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TGC and Ball Physics

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  • kodiak
    Itsy Bitsy Spider
    • Jul 2003
    • 4288

    #1

    TGC and Ball Physics

    The more I play this game, the more and more noticeable the terrible ball physics become, especially on the greens. There is absolutely no way a ball should just stop when in a red colored grid. What's the use of trying to play the contour of the green if the ball doesn't behave like it should 100% of the time, according to the slopes and undulations of the greens? Don't get me started on the wind physics and maxed firmness or what I call parking lot golf.

    For all the good they have done with post launch updates and support, still some just absolute terrible coding, programming, or implementation of certain things.


    Sent from my iPhone using Tapatalk
    S.O.S Crew
    "Strategy over Skillz"
  • RefTix
    Banned
    • Mar 2015
    • 29

    #2
    Re: TGC and Ball Physics

    Originally posted by kodiak
    The more I play this game, the more and more noticeable the terrible ball physics become, especially on the greens. There is absolutely no way a ball should just stop when in a red colored grid. What's the use of trying to play the contour of the green if the ball doesn't behave like it should 100% of the time, according to the slopes and undulations of the greens? Don't get me started on the wind physics and maxed firmness or what I call parking lot golf.

    For all the good they have done with post launch updates and support, still some just absolute terrible coding, programming, or implementation of certain things.


    Sent from my iPhone using Tapatalk
    Cool story bro.


    But seriously, I think you are exaggerating or not being realistic yourself. If that is "terrible coding and programming", then create your own game.

    Let us know when you release it so we can download it and then smash it.

    Comment

    • cblake78
      Rookie
      • Jul 2015
      • 70

      #3
      Re: TGC and Ball Physics

      Originally posted by kodiak
      The more I play this game, the more and more noticeable the terrible ball physics become, especially on the greens. There is absolutely no way a ball should just stop when in a red colored grid. What's the use of trying to play the contour of the green if the ball doesn't behave like it should 100% of the time, according to the slopes and undulations of the greens? Don't get me started on the wind physics and maxed firmness or what I call parking lot golf.

      For all the good they have done with post launch updates and support, still some just absolute terrible coding, programming, or implementation of certain things.


      Sent from my iPhone using Tapatalk
      Or the inverse of that -- the ball shouldn't roll off of every green onto the fringe or to the rough. I find that happens way too often.

      Comment

      • cblake78
        Rookie
        • Jul 2015
        • 70

        #4
        Re: TGC and Ball Physics

        That being said -- I LOVE this game.

        Comment

        • ROTTEN
          Banned
          • Dec 2012
          • 82

          #5
          Re: TGC and Ball Physics

          Originally posted by kodiak
          The more I play this game, the more and more noticeable the terrible ball physics become, especially on the greens. There is absolutely no way a ball should just stop when in a red colored grid. What's the use of trying to play the contour of the green if the ball doesn't behave like it should 100% of the time, according to the slopes and undulations of the greens? Don't get me started on the wind physics and maxed firmness or what I call parking lot golf.

          For all the good they have done with post launch updates and support, still some just absolute terrible coding, programming, or implementation of certain things.


          Sent from my iPhone using Tapatalk
          While I do agree about the parking lot, the bad programming comments are a little harsh mate.

          Comment

          • AnthonyKyne
            Rookie
            • Nov 2014
            • 162

            #6
            Re: TGC and Ball Physics

            Originally posted by kodiak
            The more I play this game, the more and more noticeable the terrible ball physics become, especially on the greens. There is absolutely no way a ball should just stop when in a red colored grid. What's the use of trying to play the contour of the green if the ball doesn't behave like it should 100% of the time, according to the slopes and undulations of the greens? Don't get me started on the wind physics and maxed firmness or what I call parking lot golf.

            For all the good they have done with post launch updates and support, still some just absolute terrible coding, programming, or implementation of certain things.


            Sent from my iPhone using Tapatalk
            Thanks for the feedback. We continue to improve on our physics but as RefTix points out I think you're over exaggerating a little.
            RE the greens, I've never seen a ball stop on a red grid, this could happen if the contours of the green even out half way between the two points though. If you have any information or a video of it happening I'd be happy to take a look.

            RE the wind, our wind physics are actually pretty accurate. We used a scientific paper written about golf balls and wind affect

            RE Maxed firmness and Car parks, I don't understand the issue but these are things controlled by designers not us.

            Our coding is of a pretty high standard so much so we're constantly trying to be poached by other companies. Of course there are things we'd like to improve on, but that's the same with any game, GTA to Rocket League.

            Anthony

            Comment

            • cblake78
              Rookie
              • Jul 2015
              • 70

              #7
              Re: TGC and Ball Physics

              Originally posted by ROTTEN
              While I do agree about the parking lot, the bad programming comments are a little harsh mate.
              What do you mean by "parking lot?" Not sure I get the reference...

              Comment

              • kodiak
                Itsy Bitsy Spider
                • Jul 2003
                • 4288

                #8
                Re: TGC and Ball Physics

                Originally posted by AnthonyKyne
                Thanks for the feedback. We continue to improve on our physics but as RefTix points out I think you're over exaggerating a little.
                RE the greens, I've never seen a ball stop on a red grid, this could happen if the contours of the green even out half way between the two points though. If you have any information or a video of it happening I'd be happy to take a look.

                RE the wind, our wind physics are actually pretty accurate. We used a scientific paper written about golf balls and wind affect

                RE Maxed firmness and Car parks, I don't understand the issue but these are things controlled by designers not us.


                Anthony


                I understand your point that its possible if it flattens out but the specific one I had happen today rolled up from a green to yellow to red and instead of coming back down, it abruptly just stopped. It also happens more when the ball rolls straight vs and arcing roll. I'll try and find the course, was playing a tour with multiple courses, and play my ghost and capture it.

                While some of the firmness is the designers, you guys really need to look into a way to add more variance into the firmness dial. Or perhaps you can clarify the dial in its current state. While I appreciate you guys adding in different firmness for fairways and greens, take it a step further and add an individual firmness setting for the rough as well.

                As for the wind, I'd like to see who wrote this article and what evidence they provided, because certain things just don't make sense based upon what I've experienced in real life. The plains of west Texas and eastern New Mexico get pretty gusty without lots of trees, buildings, etc to block some of the wind and I never had to exaggerate as much left or right to compensate like in this game. My biggest area of concern is the straight cross winds. The diagonal and straight head winds and tail winds work pretty well for the most part.

                Sorry if I came off as being extremely negative, it's that I want the best game possible, same as you. I've said it before and I'll say it again, you guys have set the new standard for post launch support and should be commended and have done some great things. Not sure how much you have left to do with this version and I understand there are some things you are limited by/to at this point, just want to see some improvements in either the current game or a possible TGC2.






                Sent from my iPhone using Tapatalk
                S.O.S Crew
                "Strategy over Skillz"

                Comment

                • upaskyvi
                  Just started!
                  • Aug 2015
                  • 2

                  #9
                  Re: TGC and Ball Physics

                  While I appreciate you guys adding in different firmness for fairways and greens, take it a step further and add an individual firmness setting for the rough as well

                  Comment

                  • misterkrabz
                    Banned
                    • Feb 2011
                    • 611

                    #10
                    Re: TGC and Ball Physics

                    Originally posted by upaskyvi
                    While I appreciate you guys adding in different firmness for fairways and greens, take it a step further and add an individual firmness setting for the rough as well
                    The penalty for being in the rough or deep rough is way too harsh..there are times where I'm off the fairway and under the trees approximately 30 yards off the faraway and I can't get it back to the fairway (with any club). Would argue that the distance penalty is way way to harsh and the percentage gap is way too wide as well (e.g. 53%-83% for example). A 30+% gap randomization is not realistic IMO.

                    Comment

                    • MJDrocks
                      Pro
                      • Nov 2014
                      • 918

                      #11
                      Re: TGC and Ball Physics

                      Turn The Green Grid off. It's a lot more fun and it makes the game better looking

                      Comment

                      • Grey_Osprey
                        Pro
                        • Feb 2013
                        • 745

                        #12
                        Re: TGC and Ball Physics

                        Originally posted by MJDrocks
                        Turn The Green Grid off. It's a lot more fun and it makes the game better looking
                        RGT player, eh? lol

                        It certainly makes it more challenging, but due to the graphic quality of the greens, it can also be extremely frustrating too. And while I do play (or try to) gridless (rgt), I would like to see an option for a BLI. I think the addition of a BLI would open gridless play up to a lot more people. And I think they would stick with it.

                        As for ball physics. I agree with the original poster. There are a lot of times I watch the ball roll around the greens and just smh. Hit an iron, even low iron, into a green, watch it land on the green, bounce forward, and then release 20 yds through the green.

                        It's not uncommon to see fairway wedge shots land on the green, bounce and check, but not spin back. Even had some release forward too. Conversely, I've hit flop shots out of the rough and watch it grab and spin back. I even had one spin back off the green some 20 yds.

                        Now whether that's ball physics or a combination of that firm/fast greens and some unrealistic slopes, I don' know.

                        Comment

                        • sethschroeder
                          Rookie
                          • Aug 2013
                          • 28

                          #13
                          Re: TGC and Ball Physics

                          Originally posted by misterkrabz
                          The penalty for being in the rough or deep rough is way too harsh..there are times where I'm off the fairway and under the trees approximately 30 yards off the faraway and I can't get it back to the fairway (with any club). Would argue that the distance penalty is way way to harsh and the percentage gap is way too wide as well (e.g. 53%-83% for example). A 30+% gap randomization is not realistic IMO.
                          TGC purest and defenders will say a 30% swing is realistic for the "weekend with friends on the golf course".

                          Really wish they would come out and start to be okay with player development and pro style play. I really have liked the TGC but after playing the trial of Rory's PGA I am really missing the player development part. Its part of why I haven't played TGC since he start of summer.

                          Comment

                          • GStera7
                            Banned
                            • Aug 2015
                            • 58

                            #14
                            Re: TGC and Ball Physics

                            I am definitely thinking about turning the green grid off.

                            How is it for those of you that have?

                            Comment

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