NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More - Operation Sports Forums

NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • 23
    yellow
    • Sep 2002
    • 66562

    #421
    Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

    Originally posted by Rasco11
    Both!!! MyLeague has desperately needed this attention to detail, depth, and immersion (ticker, off-season, team strategies, draft characterism, progression/regression, etc.) and the addition of customization exponentiality expands our experience! I know you're a PC guy and have gotten to use the UBR roster mod. (I unfortunately have not). Personally, I've been waiting for implementation of that premise on the console level. To me this info is groundbreaking in that it at a minimum begins to open the door to that reality!!! The ability alone to change courts, unis, cities, conferences, is awesome! If through community sharing it translates to create-a-player, teams, seasons....even better! Everyone wins! As I see it - 2K is giving the community the necessary tools (at least some!) to create, and by doing so it can maximize the product! Beautiful thing if u ask me.
    I buy both pc and console

    There was an argument the other day here that customization doesn't really influence sales or whatever

    Just wanted to know if customization as its been given matters

    Comment

    • BluFu
      MVP
      • May 2012
      • 3601

      #422
      Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

      Originally posted by 23
      Are you guys sold on this because of the customizations or just the mode itself?
      All this customization plus 2K15's MyLeague would have had me sold already. These huge enhancements to the mode is cake on top of my sundae.

      Comment

      • cmehustle
        Rookie
        • Oct 2007
        • 132

        #423
        Originally posted by BluFu
        All this customization plus 2K15's MyLeague would have had me sold already. These huge enhancements to the mode is cake on top of my sundae.
        I agree, they took something already great and made it unbelievable. The only thing I can honestly complain about is the cpu substitution patterns. Whats up with those? Five man substitutions need to go. And they should do more small ball and people playing their second positions. But of course thats just nitpicking at this point.

        Comment

        • DonkeyJote
          All Star
          • Jul 2003
          • 9093

          #424
          Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

          Bringing the Sonics back! I'll probably use the Kings.

          Sent from my SM-G920V using Tapatalk

          Comment

          • Epyc
            Rookie
            • Aug 2015
            • 44

            #425
            Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

            No offseason in MyLeague online is a huge disappointment. We had a nice community back in the day where 2k had the Online Association mode, so we all were hyped for MyLeague since it looked like it would be exactly the same mode as MyLeague offline..

            Without offseason, this mode is just like Online Leagues in 2k15, just with CPU teams + more seasons with the same teams.

            I Hope 2k will patch the offseason in the game!

            Comment

            • SimBaller
              Rookie
              • May 2006
              • 453

              #426
              Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

              Hi folks,

              In hindsight, I don't think I did a good job of eloquently explaining why MyLEAGUE Online is what it is, and how it came to be in 2K16.

              About 5 years ago, I made a strong push to management to give me the resources to provide a fully featured online franchise mode, which later came to be known as The Association: Online. Ambitious, and by-and-large, it worked. Sure, there were some quirks or design decisions that people didn't like (e.g. the moving window of advancement). Once that project was complete, my team and I moved on to other areas of the game. Having watched Online Leagues in NBA 2K14 and NBA 2K15 falter (for lack of a better word), I went back to management very early this year and told them I would be taking over the online league experience once again. This wasn't up for debate. To be fair, the people at VC that worked on this mode the last two years did a very admirable job, they just didn't have the experienced resources needed to deliver the proper experience you guys were craving. Those guys were hungry this year to right the ship. I loved seeing it.

              For NBA 2K16, we combined our resource pools, which gave us the opportunity for me to allocate some of my more specialized and experienced engineers on this project. One such engineer, Brad, spent the majority of his year coming up with a completely new server-based architecture that is the heart and soul of NBA 2K16's MyLEAGUE Online feature.

              This brings me to my main point for writing this. I've seen a few mentions (and about 12 of the same post from ataman (oh snap!)) and assumptions of this being the same mode as last year with potentially x and y feature added. This really couldn't be further from the truth. This is a completely new experience built with an all-new backend driving it. Gosh knows it won't be 100% perfect (though we certainly hope it is), but you do have my word that we will give you 110% until it is. We'll work through anything that comes up. Heck, Leftos won't sleep until issues are resolved. Brad is the same way. You guys got the 'A' team supporting you at this point; these are some of the brightest guys in the industry.

              I played last year's Online Leagues pretty heavily. MyLEAGUE Online isn't last year's leagues. It may not have the offseason you covet, but it does contain the features that make MyLEAGUE such a special experience. You will be able to (and I can't believe some of these weren't there last year, sorry):

              Make Rotational adjustments
              Implement Gameplans (and everything that comes with that)
              Utilize custom playbooks
              Adjust gameplay sliders (at the admin level)
              Adjust MyLEAGUE-specific sliders like Trade Negotiation Difficulty (at the admin level)
              Custom Roster support
              Control everything as an admin (trade approval, force winners, force losers, reset games, etc. etc. etc.)

              I see people mention things like, "did they fix the bug about being able to rejoin the league once you leave?" To that, I say no. No, we didn't because this an entirely new experience. That bug never existed in this experience. Unfortunately, time IS a factor when you release an annual title. It's not an excuse I use, because it is my problem, not yours. You want (and deserve) the universe. That being said, I'm tremendously proud of the people who managed to create an all-new online league foundation (that will serve us well as new features are added) while simultaneously making what I think is probably the biggest single year jump in our franchise in a long time.

              Lastly, I truly appreciate the discussion taking place within this thread regarding MyLEAGUE Online. I'm not one to shy away from a solid discussion or get my feelings hurt because someone doesn't like the way something isn't done. While this is business, this is my passion. This is the same for Leftos, Dave Z, Brad, and everyone else that played a major part in these modes. We WANT to hear your thoughts on what we're adding (or not adding if the case may be).

              At the end of the day, if it's not abundantly clear even after reading the "Little Things" section of my blog post...We've got your best interests at heart. Enjoy the mode(s) this year.

              Comment

              • lakers24
                MVP
                • Jun 2008
                • 2010

                #427
                Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

                Originally posted by Wildcats302
                Yes, they said you could do this. You can relocate teams and realign the divisions before you start year 1.

                And Athens, GA? Why? lol maybe someone can help me with that one. There are two places in GA on the map though.
                It's a college town since UGA is located there. Maybe it's supposed to be similar to other small no pro sport cities

                Originally posted by UravenzownU
                Assuming cities dont have audio?
                Actually it shouldn't be that difficult. The issue will probably be custom team names. They can get Harlan/Kellogg to record the 30 new cities names easy since they are the only options. Predetermined team nicknames are probably in as well, but custom nicknames probably aren't unless they had them read from a list of possible names similar to the names in the created player database.
                Last edited by lakers24; 08-20-2015, 02:31 AM.
                PSN - QfRmCpT

                https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

                Comment

                • Neto1978
                  Rookie
                  • Aug 2015
                  • 15

                  #428
                  Originally posted by Rasco11
                  Yeah, we'd also have to realign conferences too, which we can! I hope we can adjust league size too! The way you phrased your post it's a foregone conclusion we can't?!? This blind negativity is dangerous people (far beyond just video games). Hard to read and post to this stuff. Not my thing, I feel detached from this site, sadly.
                  Hi Rasco... My english is not very good. I´m from Brazil and sometimes is hard to me to understand everything that is said... I loved all the customisation but I don´t remember to read about the possibility to reduce the number of teams in MYLEAGUE... If we won´t be able to do that it will be desapointing... I really would like to recreate the NBA in the 70´s and in the 80´s... Sorry everybody about possible mistakes in my text... thanks to answer me

                  Comment

                  • 23
                    yellow
                    • Sep 2002
                    • 66562

                    #429
                    Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

                    Originally posted by SimBaller
                    Hi folks,

                    In hindsight, I don't think I did a good job of eloquently explaining why MyLEAGUE Online is what it is, and how it came to be in 2K16.

                    About 5 years ago, I made a strong push to management to give me the resources to provide a fully featured online franchise mode, which later came to be known as The Association: Online. Ambitious, and by-and-large, it worked. Sure, there were some quirks or design decisions that people didn't like (e.g. the moving window of advancement). Once that project was complete, my team and I moved on to other areas of the game. Having watched Online Leagues in NBA 2K14 and NBA 2K15 falter (for lack of a better word), I went back to management very early this year and told them I would be taking over the online league experience once again. This wasn't up for debate. To be fair, the people at VC that worked on this mode the last two years did a very admirable job, they just didn't have the experienced resources needed to deliver the proper experience you guys were craving. Those guys were hungry this year to right the ship. I loved seeing it.

                    For NBA 2K16, we combined our resource pools, which gave us the opportunity for me to allocate some of my more specialized and experienced engineers on this project. One such engineer, Brad, spent the majority of his year coming up with a completely new server-based architecture that is the heart and soul of NBA 2K16's MyLEAGUE Online feature.

                    This brings me to my main point for writing this. I've seen a few mentions (and about 12 of the same post from ataman (oh snap!)) and assumptions of this being the same mode as last year with potentially x and y feature added. This really couldn't be further from the truth. This is a completely new experience built with an all-new backend driving it. Gosh knows it won't be 100% perfect (though we certainly hope it is), but you do have my word that we will give you 110% until it is. We'll work through anything that comes up. Heck, Leftos won't sleep until issues are resolved. Brad is the same way. You guys got the 'A' team supporting you at this point; these are some of the brightest guys in the industry.

                    I played last year's Online Leagues pretty heavily. MyLEAGUE Online isn't last year's leagues. It may not have the offseason you covet, but it does contain the features that make MyLEAGUE such a special experience. You will be able to (and I can't believe some of these weren't there last year, sorry):

                    Make Rotational adjustments
                    Implement Gameplans (and everything that comes with that)
                    Utilize custom playbooks
                    Adjust gameplay sliders (at the admin level)
                    Adjust MyLEAGUE-specific sliders like Trade Negotiation Difficulty (at the admin level)
                    Custom Roster support
                    Control everything as an admin (trade approval, force winners, force losers, reset games, etc. etc. etc.)

                    I see people mention things like, "did they fix the bug about being able to rejoin the league once you leave?" To that, I say no. No, we didn't because this an entirely new experience. That bug never existed in this experience. Unfortunately, time IS a factor when you release an annual title. It's not an excuse I use, because it is my problem, not yours. You want (and deserve) the universe. That being said, I'm tremendously proud of the people who managed to create an all-new online league foundation (that will serve us well as new features are added) while simultaneously making what I think is probably the biggest single year jump in our franchise in a long time.

                    Lastly, I truly appreciate the discussion taking place within this thread regarding MyLEAGUE Online. I'm not one to shy away from a solid discussion or get my feelings hurt because someone doesn't like the way something isn't done. While this is business, this is my passion. This is the same for Leftos, Dave Z, Brad, and everyone else that played a major part in these modes. We WANT to hear your thoughts on what we're adding (or not adding if the case may be).

                    At the end of the day, if it's not abundantly clear even after reading the "Little Things" section of my blog post...We've got your best interests at heart. Enjoy the mode(s) this year.

                    Hope you don't mind us making a seperate thread for this so the conversation won't be jumbled up so you guys can have a focused conversation about it?

                    Comment

                    • Epyc
                      Rookie
                      • Aug 2015
                      • 44

                      #430
                      Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

                      Originally posted by SimBaller
                      Hi folks,

                      In hindsight, I don't think I did a good job of eloquently explaining why MyLEAGUE Online is what it is, and how it came to be in 2K16.

                      About 5 years ago, I made a strong push to management to give me the resources to provide a fully featured online franchise mode, which later came to be known as The Association: Online. Ambitious, and by-and-large, it worked. Sure, there were some quirks or design decisions that people didn't like (e.g. the moving window of advancement). Once that project was complete, my team and I moved on to other areas of the game. Having watched Online Leagues in NBA 2K14 and NBA 2K15 falter (for lack of a better word), I went back to management very early this year and told them I would be taking over the online league experience once again. This wasn't up for debate. To be fair, the people at VC that worked on this mode the last two years did a very admirable job, they just didn't have the experienced resources needed to deliver the proper experience you guys were craving. Those guys were hungry this year to right the ship. I loved seeing it.

                      For NBA 2K16, we combined our resource pools, which gave us the opportunity for me to allocate some of my more specialized and experienced engineers on this project. One such engineer, Brad, spent the majority of his year coming up with a completely new server-based architecture that is the heart and soul of NBA 2K16's MyLEAGUE Online feature.

                      This brings me to my main point for writing this. I've seen a few mentions (and about 12 of the same post from ataman (oh snap!)) and assumptions of this being the same mode as last year with potentially x and y feature added. This really couldn't be further from the truth. This is a completely new experience built with an all-new backend driving it. Gosh knows it won't be 100% perfect (though we certainly hope it is), but you do have my word that we will give you 110% until it is. We'll work through anything that comes up. Heck, Leftos won't sleep until issues are resolved. Brad is the same way. You guys got the 'A' team supporting you at this point; these are some of the brightest guys in the industry.

                      I played last year's Online Leagues pretty heavily. MyLEAGUE Online isn't last year's leagues. It may not have the offseason you covet, but it does contain the features that make MyLEAGUE such a special experience. You will be able to (and I can't believe some of these weren't there last year, sorry):

                      Make Rotational adjustments
                      Implement Gameplans (and everything that comes with that)
                      Utilize custom playbooks
                      Adjust gameplay sliders (at the admin level)
                      Adjust MyLEAGUE-specific sliders like Trade Negotiation Difficulty (at the admin level)
                      Custom Roster support
                      Control everything as an admin (trade approval, force winners, force losers, reset games, etc. etc. etc.)

                      I see people mention things like, "did they fix the bug about being able to rejoin the league once you leave?" To that, I say no. No, we didn't because this an entirely new experience. That bug never existed in this experience. Unfortunately, time IS a factor when you release an annual title. It's not an excuse I use, because it is my problem, not yours. You want (and deserve) the universe. That being said, I'm tremendously proud of the people who managed to create an all-new online league foundation (that will serve us well as new features are added) while simultaneously making what I think is probably the biggest single year jump in our franchise in a long time.

                      Lastly, I truly appreciate the discussion taking place within this thread regarding MyLEAGUE Online. I'm not one to shy away from a solid discussion or get my feelings hurt because someone doesn't like the way something isn't done. While this is business, this is my passion. This is the same for Leftos, Dave Z, Brad, and everyone else that played a major part in these modes. We WANT to hear your thoughts on what we're adding (or not adding if the case may be).

                      At the end of the day, if it's not abundantly clear even after reading the "Little Things" section of my blog post...We've got your best interests at heart. Enjoy the mode(s) this year.
                      I understand what you are saying and I really apreciate you and your Team for "reviving" this mode!

                      But you have to understand us, who thought this would be an Franchise mode just like MyLeague OFFLINE. Thats what I thought when I saw the title of the mode.

                      This is not the mode where you can build your Team over a couple of years and where your rookies can develop into superstars. Now you have to pick a contender in order to stay competitive against other Human players, because you have no chance to improve your Team in the offseason.

                      I hope you understand our point on MyLeague and why we are not that hyped but GLAD you brought us this mode back. I hope you will improve this mode over the years and don't remove it like in 2k13.

                      Comment

                      • Smirkin Dirk
                        All Star
                        • Oct 2008
                        • 5193

                        #431
                        Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

                        Name a development team that is more open to ideas from the community and willing to communicate with its fans, as this 2k team.

                        I'll save you the trouble.

                        There is none.
                        2022 'Plug and play' sim roster (XBX)

                        Comment

                        • 23
                          yellow
                          • Sep 2002
                          • 66562

                          #432
                          Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

                          You guys can go ahead and discuss that here

                          http://www.operationsports.com/forum...t-kickoff.html

                          Comment

                          • Wildcats302
                            MVP
                            • May 2011
                            • 1057

                            #433
                            Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

                            Originally posted by lakers24
                            It's a college town since UGA is located there. Maybe it's supposed to be similar to other small no pro sport cities


                            Actually it shouldn't be that difficult. The issue will probably be custom team names. They can get Harlan/Kellogg to record the 30 new cities names easy since they are the only options. Predetermined team nicknames are probably in as well, but custom nicknames probably aren't unless they had them read from a list of possible names similar to the names in the created player database.
                            Oh I get it is a college town since UGA is there...just a curious choice of all the college towns they could have chose as this is a basketball game as UGA is not some b-ball powerhouse They did make the 1983 Final Four though so there's that lol.

                            I agree with you on recording the cities...I do not see that being an issue at all. The nicknames thing is an issue...I will probably try to strive for basic nicknames like Wildcats, Sharks, Bulldogs, etc, as I bet they have those recorded.

                            Comment

                            • MontanaMan
                              MVP
                              • Oct 2014
                              • 1174

                              #434
                              Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

                              While everybody is having passionate debates, I really just want to know can we make a third alternate uniform for our created team lmao.

                              Comment

                              • Rasco11
                                MVP
                                • Aug 2002
                                • 1331

                                #435
                                Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More

                                Originally posted by Neto1978
                                Hi Rasco... My english is not very good. I´m from Brazil and sometimes is hard to me to understand everything that is said... I loved all the customisation but I don´t remember to read about the possibility to reduce the number of teams in MYLEAGUE... If we won´t be able to do that it will be desapointing... I really would like to recreate the NBA in the 70´s and in the 80´s... Sorry everybody about possible mistakes in my text... thanks to answer me
                                I hear ya! I'd love to recreate that experience too! I sincerely appologize for misinterpreting (overreacting) to your post as I read it!

                                Comment

                                Working...