Re: NBA 2K16 Developer Blog - MyLEAGUE, MyLEAGUE Online, MyGM & More
Hey Leftos, are you allowed to go into specifics about any of these?
There are a lot of automation options this year. Like, a lot, and yes, trades are one of them.
It has been mentioned that you can rebrand without relocating. CPU teams won't relocate of their own volition this year, we wanted to get the user experience right, and it was A LOT of work as you can see by how huge the part of the diary on relocation/customization is.
Team state is determined based on algorithms that have had a lot of work put into. Roster makeup and team success are only some of the parts that play into it. A team that gambles building a certain roster and sees the first half of the season ending on an 8-33 record might realize that whatever it did just didn't work, and that it's time for a change. This is just one example. It's not based on triggers nor is it as black and white as it might originally seem.
I do not believe Coach Mode is available without using SimCast Live, but trust me, you'll love using it.
A few more little things that might not have been clear:
- If you use the Position Settings menu to lock to a player instead of a position, the game will automatically sim to the next time you're on the court if you get subbed out. (Why did you get subbed out? Were you running out of bounds again? Sigh. You never learn.)
- I don't know if it was clear from Erick's diary, but Training this year has sliders for each attribute rather than having to select a single area of focus per category. So you don't have to mark the 3PT Shooting checkbox on Fundamentals and worry that other areas of the player might not be getting enough training and regressing. This year you can go into Fundamentals and adjust the 3PT shooting attribute sliders up while sacrificing from _specific attributes_ that you don't care as much about, or from each attribute equally. Each category (Physical, Tactical, Fundamental) has its own attributes that add up to 100% with 0.5% slider precision, so you get, let's say, 200 ticks/points per category to spread out however you want. Player Type-guided training makes a return of course, for those not as knowledgeable or that can't spend that much time tweaking every slider. So if you want your Pass First PG to train towards becoming a Defensive PG, you can of course just choose that. But if you know exactly which attributes you want to see developed, you can just up their sliders a bit, and take away just enough from the rest.
It has been mentioned that you can rebrand without relocating. CPU teams won't relocate of their own volition this year, we wanted to get the user experience right, and it was A LOT of work as you can see by how huge the part of the diary on relocation/customization is.
Team state is determined based on algorithms that have had a lot of work put into. Roster makeup and team success are only some of the parts that play into it. A team that gambles building a certain roster and sees the first half of the season ending on an 8-33 record might realize that whatever it did just didn't work, and that it's time for a change. This is just one example. It's not based on triggers nor is it as black and white as it might originally seem.
I do not believe Coach Mode is available without using SimCast Live, but trust me, you'll love using it.
A few more little things that might not have been clear:
- If you use the Position Settings menu to lock to a player instead of a position, the game will automatically sim to the next time you're on the court if you get subbed out. (Why did you get subbed out? Were you running out of bounds again? Sigh. You never learn.)
- I don't know if it was clear from Erick's diary, but Training this year has sliders for each attribute rather than having to select a single area of focus per category. So you don't have to mark the 3PT Shooting checkbox on Fundamentals and worry that other areas of the player might not be getting enough training and regressing. This year you can go into Fundamentals and adjust the 3PT shooting attribute sliders up while sacrificing from _specific attributes_ that you don't care as much about, or from each attribute equally. Each category (Physical, Tactical, Fundamental) has its own attributes that add up to 100% with 0.5% slider precision, so you get, let's say, 200 ticks/points per category to spread out however you want. Player Type-guided training makes a return of course, for those not as knowledgeable or that can't spend that much time tweaking every slider. So if you want your Pass First PG to train towards becoming a Defensive PG, you can of course just choose that. But if you know exactly which attributes you want to see developed, you can just up their sliders a bit, and take away just enough from the rest.
Spoiler
Questions:
<strike> 1) Can you re-brand a team without relocating them? </strike> answered
2) How is your Summer League roster handled? Do we have extra roster space, can we invite players who aren't officially signed to play for our SL team?
3) Can injuries carry over from Summer League or the 2k Hoops Summit to the Regular Season and vice versa?
4) Is there a way to review records before approving a trade between two CPU teams?
5) In Sim Cast Live has the Timeout logic been tweaked?
edit: And just to be safe can you confirm if Custom Draft Classes are still in the game?
<strike> 1) Can you re-brand a team without relocating them? </strike> answered
2) How is your Summer League roster handled? Do we have extra roster space, can we invite players who aren't officially signed to play for our SL team?
3) Can injuries carry over from Summer League or the 2k Hoops Summit to the Regular Season and vice versa?
4) Is there a way to review records before approving a trade between two CPU teams?
5) In Sim Cast Live has the Timeout logic been tweaked?
edit: And just to be safe can you confirm if Custom Draft Classes are still in the game?
Comment