How they are showing all these different story angles, I'm hoping they have a lot of options as you go, that folds out like a tree, depending on the steps you take in your career
NBA 2K16 Digital Short - Anthony Davis: The Rise
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If anyone thinks that 2K's player models (legs and body only, not face) look remotely close to their real life counterparts, especially Davis and Howard, then your eyes need to be checked immediately lol. The player models just need work. Someone mentioned this already, increasing a players height in 2K expands that player rather than lengthening his legs and torso for example.
2K's legs are too short and too thick. Look at a real NBA player that wears his socks medium length with knee sleeves and notice how much skin of his legs are seen between the top of his socks to the bottom of the knee sleeves. Now, compare that to a player model in 2K with medium length socks and knee sleeves, and notice how there is barely any skin showing. It's like the legs, which is mostly calf with 2K's player models, connect directly to the foot, bypassing the ankle. Where are these players ankles lol??? To make matters worse with the player models, the poorly scanned shoes end up looking like Uggs.
Basketball players are lean and slender. Even those that are muscular and ripped like Dwight Howard. He is still lean and slender. There is length to his legs (not to mention his shorts do not go below his knee, and he wears a form fitted jersey, but I guess that's another issue). 2K's player models, as it stands now, do not capture that length, lean, and slender look of basketball players, specifically the leg area. If I had the time I would write a whole blog with comparison pictures between 2K and real NBA players showing the incredible difference.
I had my fingers crossed that when they mentioned the body scanning, all of that would be corrected, but so far in these videos that is not the case. Maybe, these videos are before the body scans have been implemented. Most of us can only hope. There is literally no excuse to not have accurate looking player models. No excuse, way too many points of references exist out there!!!
If they took a page out of NBA 2K2's book, they wouldn't even need body scanning. Back then, there were sliders for various body parts. You could increase a players neck, waist, thighs, shins, chest, arms, forearms, and wrists. That was NBA 2K2!!!! Surely they can do it now... right?Comment
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise
If anyone thinks that 2K's player models (legs and body only, not face) look remotely close to their real life counterparts, especially Davis and Howard, then your eyes need to be checked immediately lol. The player models just need work. Someone mentioned this already, increasing a players height in 2K expands that player rather than lengthening his legs and torso for example.
2K's legs are too short and too thick. Look at a real NBA player that wears his socks medium length with knee sleeves and notice how much skin of his legs are seen between the top of his socks to the bottom of the knee sleeves. Now, compare that to a player model in 2K with medium length socks and knee sleeves, and notice how there is barely any skin showing. It's like the legs, which is mostly calf with 2K's player models, connect directly to the foot, bypassing the ankle. Where are these players ankles lol??? To make matters worse with the player models, the poorly scanned shoes end up looking like Uggs.
Basketball players are lean and slender. Even those that are muscular and ripped like Dwight Howard. He is still lean and slender. There is length to his legs (not to mention his shorts do not go below his knee, and he wears a form fitted jersey, but I guess that's another issue). 2K's player models, as it stands now, do not capture that length, lean, and slender look of basketball players, specifically the leg area. If I had the time I would write a whole blog with comparison pictures between 2K and real NBA players showing the incredible difference.
I had my fingers crossed that when they mentioned the body scanning, all of that would be corrected, but so far in these videos that is not the case. Maybe, these videos are before the body scans have been implemented. Most of us can only hope. There is literally no excuse to not have accurate looking player models. No excuse, way too many points of references exist out there!!!
If they took a page out of NBA 2K2's book, they wouldn't even need body scanning. Back then, there were sliders for various body parts. You could increase a players neck, waist, thighs, shins, chest, arms, forearms, and wrists. That was NBA 2K2!!!! Surely they can do it now... right?
Totally hear what you're saying about the amount of leg showing between the knee sleeve and sock. I want to check out KD in 2K15 again because at a glance I am very happy with how his body model is...... are some getting attention and some not?
It would look SOOOOO good to see everyone being lankier and slimmer from a broadcast cam...... once it's nailed, telling the difference between 2K and a real game would be almost impossible.
LD confirmed a rim and net change this year. For them to notice and change something so small (which I didn't think was an issue - don't get me wrong, I love that they did it), you'd think the shorts length and models would come before this......
I am speaking for those who it bothers the most - I am not THAT fussed, but it would be nice.Comment
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise
Spoiler
Lankiness is definitely captured. Muscle tones and and 'cankles' still need work.Comment
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise
Elbows are pointy.
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise
Those pics also illustrate how messed up the elbows are. But yeah, totally normal tho. Lol.
And don't get me started on how the white uni in 2K looks gray compared to the real photo.Comment
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise
I know this is pedantic, but the net animation on one of the dunks in this small trailer isn't spectacular......bearing in mind, it's like 0.2 seconds worth and near impossible to tell haha......
But net animations are important to me haha. I like SOLID sim gameplay and good rim/net animations haha...... weird I know.
The nets have been good since 2K8 in my opinion...... I'm just hoping they haven't changed it for the worse.....(crazy enough, it's the reason I don't buy the EA game....).Comment
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise
I agree on them being thin like paper. But the one labelled as "old" animates better in my opinion. The way it splashed up through the rim is how swishes should look.
But the one labelled "new" physically looks nicer (thicker) in my opinion of course.Comment
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise
Yeah I wasn't talking about the animation as much as I was the look of the net itself, with the knots in it and everything.
Those 2k nets have been wrong for years. Not that I cared before, but I remember an OSer here talking about it a couple of years in a row. Those mods make you notice everything though.Comment
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise
Yeah I wasn't talking about the animation as much as I was the look of the net itself, with the knots in it and everything.
Those 2k nets have been wrong for years. Not that I cared before, but I remember an OSer here talking about it a couple of years in a row. Those mods make you notice everything though.
Yep yep, definitely agree the thicker one looks nice. Much more life like.
If it looks like that but animates like the thin one, I'm all set haha.
But with nets, animations first, then looks (for me).
Cool GIF man!Comment
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise
I think being thin coupled with the net not sounding like a real net is what really kills it. You never get that wick or the ball hitting the back of the rim sound in 2k. Man they really need to revamp that stuff. You'd be shocked at what a difference a shot in pressure time sounding like that makes.Comment
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