Madden NFL 16: Penalties Are Finally Going to Be a Thing

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  • roadman
    *ll St*r
    • Aug 2003
    • 26339

    #211
    Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

    Originally posted by PGaither84

    When people talk about nano-blitzes, those come from an exploit of the AI offensive line blocking logic and mechanics. In Madden, the AI knows who is supposed to be rushing the passer and from where so you can't set up stock blitzes with any consistency. However, if you user rush with a defender who was supposed to drop into zone, then the AI freaks out because it wasn't expecting that. Also, telling the Defensive Tackles to spy or contain and so forth screws up the guards and centers, opening up lanes for Linebackers, who "weren't supposed to be blitzing," to shoot through unblocked. Instead, if there were dynamic pass protections schemes as part of the play design, and offensive linemen weren't tethered to the defensive play call, then the experience would be far more authentic and more difficult/less likely to exploit... at least in any unrealistic manner. When pressed on this issue, they responded by saying how time consuming and difficult such a task would be to undertake and it just wasn't "worth it." So, we are stuck with what we have.
    Just curious PG, was that when you were there in the Ian days or with Rex?

    Comment

    • PGaither84
      MVP
      • Mar 2009
      • 4393

      #212
      Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

      Originally posted by roadman
      Just curious PG, was that when you were there in the Ian days or with Rex?
      It was with Ian, but this is a legacy issue. It is rooted in the core mechanics of the game. I was told it would take a complete overhaul of the game to change this, and they didn't see it as a big enough problem to fix as the game works well enough as is. Also, they were afraid an overhaul would break other parts of the game that they can't anticipate.

      Oh well.
      My Madden Blog

      Comment

      • Number999
        MVP
        • Mar 2013
        • 2102

        #213
        Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

        Originally posted by PGaither84
        It was with Ian, but this is a legacy issue. It is rooted in the core mechanics of the game. I was told it would take a complete overhaul of the game to change this, and they didn't see it as a big enough problem to fix as the game works well enough as is. Also, they were afraid an overhaul would break other parts of the game that they can't anticipate.

        Oh well.
        I know you deleted your post but damn man... you got me kinda down on Madden moving forward. I know we'll see with the changes going ahead but it's a shame not even the guys dedicated towards making a sim-focused game are even being torn down.
        NFL - Miami Dolphins
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        • PGaither84
          MVP
          • Mar 2009
          • 4393

          #214
          Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

          Look, Madden keeps getting better. I think the current versions of the game might be the best versions of Madden they ave ever made. I miss some old features, but that isn't the point.

          On the other hand, if you are waiting for and expecting a more realistic football experience with authentic offensive and defensive line play, true progressive route running based on the coverage, and a more authentic play calling system... then don't hold your breath.

          =================
          Spoiler
          My Madden Blog

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          • 4thQtrStre5S
            MVP
            • Nov 2013
            • 3051

            #215
            Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

            What is true progressive route running?

            Comment

            • PatsSB2015
              Banned
              • May 2014
              • 426

              #216
              Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

              Originally posted by Steve_OS

              Penalties have long not been a big part of the Madden NFL experience. This year, EA is hoping to change that legacy, which you can read fully fleshed out on their new blog:


              What This Means: Every player is going to get a penalty trait based on real-world NFL data, which will determine how likely they are to commit a penalty. Also, how you play the game will determine how many penalties are called as well. A pressing cornerback is used as an example, where your chances of seeing a defensive holding penalty are higher than if he is playing loose.

              The penalty sliders also are getting a makeover, with the default setting based on NFL penalty averages over the last five seasons, which will make penalty type and frequency as authentic as possible, so EA says.

              Penalties which got the updated treatment include: Encroachment, False Start, Offensive Holding, Facemask, Defensive Pass Interference, Illegal Block in the Back, Neutral Zone Infraction, Defensive Holding, Illegal Forward Pass, Illegal Touching, Delay of Game, Kick Catch Interference Running into the Kicker, Unnecessary Roughness and Roughing the Passer.

              What do you think of the potentially improved penalties?
              As long as it's accurate, I think that's pretty cool.

              Comment

              • ODogg
                Hall Of Fame
                • Feb 2003
                • 37953

                #217
                Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                I think this is awesome - about time too!!


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                • SolidSquid
                  MVP
                  • Aug 2014
                  • 3159

                  #218
                  Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                  Originally posted by 4thQtrStre5S
                  What is true progressive route running?
                  Basically 2 things. Option routes where wr's read the defense and run the corresponding route. For example if he reads cover 2 he runs a post but if it's cover 3 he runs an out.(these are in the game now but are kinda unreliable). Secondly would be making slight route alterations based on what the defense does. So say a guy is supposed to run a 10 yard curl, but at the snap the cb starts back pedaling(cover 3) you can now break the route off sooner to have a better chance to get the ball in space.

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                  • JOS1181
                    Rookie
                    • Jul 2015
                    • 85

                    #219
                    Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                    Originally posted by SolidSquid
                    Basically 2 things. Option routes where wr's read the defense and run the corresponding route. For example if he reads cover 2 he runs a post but if it's cover 3 he runs an out.(these are in the game now but are kinda unreliable). Secondly would be making slight route alterations based on what the defense does. So say a guy is supposed to run a 10 yard curl, but at the snap the cb starts back pedaling(cover 3) you can now break the route off sooner to have a better chance to get the ball in space.
                    I think that would go a long way to getting completion percentages closer to the real world even for the CPU. Add in a timing aspect and it would be even better.

                    To bad about offsetting penalties not being in.. I really wish they would have went all the way on penalties. I also wonder if late hits are now part of the game? Late hit OB / Roughing the Passer etc.

                    Comment

                    • PGaither84
                      MVP
                      • Mar 2009
                      • 4393

                      #220
                      Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                      Originally posted by 4thQtrStre5S
                      What is true progressive route running?
                      Originally posted by SolidSquid
                      Basically 2 things. Option routes where wr's read the defense and run the corresponding route. For example if he reads cover 2 he runs a post but if it's cover 3 he runs an out.(these are in the game now but are kinda unreliable). Secondly would be making slight route alterations based on what the defense does. So say a guy is supposed to run a 10 yard curl, but at the snap the cb starts back pedaling(cover 3) you can now break the route off sooner to have a better chance to get the ball in space.
                      Yes. In a nut shell, that.

                      I have been writing blogs outside of Operation Sports about the Bill Walsh West Coast Offense, and one of them was all about WR Routes.

                      WCO Route Tree & Auxiliary Tree
                      Spoiler


                      The following links are the detailed coaching points on how to run specific routes against a variety of coverages and looks:
                      Go - Different from the Stick route
                      Come Back
                      Hook - Different from the Curl route.
                      Deep Post
                      Corner
                      Circle Out
                      In - Different from the Center route.
                      Slant
                      Quick Out
                      Out


                      I don't expect that level of depth any time soon, if ever, but I do want to focus on a few of those charts in particular:

                      Notice how the Deep Post changes to a Go route against "Nose" & "Bump Trail" coverage. Against "Bracket" coverage the post is cut off and turned into something that resembles a deep "slant and go" of sorts.

                      Notice how the Cricle Out (often called the C routes in Madden) can adjust to a Deep Out, or a form of Deep Come Back based on the coverage.

                      Notice how the Quick Out can turn into a fade against Cleo (Cloud) and and tight bump (man or zone) coverages.

                      There are some of these kinds of "option routes" in Madden, and they have been a part of the game since Madden 2005. As was said earlier, they are unreliable, though I think some of that can be "blamed" on the route running rating. EA claims that the route running rating (formerly awareness) had an impact on the decision making of the receiver in question. This goes back to the offensive and defensive play calls being tied together internally. The Offensive line knows who is supposed to blitz and from where. The DBs know the routes the receivers are running, which is why they can jump routes before the WR even starts his break at times, and how the AI know which option route is the "right choice" against a specific coverage. Supposedly, the Route Running Rating was supposed to be the "X-factor dice roll/random chance" of making the wrong choice. that is all well and good to me. I just wish it would have been expanded upon in the last 11 years.

                      The only routes I am aware of that take advantage of this are some Curl-to-Quick In/Quick Out options by the TE, a Post-to-Out option on "Falcon Post," and the Deep Comeback on "Colts Divide/Levels." There might be a few more, but not many. Certainly not on nearly every passing play in the game like it "should be" for pretty much every receiver.

                      I understand how that might be too overwhelming for new/casual players... but we are talking about NFL receivers who usually make the right choices far more often than not, and on Rookie/Pro difficulty, EA can set the ratio of "correct/incorrect" decision making to like 95% or what ever.

                      If you call "Raven Quick Outs" from ACE, then both X & Y are running quick outs while your two TEs are running curls. If the defense is a cover 2 man/zone press, you could audible out of it, or the game can have the receivers adjust to the route correctly and try to beat their man. Even a new/casual player is going to want to force a throw into that coverage and end up with a pick 6.

                      You see... that is the big deal to me. These "option routes" actually help new/casual players by getting their receivers open more consistently. Instead of the receiver just running into coverage, they should read the coverage, adjust and work to get open. So much of what I advocate in terms of representing a recreating football would actually HELP the casual/new player in my opinion.

                      *Nano blitzes would, in theory stop existing because linemen would be block their area instead of getting confused and letting players run right passed them.

                      *Normal overload blitzes would work instead of having a backside guard or tackle swing all the way around to block an OLB.

                      *Proper Pass protection schemes would account for those over load blitzes and the backs would pick them up instead of going on the designated routes - Imagine if almost all HB/FB routes were blue now with the exception of a few plays like screens and Texas, or the few plays that have the TE/FB block, so the TE would have a blue route instead of the HB.

                      *What if the agility/acceleration/man coverage/route running ratings would have more of an impact on the game, rather than the DBs just mirroring routes.

                      *What if the Alex Gibbs zone blocking rules applied?

                      *What if they brought back the classic PS2 era Madden trainer "football 101" feature where John Madden, or someone actually taught you core football plays? When I was a teenager I used to log hours upon hours in that thing. I think it was Madden 2002, 2003 and maybe 2004.

                      Yes, there was a time when EA actively tried to teach you how to be better at football and their video game... and for the most part it worked. They would hold your hand and take you through the baby steps. This is different than the "mini camp" drills and games. There was a mode when Madden would tell you the play, the objective of the play, then an animation showed what it was supposed to look like, and finally asked you to repeat it.

                      I know this isn't directly related to the topic on hand, but in terms of improving the game... this is 2015 (Madden 16) and this is stuff I was posting about before Madden 10 came out. Most of it is in the game in one way or another but needs improvement, or was in the game and removed for an unknown reason.
                      My Madden Blog

                      Comment

                      • Hooe
                        Hall Of Fame
                        • Aug 2002
                        • 21555

                        #221
                        Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                        Originally posted by PGaither84
                        What if they brought back the classic PS2 era Madden trainer "football 101" feature where John Madden, or someone actually taught you core football plays? When I was a teenager I used to log hours upon hours in that thing. I think it was Madden 2002, 2003 and maybe 2004.

                        Yes, there was a time when EA actively tried to teach you how to be better at football and their video game... and for the most part it worked. They would hold your hand and take you through the baby steps. This is different than the "mini camp" drills and games. There was a mode when Madden would tell you the play, the objective of the play, then an animation showed what it was supposed to look like, and finally asked you to repeat it.
                        They did this already. Skills Trainer introduced the instruction of real-life football passing and coverage concepts in Madden NFL 15, and it's handled completely differently and much more thoroughly than the PS2 games ever did it.

                        Comment

                        • PGaither84
                          MVP
                          • Mar 2009
                          • 4393

                          #222
                          Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                          Originally posted by CM Hooe
                          They did this already. Skills Trainer introduced the instruction of real-life football passing and coverage concepts in Madden NFL 15, and it's handled completely differently and much more thoroughly than the PS2 games ever did it.
                          oh, wow. that is great. Is that on the 360 version of the game? I don't have an Xbox 1 or PS4. I hope it will be in Madden 16. I'd like to get a new copy when it comes out.
                          My Madden Blog

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                          • 4thQtrStre5S
                            MVP
                            • Nov 2013
                            • 3051

                            #223
                            Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                            Okay, I wasn't clear on the fact that i know what progressive route running is, I was asking what PGaither84 thought it meant in regards to MAdden...As I see it, MAdden allows your to hot route which would be identifying the coverage and adjust routes...

                            I am to assume PGaither84 means he wants the WR's to do the route change automatically? We can hot route to check/release in M15, so that is good, but primitive.

                            I would like more options in routes to change to...I prefer more control as opposed to just making everything automatic and I just watch..

                            The OL and DL interactions and assignments and adjustments need to be automatic, based on football fundamentals, because they are currently not working completely as they should, and the OL needs to be made automatic, more importantly, in it's assignments and adjustments because a user cannot control them...

                            Ratings need to matter more - and I hate the mirroring by defenders...
                            Last edited by 4thQtrStre5S; 07-22-2015, 01:46 PM.

                            Comment

                            • badman33462
                              MVP
                              • Jun 2004
                              • 2526

                              #224
                              Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                              Originally posted by JOS1181
                              I think that would go a long way to getting completion percentages closer to the real world even for the CPU. Add in a timing aspect and it would be even better.

                              To bad about offsetting penalties not being in.. I really wish they would have went all the way on penalties. I also wonder if late hits are now part of the game? Late hit OB / Roughing the Passer etc.
                              Late hits out of bounds are in the game this year. I've gotten called for them a few times

                              Comment

                              • Hooe
                                Hall Of Fame
                                • Aug 2002
                                • 21555

                                #225
                                Re: Madden NFL 16: Penalties Are Finally Going to Be a Thing

                                Originally posted by PGaither84
                                oh, wow. that is great. Is that on the 360 version of the game? I don't have an Xbox 1 or PS4. I hope it will be in Madden 16. I'd like to get a new copy when it comes out.
                                I would guess "yes", but I no longer have an XBOX 360 so I can't answer that definitively.

                                Skills Trainer is returning to Madden NFL 16 and it's been expanded upon.

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