08-11-2015, 11:45 AM
|
#10
|
MVP
|
Re: Green releases are much rarer in NBA 2K16 and also no longer 100%
This is good but the rest of the shot formula I expect has been reworked as well.
After the last patch Mike put out those percentages based on contact and what they did was clean up the shot releases and make 100% greens easier to get, while also increasing the contact penalties high. So it became a system of extremes.
Either shots were unstoppable or unmakable. In my sliders offline I had to nerf shot success numbers while also cranking the defense contact sliders almost all the way up to get realistic percentages. Whenever you do this kind of thing it leads to animation issues.
So in this case, CPU players contesting user shots need only be in the neighborhood to turn a near perfect release into an F shot, while user controlled players can have the ball almost go through their hands without getting a block.
I'm hoping they have really looked at the well intentioned mess they made with the last patch and have tested and tweaked the shot system to be more realistic in all game situations.
I'm also hoping they have made a decision to let the casuals who cried loudest about missed shots just cry, or learn how to use each player's releases better. Because that's the big decision to make. It was because they wanted to do something for the crying crowd that they screwed the shooting up with the last patch to begin with - although fixing releases across signature shots was badly needed.
|
|
|