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Old 08-16-2015, 01:32 PM   #150
Matt10
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Re: PES 2016 Demo Available Now on Xbox One and PlayStation 4

Quote:
Originally Posted by KG
This video, which you commented on has that exact same pace (which is very rare btw):



The pace on this video is very good as both sides were set to conservative pressures. Klash does a good job of controlling one defender and sticking with him to not pull defenders out of position/formation. A lot of us, myself, included are so used to switching a lot (old FIFA bad habits where you HAD to control every player). You can tell his attack and counters suffered because he didn't have much in the way of support when he won the ball.

The CPU was very patient, there were even times when Totti slowed down to assess his options after dropping deep (which is what he does now at his advanced age). Roma went offensive around the 80 min mark but Klash did a good job of maintaining some possession and cutting out the threats.

This video is a pretty big contrast to a lot of the videos shown so far BUT it shouldn't be the sole way games play out. There should be a good mixture of pace varieties.
I get that, I do. Pace of play is also determined by completed pass success as well. PES AI really main attack is a string of completed passes, that has been the consistent theme in all videos, including klash's and inf0's videos that I have seen - along with dmend's.

I made a video on FIFA that you can control the pace of play by controlling one player (CM/DM) as well. That's not just a PES thing. PES has also had the issues of controlling all 11 players ever since they switched to this Fox engine. It was never like this before.

Eitherway, I'm remaining objective, there are two games that also include PES 13 and PES 11. There is a lot of defending of PES 16 demo for some reason vs remaining objective to what could be possible. There are big issues still with the game, but it is enjoyable in the moment. It definitely doesn't look like what we see IRL though, and I think if we could tighten the field up, lower the pass speed and pass accuracy - we'd get there with PES 16. I think tactics will only go so far, but then again it's just the demo - who knows what will be modified in the full release, but I'm certain the foul radius for the referee is ineffective because of how wide open the gameplay is. Tighten it up (programming, not tactics) and you'll start seeing that radius grow closer to the action, thus fouls getting called more. This was the issue with FIFA 14 (old gen), except it was paired with pass speed and FT control (sliders, duh) to get the referee to start making obvious foul calls. Yet another reason PES needs, and always will need, gameplay sliders. I've said it for 10+ years, and I'll say it for 10+ more.
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