Green Releases Much Rarer in NBA 2K16, No Longer 100% - More Details From Mike Wang

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  • mostpured
    Rookie
    • Dec 2013
    • 64

    #226
    Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

    For people who don't like the shot meter and disable it, will there be something to indicate after the release to know how far/ close the timing was to excellent? The current slightly late/ slightly early is too vague.

    Sent from my HTC Desire 510 using Tapatalk

    Comment

    • amedawg00
      2K OL Legend
      • Jan 2008
      • 2884

      #227
      Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

      Originally posted by Beluba
      I thought this was implied. The player's shot rating is the base that we work from. So if you have a bum who can't throw it in the ocean, you can pretty much gap off the guy and he still won't be a threat. The problem last year was all the modifiers that were tacked on last year (shot timing bonus, openness, etc) overpowered the base ratings. That's no longer the case this year.

      Also we did a much better job at syncing up the shot ratings to what real life percentages should map to. The ratings didn't translate very well to real life numbers in 2k15.
      Can't tell you how much it means for the community to have this level of access and interaction with the individuals that create this masterpiece year in year out.

      I had more 60%+ shooting while playing 12 min hof sim games on 15 than the previous 10 iterations combined. The pendulum swung from what was once a brutal grindfest where both open and contested shots hardly fell; largely the result of "glitched" shots which saw the majority of players unable to achieve a perfect release; to a game where every player regardless of rating was a threat from mid and 3 post patch 4; largely the result of the fix for the aforementioned "glitched" shots coupled with the open bonuses that resulted in unrealistically sky high shooting percentages for skilled users even on the highest difficultly.

      2k15 was truly a jekyll and Hyde experience in the sense that the game played wildly differently pre and post patch 4. I was thrilled to hear the shot engineers have now made it possible to fine tune these issues without patches going forward!

      Overall, it sounds to me as if the ability to strategize on defense with the deep settings based on the opponents personnel (who to gap, tight, deny, etc) and impacting the game if applied correctly will be well represented in 16. All things considered 15 was still the best gameplay user v user since 2k11 imo. With all due respect to total and complete masterpiece of a franchise that is 2k, it will always be the stellar gameplay that continues to evolve with each iteration that keeps the replay value infinite for me at least. Anyways, thanks for the clarification. I eagerly await the chess match of offensive and defensive strategies matching wits again in 16.
      [OS Vets NBA 2K10 Champion]

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      [NSBA SVI NBA 2K12 Champion]


      [SCH SI NBA 2K15 Champion]

      [SCH SII NBA 2K15 Champion]

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      [SCH SIV NBA 2K16 Champion]

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      Comment

      • stillfeelme
        MVP
        • Aug 2010
        • 2407

        #228
        Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

        Originally posted by Beluba
        I thought this was implied. The player's shot rating is the base that we work from. So if you have a bum who can't throw it in the ocean, you can pretty much gap off the guy and he still won't be a threat. The problem last year was all the modifiers that were tacked on last year (shot timing bonus, openness, etc) overpowered the base ratings. That's no longer the case this year.

        Also we did a much better job at syncing up the shot ratings to what real life percentages should map to. The ratings didn't translate very well to real life numbers in 2k15.
        Beluba I first read your post and I couldn't really tell whether you answered this. I guess you didn't really say but it can be implied depending on how your interpret this post.



        Is there an actual connection for perfect release success to actual rating, consistency, etc or is the success rate a fixed % once you hit green perfect release?
        Last edited by stillfeelme; 08-12-2015, 10:58 PM. Reason: Edit previous post cleared it up

        Comment

        • Beluba
          Gameplay Director, NBA2k
          • Jul 2002
          • 1389

          #229
          Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

          Originally posted by mostpured
          For people who don't like the shot meter and disable it, will there be something to indicate after the release to know how far/ close the timing was to excellent? The current slightly late/ slightly early is too vague.

          Sent from my HTC Desire 510 using Tapatalk

          Shot Feedback is still an option, which prints the grade and timing text. We also added a new Shot Meter option called "Feedback Only". If you choose that, the shot meter won't draw while you're in the act of shooting but after you release the ball, the meter will show up to show you how far off you were from the ideal release point.


          Sent from my iPad using Tapatalk

          Comment

          • Beluba
            Gameplay Director, NBA2k
            • Jul 2002
            • 1389

            #230
            Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

            Originally posted by stillfeelme
            Beluba I first read your post and I couldn't really tell whether you answered this. I guess you didn't really say but it can be implied depending on how your interpret this post.



            Is there an actual connection for perfect release success to actual rating, consistency, etc or is the success rate a fixed % once you hit green perfect release?

            It's not a fixed percentage for all greens. The shot timing modifier is a sliding scale that multiplies the shot percentage. So if you get perfect timing, you get the max multiplier; if you get worst timing, you get the worst multiplier; and we scale between those if you're somewhere in the middle. The multipliers vary based on difficulty, offline vs online and other factors. But the end result is, some greens might be 60% while others might be 95%. That's a simplified explanation but hope it answers your question.


            Sent from my iPad using Tapatalk

            Comment

            • ruLEX$$
              Rookie
              • Jan 2009
              • 43

              #231
              Originally posted by Beluba
              It's not a fixed percentage for all greens. The shot timing modifier is a sliding scale that multiplies the shot percentage. So if you get perfect timing, you get the max multiplier; if you get worst timing, you get the worst multiplier; and we scale between those if you're somewhere in the middle. The multipliers vary based on difficulty, offline vs online and other factors. But the end result is, some greens might be 60% while others might be 95%. That's a simplified explanation but hope it answers your question.


              Sent from my iPad using Tapatalk
              great answer thank you for the clarification

              Comment

              • mostpured
                Rookie
                • Dec 2013
                • 64

                #232
                Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                Originally posted by Beluba
                Shot Feedback is still an option, which prints the grade and timing text. We also added a new Shot Meter option called "Feedback Only". If you choose that, the shot meter won't draw while you're in the act of shooting but after you release the ball, the meter will show up to show you how far off you were from the ideal release point.


                Sent from my iPad using Tapatalk
                Thanks for the reply. Fantastic news for me! Preording tomorrow

                Sent from my HTC Desire 510 using Tapatalk
                Last edited by mostpured; 08-12-2015, 11:35 PM.

                Comment

                • stillfeelme
                  MVP
                  • Aug 2010
                  • 2407

                  #233
                  Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                  Originally posted by Beluba
                  It's not a fixed percentage for all greens. The shot timing modifier is a sliding scale that multiplies the shot percentage. So if you get perfect timing, you get the max multiplier; if you get worst timing, you get the worst multiplier; and we scale between those if you're somewhere in the middle. The multipliers vary based on difficulty, offline vs online and other factors. But the end result is, some greens might be 60% while others might be 95%. That's a simplified explanation but hope it answers your question.


                  Sent from my iPad using Tapatalk
                  Thanks man yes that explains pretty much all my questions. Yep I get it now. Looking forward to see this and glad you guys can tweak it without a patch. Describes it well it is somewhere between 14 and 15 shooting systems.

                  • 2K16 is part user skill with the timing of perfect release but not 100% success
                  • Contested shots can't get a perfect release so the quality has an impact
                  • Non shooters will be unable to achieve a perfect release
                  • Shooting multiplier is tied to difficulty and online vs. offline I guess for lag

                  Comment

                  • stillfeelme
                    MVP
                    • Aug 2010
                    • 2407

                    #234
                    Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                    Originally posted by Beluba
                    Shot Feedback is still an option, which prints the grade and timing text. We also added a new Shot Meter option called "Feedback Only". If you choose that, the shot meter won't draw while you're in the act of shooting but after you release the ball, the meter will show up to show you how far off you were from the ideal release point.


                    Sent from my iPad using Tapatalk
                    Nice we are getting some nice shot feedback goodies

                    Comment

                    • bo.jangles344
                      Banned
                      • Jun 2013
                      • 1007

                      #235
                      Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                      Beluba, can I be one to say this has been extremely fresh having a member actually take time to answer questions?

                      It has restored a lot of my frustration with this franchise.

                      However, I still have one retort, if i may.

                      I think that the shooting got out of hand. Everyone sees this. I was a month behind release and was a very avid member of the park community and thoroughly enjoyed my experience for the most part.

                      My observations that irked me more than ever was the crippling blow that was dealt early on in the game to ball handlers and inside threats. I believe it was as of patch 3 that essentially gave way to the public leaning towards playing the outside.

                      I was lead to believe that the nerfing of posterizer and the behind the back moves was intended to make the game more competitive. We had the park championship going at the time and this essentially took the rivet city ruff ryders out of the tournament. I was a flyer so i wasn't as upset as others.

                      To the point, I've always played the point. As someone who handles most of the distribution and tempo of the game i felt that literally both of my hands were tied behind my back for the most part. I'm not saying the dribbling system is broken, but it was definitely toned down.

                      My question is this: the current state of online play had been extremely well documented. However, the balance was almost strictly hindered by your patches. I'm sure most people would agree they would rather have the game play how it did before patch 4 than it is now.

                      Is this what we can expect this year? I hope that if 2k puts out another strong and balanced game of hoops they won't cater to the twitter feed of mindless non-nba fans trying to compete with life long fans of the series?

                      We love you guys, that's why we've stuck with you.

                      Comment

                      • Brokedan
                        Rookie
                        • Aug 2015
                        • 22

                        #236
                        Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                        What are the difficulty settings in MyPark & Pro Am with this news?

                        Also, can we rotate our player when selecting a jumpshot, to better see the release. peace.
                        Last edited by Brokedan; 08-21-2015, 07:49 PM.

                        Comment

                        • 2_headedmonster
                          MVP
                          • Oct 2011
                          • 2251

                          #237
                          Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                          Originally posted by Beluba
                          Shot Feedback is still an option, which prints the grade and timing text. We also added a new Shot Meter option called "Feedback Only". If you choose that, the shot meter won't draw while you're in the act of shooting but after you release the ball, the meter will show up to show you how far off you were from the ideal release point.


                          Sent from my iPad using Tapatalk
                          Please, PLEASE heavily consider making this setting the default for Superstar and above.

                          Comment

                          • shayellis
                            Rookie
                            • Jul 2010
                            • 371

                            #238
                            Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                            Originally posted by Brokedan
                            What are the difficulty settings in MyPark & Pro Am with this news?

                            Also, can rotate our player when selecting a jumpshot, to better see the release. peace.
                            this.......
                            PSN: UVE_HAD_ENOUGH

                            Comment

                            • 2_headedmonster
                              MVP
                              • Oct 2011
                              • 2251

                              #239
                              Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                              Originally posted by Beluba
                              Let me clear up a few things as there's a lot of speculation going on right now.

                              Last year, green releases were meant to be 100%. If you saw one miss, that was a bug. A good bug... but a bug nonetheless.
                              Thats interesting, because in the thread explaining the shot meter before 2k15's release, something was said to the contrary.

                              Originally posted by Leftos
                              A perfect release doesn't magically mean the player can actually make that shot. I can release that scrap of paper perfectly any time from my desk, still can't make the trash can 4 feet away.

                              Comment

                              • Pokes404
                                MVP
                                • Jun 2008
                                • 1720

                                #240
                                Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

                                Originally posted by Beluba
                                We also added a new Shot Meter option called "Feedback Only". If you choose that, the shot meter won't draw while you're in the act of shooting but after you release the ball, the meter will show up to show you how far off you were from the ideal release point.


                                Sent from my iPad using Tapatalk
                                Beautiful! That's exactly how I used the meter in 2K15. Turning this on in the options will be the first thing I do when I boot up 2K16.

                                Comment

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