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Old 08-13-2015, 06:04 AM   #242
alabamarob
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Re: Green Releases Much Rarer in NBA 2K16, No Longer 100%

Quote:
Originally Posted by amedawg00
Can't tell you how much it means for the community to have this level of access and interaction with the individuals that create this masterpiece year in year out.

I had more 60%+ shooting while playing 12 min hof sim games on 15 than the previous 10 iterations combined. The pendulum swung from what was once a brutal grindfest where both open and contested shots hardly fell; largely the result of "glitched" shots which saw the majority of players unable to achieve a perfect release; to a game where every player regardless of rating was a threat from mid and 3 post patch 4; largely the result of the fix for the aforementioned "glitched" shots coupled with the open bonuses that resulted in unrealistically sky high shooting percentages for skilled users even on the highest difficultly.

2k15 was truly a jekyll and Hyde experience in the sense that the game played wildly differently pre and post patch 4. I was thrilled to hear the shot engineers have now made it possible to fine tune these issues without patches going forward!

Overall, it sounds to me as if the ability to strategize on defense with the deep settings based on the opponents personnel (who to gap, tight, deny, etc) and impacting the game if applied correctly will be well represented in 16. All things considered 15 was still the best gameplay user v user since 2k11 imo. With all due respect to total and complete masterpiece of a franchise that is 2k, it will always be the stellar gameplay that continues to evolve with each iteration that keeps the replay value infinite for me at least. Anyways, thanks for the clarification. I eagerly await the chess match of offensive and defensive strategies matching wits again in 16.

Great post homeboy. 15 was an excellent game outside of the shooting issues pre and post patch 4. It will be good to go back to shooting being a valued skill that not every player has.
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