Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang - Operation Sports Forums

Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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  • alabamarob
    MVP
    • Nov 2010
    • 3343

    #16
    Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

    Hopefully, this kills the mid range cheese of 15 post patch 4. It hurt the strategy part of the game, because everyone was a floor spacer from mid. Didn't need to know who could shoot because a 60 rated mid with the right shot release was money. Shooting is a premiun skill, everyone shouldnt be glenn robinson from mid range. Thanks Mike for correcting this, as usual you fix problems in the game. All we can ask you to do.
    Psn: Alabamarob
    Xbox: Alabama Rob

    Youtube: 2k Hawks

    Settings I play on.
    Minutes: 12
    Difficulty: HOF
    Online or Offline player: Both
    In a MLO: Yes

    Comment

    • iJayBoogyBoogysszs
      Pro
      • Dec 2013
      • 721

      #17
      Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

      just because you get a excellent release doesn't mean you should automatically make the shot what people don't understand is that a excellent release means you shot the ball at the highest and best point of their jump shot nba players release the ball excellent most of time but their shot doesn't always go in

      in other words great news for 2k16 and great step for improving the mechanics
      IGN: Jayboogy
      Tier: SR+
      MVP: Rare Pro Shabazz Muhammad

      Comment

      • TaylorBoi
        Banned
        • Jun 2015
        • 188

        #18
        Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

        Originally posted by YungGun
        Yup. Once guys start missing wide open green releases, all hell is gonna break loose.

        Bingo. Even the people who are happy with the news are bound to get frustrated at some point especially if it happens often. I can't wait until 2k16 drops though. I look forward to it!

        Comment

        • TalenT
          Pro
          • Sep 2009
          • 716

          #19
          Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

          Originally posted by jk31
          I hope they tune down penalty for not hitting green though...In online play on HoF it's really really hard to get a green release.
          What you said! And TBH, the quality of the shot (open or contested) should matter much more than the timing anyway IMO. That was a big issue for me in 2K15. It seemed like as long as you knew the release the type of defense played didn't really matter online. I'm not saying don't make the timing significant because that's important too. It makes it imperative to learn how to play with a specific team.
          "I BALL FOR REAL, YALL DUDES IS SAM BOWIE."

          XBOXONE GT: TalenT3Point0

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          • dwayne12345
            MVP
            • Dec 2010
            • 1409

            #20
            Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

            Originally posted by Caelumfang
            Then that's their problem. Green releases should've never been 100% in the first place. I'm quite sure most NBA players know their own shot releases, yet that doesn't ever result in every shot they throw up going in. Green releases should only mean that the user got open and got the shot release correct at its peak in order to set themselves up for the best chance for the shot to fall. That's it.
            Open jumpshots in an NBA game for an average NBA player should be around 50%-70%. Open 3 pointers around 40-50. That's on perfect release with NO contest.

            Not even Michael Jordan was knocking down 100% of his open uncontested jumpers.

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            • Roger_Black
              Rookie
              • May 2015
              • 157

              #21
              Green releases are much rarer in NBA 2K16 and also no longer 100%

              This will be a huge problem if the cpu can constantly hit bad shots while being completely smothered on defense... While at the same time.... we cannot hit wide-open jumpers with a 'green release', unless there is a defender within arms reach.

              All 'green releases' shouldn't go in automatically.

              But neither should contested shots either. :smh:

              If there is a balance it will work.... But if gamers feel it is too 'one-sided' in favor of the cpu.... Smh.
              Last edited by Roger_Black; 08-11-2015, 11:51 AM.

              Comment

              • Beluba
                Gameplay Director, NBA2k
                • Jul 2002
                • 1391

                #22
                Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

                There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.

                Comment

                • TaylorBoi
                  Banned
                  • Jun 2015
                  • 188

                  #23
                  Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

                  Originally posted by Beluba
                  There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.

                  Being that they are so hard to get it wouldn't really hurt for Greens to have a high success rate then would it? Being able to Tweak without a patch sounds good though.

                  Comment

                  • jk31
                    MVP
                    • Sep 2014
                    • 2673

                    #24
                    Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

                    Originally posted by TalenT
                    What you said! And TBH, the quality of the shot (open or contested) should matter much more than the timing anyway IMO. That was a big issue for me in 2K15. It seemed like as long as you knew the release the type of defense played didn't really matter online. I'm not saying don't make the timing significant because that's important too. It makes it imperative to learn how to play with a specific team.
                    You know that the harder the shot is, the harder it is to get a perfect release? In our online league, when I take a 3 pointer off the dribble or against a defender, it is hard to even get a yellow release. getting a perfect one there is nearly impossible. But I think that depends on the sliders. We use HoF/Sim...When playing quick match or myteam I guess the sliders are too "easy".

                    Comment

                    • mostpured
                      Rookie
                      • Dec 2013
                      • 64

                      #25
                      Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

                      Why do they have to be much rarer if they aren't 100%? I'm confused ....

                      Sent from my HTC Desire 510 using Tapatalk

                      Comment

                      • El_Poopador
                        MVP
                        • Oct 2013
                        • 2638

                        #26
                        Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

                        I liked the idea of sometimes knowing that a shot was going in upon release. Just like in real life, there are times that you shoot the ball and know it's going in. That could also add a little to the player emotion/celebrations. The problem with the way it was implemented last year was that the user had control over that success rate, moreso based on what animation they chose.

                        I would like to see that return, just out of the user's hand. Basically, make the 100% success on a shot be random; sometimes you get rewarded and "know" the shot is going to fall as soon as you take it.

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                        • alabamarob
                          MVP
                          • Nov 2010
                          • 3343

                          #27
                          Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

                          Originally posted by Beluba
                          There have been battles even internally over missed green releases, especially now that they're so hard to get. I really think it's an unsolvable problem. The best news I can give you is that our shots engineer has made just about every knob I use to tune shooting modifiable on the server side post release just like a roster update. So if there's something the community isn't happy with I can tweak the system and update your games without the need for a patch. So what happened with patch 4 last year will never happen again.
                          The problem is solved to me then. If you can get the numbers right without a patch we are good. I hope you guys can get the real life open shot percentages to translate over into the game. But it must be harder then it seems. Thanks for the info.
                          Psn: Alabamarob
                          Xbox: Alabama Rob

                          Youtube: 2k Hawks

                          Settings I play on.
                          Minutes: 12
                          Difficulty: HOF
                          Online or Offline player: Both
                          In a MLO: Yes

                          Comment

                          • mostpured
                            Rookie
                            • Dec 2013
                            • 64

                            #28
                            Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

                            I just hope that there will be identications telling when you get close or maybe a percentage bar. The "slight early/ slight late" has to big of a margin.

                            Sent from my HTC Desire 510 using Tapatalk

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                            • YungGun
                              Pro
                              • Aug 2011
                              • 542

                              #29
                              Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

                              Originally posted by mostpured
                              I just hope that there will be identications telling when you get close or maybe a percentage bar. The "slight early/ slight late" has to big of a margin.

                              Sent from my HTC Desire 510 using Tapatalk
                              Percentage bar? Like, instead of saying slightly early/late have it say "__% chance of going in?"

                              Comment

                              • mostpured
                                Rookie
                                • Dec 2013
                                • 64

                                #30
                                Re: Green releases are much rarer in NBA 2K16 and also no longer 100%

                                Originally posted by YungGun
                                Percentage bar? Like, instead of saying slightly early/late have it say "__% chance of going in?"
                                No somethig like "_% of getting green release" after you shoot it because with the way its setup now, you can't really perfect your shot since you don't know how close or far away you were from getting green release since "slightly late" and "slightly early" has such a large margin.

                                Sent from my HTC Desire 510 using Tapatalk

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