Simmed Stats?

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  • DocHolliday
    Farewell and 'ado
    • Oct 2002
    • 4698

    #1

    Simmed Stats?

    Has anyone seen or heard anything about the sim engine this year? I really hope they worked on this, as I have always found maddens sim engine pretty bad.

    Hopefully they account for RBBC back fields this year...


    Sent from my iPhone using Tapatalk
    GT: Event Horizon 0
  • EricFreakingBerry
    Rookie
    • Jul 2010
    • 382

    #2
    Re: Simmed Stats?

    This is so important to me, but we seem to be in the minority. I think their algorithms for simming have been awful for years, never accounting for the variations in team play style nearly enough. Things I hope were fixed (but not holding my breath about)

    *Nowhere near enough sacks
    *Not every team needs to have a 2nd RB who scores 10 TD's in a season.
    *Too many 100 reception receivers in a season
    *Too many defensive touchdowns
    *Too many special teams touchdowns
    *Offensive line stats are always atrocious
    *2nd TE stats should mirror teams that run multiple TE sets more often
    *Special teams (punting averages, especially once the league ran out of good punters)
    *QB stats are still off a bit
    Last edited by EricFreakingBerry; 08-05-2015, 11:58 AM.

    Comment

    • KingV2k3
      Senior Circuit
      • May 2003
      • 5881

      #3
      Re: Simmed Stats?

      In addition to the "main" stats, things like pancakes, team sacks / individual sack distribution and the overabundance of punt attempts are always waaaay out of wack...

      Last year, they actually patched the QB stats(to some degree of positive effect) so hopefully stats have stayed on the radar for the "legacy issue" level tune ups...

      Comment

      • jshake8
        Banned
        • Jul 2014
        • 45

        #4
        Re: Simmed Stats?

        The fact that we haven't heard anything about this or roster editing should tell people that they weren't fixed.

        I just don't understand why they bother with all of these bells and whistles when they don't even have the basics included. Things that have been in football games for nearly 30 years...

        Comment

        • oneamongthefence
          Nothing to see here folks
          • Apr 2009
          • 5683

          #5
          Re: Simmed Stats?

          It probably falls into the "tuned" category.

          This is not a test.
          Because I live in van down by the river...

          Comment

          • DocHolliday
            Farewell and 'ado
            • Oct 2002
            • 4698

            #6
            Re: Simmed Stats?

            Originally posted by jshake8
            The fact that we haven't heard anything about this or roster editing should tell people that they weren't fixed.



            I just don't understand why they bother with all of these bells and whistles when they don't even have the basics included. Things that have been in football games for nearly 30 years...

            Agreed. What's the point of a deep franchise if the stats are always way off? It boggles my mind that they don't get serious about this.


            Sent from my iPhone using Tapatalk
            GT: Event Horizon 0

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            • happymadison
              Rookie
              • Aug 2010
              • 198

              #7
              Re: Simmed Stats?

              How about when you're driving downfield and on like the 8th or 9th play you fumble and it gets recovered by the defense and then it's challenged and you get it back it starts the drive stats over even though you never lost possession of the ball

              Comment

              • EricFreakingBerry
                Rookie
                • Jul 2010
                • 382

                #8
                Re: Simmed Stats?

                Originally posted by DocHolliday
                Agreed. What's the point of a deep franchise if the stats are always way off? It boggles my mind that they don't get serious about this.


                Sent from my iPhone using Tapatalk
                Because the average gamer thinks every QB throws for 5000 yards and EA thinks if they "just get close enough" no one will care or notice.

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #9
                  Re: Simmed Stats?

                  Originally posted by DocHolliday
                  Agreed. What's the point of a deep franchise if the stats are always way off? It boggles my mind that they don't get serious about this.


                  Sent from my iPhone using Tapatalk
                  What do you consider "way off"? Simmed stats have always had their issues (Not enough Passing TDs, Way too many interceptions, Too many sacks). But not enough where I thought it was a disaster. Also didnt they fix many of the issues with a patch last year?

                  Comment

                  • KingV2k3
                    Senior Circuit
                    • May 2003
                    • 5881

                    #10
                    Re: Simmed Stats?

                    Originally posted by aholbert32
                    What do you consider "way off"? Simmed stats have always had their issues (Not enough Passing TDs, Way too many interceptions, Too many sacks). But not enough where I thought it was a disaster. Also didnt they fix many of the issues with a patch last year?
                    Last year's post patch sim stats were MUCH better than they had been previously since the move to PS3 and beyond...

                    But like many things, they were implemented much better in the PS2 era...

                    Because sim stats influence things like progression / regression, that then trigger roster moves by the AI, it would be nice to have them as realistic as possible...

                    It's not horrible, but pretty much the same categories with flawed stats are at issue year after year...

                    Lastly, in addition to the individual stats, the team stats are also lacking, due to run versus pass attempt splits being off, etc...

                    Comment

                    • EricFreakingBerry
                      Rookie
                      • Jul 2010
                      • 382

                      #11
                      Re: Simmed Stats?

                      Originally posted by aholbert32
                      What do you consider "way off"? Simmed stats have always had their issues (Not enough Passing TDs, Way too many interceptions, Too many sacks). But not enough where I thought it was a disaster. Also didnt they fix many of the issues with a patch last year?
                      Last year's patch started causing 20-30 receivers a year to catch 100+ passes (had several seasons where 3 receivers from one team had 100+ catches). The patch basically eliminated sacks completely in sim. Whereas it used to be too high, the league leaders every year from the year 2017+ in my franchise maxed out at 8-10 sacks a year post-patch. There were guys in the top 10 with 2 or 3 sacks sometimes. That's what I would call "way off." Punting averages were atrocious because the regression system killed all the punters in the league. Almost every year about 75% of the league had a #2 runningback score 10-20 touchdowns as a backup while the game never accounted for 2 TE setups in sim hardly at all; pro-style singleback packages with a highly ranked #2 TE would still never see more than 5-10 catches a year.
                      Last edited by EricFreakingBerry; 08-06-2015, 11:30 AM.

                      Comment

                      • DocHolliday
                        Farewell and 'ado
                        • Oct 2002
                        • 4698

                        #12
                        Re: Simmed Stats?

                        I guess it's not "terrible", but it just seems like it has not really been given that much love in a long time. Things like 2 Back systems, 2 TE systems, RBBC back fields, 3 WR heavy Offense, have just been ignored in terms of sim stats at least.


                        Sent from my iPhone using Tapatalk
                        GT: Event Horizon 0

                        Comment

                        • Iteachpercussion
                          MVP
                          • Jul 2012
                          • 1817

                          #13
                          Re: Simmed Stats?

                          One of the issues with sim stats also stems from the playcalling percentages not working. If you start a CCM and do a 32 control (coach or owner mode) and set all of the playbooks and playcalling percentages, one would think those percentages would be used to determine simmed stats. That assumption would be wrong however. I have tested this multiple times and the stats are always off from the playcalling I set up.
                          This is not necessarily a big deal if using current rosters, but I like to create old rosters and use them in CCM. While it would seem that I should be able to tell the game to have a team run 65% of the time, it will still have them pass 65-70% of the time. Further, as mentioned above, 2back systems and 2 TE systems are simply ignored.

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                          • playajay98
                            Rookie
                            • Jun 2011
                            • 79

                            #14
                            Re: Simmed Stats?

                            I think most of you guys are talking about sim stats for entire games. Those are bad but trying to use super sim is a joke. Playing a cfm as a player and having to sim the offense or defensive drives makes the mode unplayable. No late game play calling or clock management by your team or opponent for years. Nothing SUPER about that.

                            Comment

                            • Cowboy008
                              MVP
                              • Mar 2012
                              • 4574

                              #15
                              Re: Simmed Stats?

                              Hopefully they have improved them

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