mannerisms such as Tiki Barber's high-and-tight carrying style, Walter Payton's high stepping, and Tony Romo's houdini routine, I honestly can't name a signature football move or mannerism of any specific player that isn't a celebration. Throwing motions, I get that, obviously, and I hope EA expands upon that, but could someone fill me in as to what I'm missing, maybe by listing a bunch of trademark moves and mannerisms of non-quarterbacks that Madden is missing?
That said, I would like to see legends do specific celebrations as appropriate, at least - the illusion of playing as Terrell Davis is marred when he isn't doing the Mile High Salute upon reaching the end zone.
Guys don't all run exactly the same way like they do in maddenComment
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Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
It's not impossible, it just has to be a priority for the team, and having the talent to execute it in game. Each individual doesn't have to have their own sig, there can be packages made to closely replicate styles, and then have them assigned to each player.
With how the game is now, something like this wouldn't people possible until years down the line or even probably the next generation. They say animations are a priority, but it's coming along extremely slowly.Comment
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Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
It'd be nearly impossible to locate every player's differenr running motion, stride, step and apply it to a video game with thousands of players and different motions. It'd turn the game on its side, and would probably have to re-do any physics and collision system all over. Its waaaay too intricate.
Heck, we have our own, running and trucking Eddie Lee Lacy.
Put the RB's running styles in 4 or 5 different categories and each RB fits into one of those categories.
I don't think that is asking too much, do you?Last edited by roadman; 07-21-2015, 01:14 PM.Comment
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Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
It'd be nearly impossible to locate every player's differenr running motion, stride, step and apply it to a video game with thousands of players and different motions. It'd turn the game on its side, and would probably have to re-do any physics and collision system all over. Its waaaay too intricate.http://twitter.com/sageinfinite
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Re: Madden NFL 16 Video - Madden Mondays: Draft Champions
I get that, but how about coming up with 4 or 5 different running styles.
Heck, we have our own, running and trucking Eddie Lee Lacy.
Put the RB's running styles in 4 or 5 different categories and each RB fits into one of those categories.
I don't think that is asking too much, do you?
No absolutely not. Like the players style should come equipped with a running style like exhaustive, one cut, power, balanced, and receiving. I agree, I just meant in terms of each individual playerComment
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