Yea that's true I guess. I don't play the other games' modes like this because I hate the contract aspect to it. But are the other games like this? Where you when you finish a collection you can't sell off all of the guys in the collection to try and get your money back.
MLB 15 The Show Video - Improving Diamond Dynasty
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Re: MLB 15 The Show Video - Improving Diamond Dynasty
Yea that's true I guess. I don't play the other games' modes like this because I hate the contract aspect to it. But are the other games like this? Where you when you finish a collection you can't sell off all of the guys in the collection to try and get your money back. -
Re: MLB 15 The Show Video - Improving Diamond Dynasty
In NHL and NBA you can sell the cards back. But i find them way harder to flip for a profit. 2k is the hardest i find out of the games to flip bc they have a criminal 15% tax. In HUT you only get packs for collections and you cant sell those cards from the packs. And some of those teams are crazy hard to collect bc some cards used to cost 1 million coins. I havent played HUT in quite a few months thoughYea that's true I guess. I don't play the other games' modes like this because I hate the contract aspect to it. But are the other games like this? Where you when you finish a collection you can't sell off all of the guys in the collection to try and get your money back.Comment
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Re: MLB 15 The Show Video - Improving Diamond Dynasty
It's not really the market i'm worried about I would just like winning games to mean more. Right now regardless of whether you win or lose you're still going to get cards at the end of the game and a low amount of stubs. if you're going to give 2000 stubs just for completing a 15 min challenge why can't you just give 1000-2000 stubs for winning a 30 min actual game in the mode? I guess the community challenges can stay but I would much rather have actually playing and winning the mode mean more than playing a simple challenge that requires nothing but time.Comment
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Re: MLB 15 The Show Video - Improving Diamond Dynasty
Yea that's true and I agree with you. I am mildly disappointed that you only get 1 card for playing a game. I think it should be between 1 and 5 depending margin of victory and difficulty level.It's not really the market i'm worried about I would just like winning games to mean more. Right now regardless of whether you win or lose you're still going to get cards at the end of the game and a low amount of stubs. if you're going to give 2000 stubs just for completing a 15 min challenge why can't you just give 1000-2000 stubs for winning a 30 min actual game in the mode? I guess the community challenges can stay but I would much rather have actually playing and winning the mode mean more than playing a simple challenge that requires nothing but time.Comment
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Re: MLB 15 The Show Video - Improving Diamond Dynasty
The more Collections you complete the more cards you get after games. I think after a win I generally get 5 or 6 cards -- but I have every Collection done.
(It's this way because the cards you get per game are strictly tied to XP so the more XP you earn, the more cards you will get. And you get a percentage XP boost based on every Collection you complete -- it tells you 5% increase for finishing a Collection and those stack on each other.)I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment

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