Re: NHL 16 Goalie Build Attribute Ratings - Screenshots
Originally posted by redslumber
That's all fine and dandy, but just like you said, it all depends on how each build feels and plays.
Having watched that trailer, goalie animations look exactly the same as past iterations of EA NHL.
Do GOALIE players here see any significant difference?
I have been playing goalie since the mode was first introduced in NHL 08 and yes, I do see differences. Substantial from the save animations? No, not really. From the core of the tendys that includes positioning and movement? Absolutely. I notice that there's far more momentum carried through actions, which is going to shake up a lot of things. When you commit, you're going to commit hard, and truly understanding the position and it's fundamentals are hopefully going to be vital in being a good tendy now. I also noticed that after one save, there was a great desperation dive back with the stick to save a goal after a floating puck threatened to score. That, in place of the stupid "whirl around swipe" that happened at some of the worst times, is a good improvement to me. I will be interested to see tomorrow if that was the user choosing that save animation via the new controls, or the AI like past games.
Originally posted by GrandMaster B
What I find disturbing in these pictures is that all of the forwards are grinders.
They haven't chosen their class, so it's showing Grinder as a placeholder. If you look at the screencaps closely, you can see when you choose your class a little green check appears next to your name on the roster list, and a green highlight appears on the class name in the selection box. It makes me believe that when you get into a game, you have to choose your class prior to puck drop. Which is really convenient as far as swapping classes and trying out the different builds, as opposed to having to go to your player menu to change it like before.
Re: NHL 16 Goalie Build Attribute Ratings - Screenshots
Originally posted by Weapon X
They haven't chosen their class, so it's showing Grinder as a placeholder. If you look at the screencaps closely, you can see when you choose your class a little green check appears next to your name on the roster list, and a green highlight appears on the class name in the selection box. It makes me believe that when you get into a game, you have to choose your class prior to puck drop. Which is really convenient as far as swapping classes and trying out the different builds, as opposed to having to go to your player menu to change it like before.
WX
Good observation. Seems to be what you're class will be if you don't select before the timer runs out.
Re: NHL 16 Goalie Build Attribute Ratings - Screenshots
Goalies are certainly NOT the same from last year if you watched the EASHL stream yesterday. I just wish they'd get rid of that damn Hungry Hungry Hippos animation already. Ugh.
WX
One man's perfect slider set is another man's rage quit.
Re: NHL 16 Goalie Build Attribute Ratings - Screenshots
No one will be able to engage in a discussion with you or understand your points if you just stick to vague phrases. Yes, a lot of animations are from past gen that still don't look very good, but there are plenty of new ones that look fantastic. Fixing the locomotion and core movement like they did was definitely step one.
WX
One man's perfect slider set is another man's rage quit.
Comment