07-23-2015, 03:27 PM
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#19
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MVP
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Re: Rory McIlroy PGA Tour: Online Modes Review
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Originally Posted by ShivasIrons |
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With all due respect and not trying to offend in any way, you might consider the possibility that your position/relation with EA may leave you a little biased. I don't consider RM even in the same league as TW14 simulation. So, take TW out of the comparison.
To me, TGC wins versus RM tee to green and in the short game in a rout, even though TGC has much room for improvement. The swing in RM with the analog stick is very unnatural and nothing like a real golf swing. You take the backswing a little quick, and then on the forward swing one has to *really flick* the stick forward to get a "perfect" forward swing. It doesn't "simulate" a real swing in golf that starts from a good transition that slowly unwinds from the top smoothly accelerating through the ball. Rather, the fast flick feels like you're hitting from the top casting away wildly. TGC's swing mechanic is much, much better, although there is room for improvement.
As far as the short game, TGC also has room for improvement, but RM's short game on Tour difficulty is way, way easy. RM's chipping on Tour difficulty was so easy I found myself predicting my chip-ins to playing partners with about an 80-90 percent success rate, esp with the LW. And, although I can chip-in on TGC it's no where near that rate. Further, trying to hit partial shots on RM is very, very easy, esp using the green dot swing meter. Just adjust your distance marker and a couple practice backswings with RM's swing meter will have you dropping the shot right by the pin every time. There is no swing meter on TGC.
Now, Handsward says he will not be removing the swing meter on default as it would make the game too hard for average RM player. Further, this new R/L mish!t.mechanism he described sounds a little absurd. If I understand him correctly, if the length or speed of your swing is off -- even though you actually swing the stick perfectly straight -- this will cause R/L mi****s. And, those R/L mi****s will be distributed randomly. So, making the same, consistent repeatable swing (which many in golf strive for) will result in random R/L mi****s because you don't flick the stick forward as fast as Handsward/EA deems realistic. So, if you're one who plays a consistent slight fade shot, now you'll get random mi****s. Same if you play a slight draw consistently -- random mi****s. It's either going to be a straight shot or random mi****s. That's quite a change from TW14. I hit about every FW in RM. I can't say the same in TGC, but TGC swing could also be improved. At least, it has no swing meter.
I just have no confidence in the EA people to follow through and fix things. They always come around now saying this, saying that ... and they will soon go into hibernation mode ignoring their customers totally. Further, Handsward flat out says they are afraid to make changes for fear that it will "make the game too hard" for the average RM user. EA is courting the arcade player. They took out the really good simulation mode of TW14 and don't have any intention of bringing that mode back. That's why I say EA has ceded simulation mode to TGC. I have been impressed with the devs of TGC and the effort they put forth into communicating with their customers, developing updates and actually fixing things. They've earned the business. EA has lost it.
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Agree with some of what you say, disagree with the rest. TGC is as much a simulation as RM is in TOUR mode, IMO. Relationship with EA has nothing to do with what I see on my screen and how each game plays. I am hearing that TGC has improved their swing by decoupling it to the frame rates, so I will see how it plays when I can get to it.
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PC / Xbox One X
Xbox One Elite Controller
The Golf Club 2
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