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Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang
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Green Releases Much Rarer in NBA 2K16, No Longer 100%
Then you should use those special abilities and play Lotto. You won't regret it.
First off, I said everyone has trouble defending it. Never said "NO ONE" can defend it. I say if you read my post a little better, you'll know I didn't say that.
We know what you typed, and your message was quite clear. But if you want to backpedal from it now, then the point of your post is weakened. If this is exactly what you meant, then we are actually in agreement about how hard it is to guard. But I don't consider something HARD to do to be cheese.
EDIT: seems we are in agreement. My bad for my initial response.Comment
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Did you read the post? Those are not real percentages just examples. The point is KOBE's percentages field goal percentages would matter as well as your release.Comment
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
Ahh missed that. I like it, but don't really know how they would get that information for every single player in the NBA. And how would that play out with created players? For example your MyPlayer.Comment
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The funny part is they already have it in the game. You can manually select to use real shooting percentages instead of the default method.Comment
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
But then that takes out any skill in shooting. Any random could pick up the game and start holstering up threes without any knowledge of his form or release and make them. That's a problem.Comment
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Green Releases Much Rarer in NBA 2K16, No Longer 100%
Then you should use those special abilities and play Lotto. You won't regret it.
We know what you typed, and your message was quite clear. But if you want to backpedal from it now, then the point of your post is weakened. If this is exactly what you meant, then we are actually in agreement about how hard it is to guard. But I don't consider something HARD to do to be cheese.
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Obviously you don't. And how are you going to tell me what my message was lol and say I am backpedaling? If I wanted to say it was impossible, I would have. It says directly in the message "has trouble with it." And the point was everyone is having trouble simply guarding someone left to right which shouldn't be the case since you need someone to elaborate a little more for you.
I don't either all the time, but this is one of those cases. What cheese was impossible to stop lol? You make no sense. Was hop stepping, nano blitzes, rocket catches, people with highly successful glitch plays in madden that you could rarely stop and etc not cheese because you could stop it sometimes?
But you are BoilerBuzz and why I usually don't even entertain you. So, I'll stop now.Last edited by Jrocc23; 08-12-2015, 12:50 PM.HATE LOSING MORE THAN I LOVE WINNING!
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Check us out: http://www.youtube.com/jroccdagameboyComment
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It doesn't you still would have to have a good release and an open shot to maximize your chances of success.Comment
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
Here is Steph Curry stats from regular season:
When he is Very Tight contested 0-2 ft a defender is guarding him
Jump shot 2's he shot 11-30 for 36.7%
3's he shot 3-20 15%
When he is tightly contest 2-4 away from a defender
Jump shot 2's he shot 46 - 106 43.4%
3's he shot 73- 167 43.7%
When he is open 4-6 nearest defender
Jump shot 2's 54-125 43.2%
3's he shot 112-245 45.7%
Looking at this you can tell Curry doesn't take that many very tightly contested shots but when he does he didn't make that many of them. Also being 2ft away from Curry is basically like an open shot
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
His numbers don't make sense because he is trying to use a catch all shooting mechanic to knockdown the whole league. That is not a good idea.
Here is Steph Curry stats from regular season:
When he is Very Tight contested 0-2 ft a defender is guarding him
Jump shot 2's he shot 11-30 for 36.7%
3's he shot 3-20 15%
When he is tightly contest 2-4 away from a defender
Jump shot 2's he shot 46 - 106 43.4%
3's he shot 73- 167 43.7%
When he is open 4-6 nearest defender
Jump shot 2's 54-125 43.2%
3's he shot 112-245 45.7%
Looking at this you can tell Curry doesn't take that many very tightly contested shots but when he does he didn't make that many of them. Also being 2ft away from Curry is basically like an open shot
http://stats.nba.com/player/#!/20193...PerMode=Totals
Maybe I'm missing something but that stats you provided did not match the source. Also it would have been easier to view if you just posted a picture.
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
I didn't feel like grabbing a picture but I clicked the link and it took me to the right location you are looking at the wrong row of stats
You should be looking at closest defender for shots greater than 10ft. Like I said before. Curry is not shooting a bunch of highly contested shots. They are not smart shots. If someone is that close he is usually blowing by you with the handle. He creates space off the dribble and has that quick release.
Edit added Kobe for comparison
Last edited by stillfeelme; 08-12-2015, 02:02 PM.Comment
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
Ppl saying it's just so easy to play defense are not taking into account your player slides ALL over the place with max defender. Especially when guys side to side or dribble until they see they've 'crossed you' from some animation that has nothing to do with your actual movements.
Defense is a mess.Comment
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
Ppl saying it's just so easy to play defense are not taking into account your player slides ALL over the place with max defender. Especially when guys side to side or dribble until they see they've 'crossed you' from some animation that has nothing to do with your actual movements.
Defense is a mess.Comment
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i hear alot of people complaining about the shot meter. Personally I dont find anything wrong with green releases going in all the time, its the closest thing that ive seen that actually makes it feel like shots are player controlled which is a great tool. no im not 1 of those guys dropping 70-90 points in the rec and i will never play with a demi. Only thing thats wrong with the shot meter is it shouldnt just reflect shot timing it should also depend on how well you are defended and floor spacing, also the type of shot you are taking.
Another complaint im always hearing is that dribble moves are to overpowered giving the shooter too much of an advantage. IMO that too is false, i know alot feel the defense is broken well im not one of them. Dont get me wrong i believe the D should be fine tuned but it works. I actually take pride in my ability to play incredible lock down Defense. ive only witnessed a small percentage that can play great D on 2K but i know they took the time to master the controls and not complain. Of course shots will be made you cant stop everything. In the NBA great Offense will always trump great defense bc the offense is on the attack
i suggest Everyone complaining all the time to just learn the controls and practice practice practice...
in the the league its the players who take time over the summer to train with certain ability coaches like post , shooting , dribbling, and strength trainers that elevate their game every year. So if someone takes the time to learn certain dribble moves, and timing of shots, and where certain shots fall easier because you are a right handed or left handed shooter they should not be penalized. To me its not cheese its called being a gym rat and learning how to manipulate animation to work for you,
COMPLAINERS JUST LEARN HOW TO PLAYComment
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%
Let me clear up a few things as there's a lot of speculation going on right now. This is why I hate Twitter. But anyway...
I have not removed "user skill." There's still a great deal of weight applied to shot timing. So knowing your players' releases is still a key success factor. It's just that shot quality is much more important this year so you have to take good shots.
For those wondering how we made green releases more rare. It's done based on shot %. So if you take a low quality shot, you basically won't be able to achieve an excellent release. As your shot quality improves, the window for an excellent release grows. So again... take good shots.
Last year, green releases were meant to be 100%. If you saw one miss, that was a bug. A good bug... but a bug nonetheless. This year, the shot bonus for greens is still pretty high and it's based on the shot %. So the higher the %, the greater the excellent timing boost. This is basically how our shot system has always worked, I just tuned it. It's kind of a mix between what we had in 14 and 15. And yes, it does kind of suck to miss a green release, but over time, it feels right. Still, I might tweak the system after getting more feedback from everyone... but nobody is really complaining about it internally.
And why don't we just remove the shot meter? Too many people like it and it's still a valuable tool. Not everyone has the time (or desire) to memorize the shot timing for hundreds of players in the league. And if you like to play with lots of teams, or just want to experiment with a new team, the shot meter is very helpful. You can always turn it off if you want.
Last thing, we CAN tune offline differently from online. So I'll be monitoring feedback closely once you guys have the game to make sure everybody's happy.Comment
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