NBA 2K16 Digital Short - Anthony Davis: The Rise - Operation Sports Forums

NBA 2K16 Digital Short - Anthony Davis: The Rise

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  • Tybudd
    Rookie
    • Sep 2012
    • 218

    #76
    How they are showing all these different story angles, I'm hoping they have a lot of options as you go, that folds out like a tree, depending on the steps you take in your career

    Comment

    • IGhostUlt
      Rookie
      • Sep 2012
      • 95

      #77
      Re: NBA 2K16 Presents Anthony Davis: The Rise

      Originally posted by b1baller
      Did anyone else notice the crowd looks more lively then 2k15???
      Looks like a night club lol

      Comment

      • phenom2311
        Rookie
        • Jun 2007
        • 122

        #78
        If anyone thinks that 2K's player models (legs and body only, not face) look remotely close to their real life counterparts, especially Davis and Howard, then your eyes need to be checked immediately lol. The player models just need work. Someone mentioned this already, increasing a players height in 2K expands that player rather than lengthening his legs and torso for example.

        2K's legs are too short and too thick. Look at a real NBA player that wears his socks medium length with knee sleeves and notice how much skin of his legs are seen between the top of his socks to the bottom of the knee sleeves. Now, compare that to a player model in 2K with medium length socks and knee sleeves, and notice how there is barely any skin showing. It's like the legs, which is mostly calf with 2K's player models, connect directly to the foot, bypassing the ankle. Where are these players ankles lol??? To make matters worse with the player models, the poorly scanned shoes end up looking like Uggs.

        Basketball players are lean and slender. Even those that are muscular and ripped like Dwight Howard. He is still lean and slender. There is length to his legs (not to mention his shorts do not go below his knee, and he wears a form fitted jersey, but I guess that's another issue). 2K's player models, as it stands now, do not capture that length, lean, and slender look of basketball players, specifically the leg area. If I had the time I would write a whole blog with comparison pictures between 2K and real NBA players showing the incredible difference.

        I had my fingers crossed that when they mentioned the body scanning, all of that would be corrected, but so far in these videos that is not the case. Maybe, these videos are before the body scans have been implemented. Most of us can only hope. There is literally no excuse to not have accurate looking player models. No excuse, way too many points of references exist out there!!!

        If they took a page out of NBA 2K2's book, they wouldn't even need body scanning. Back then, there were sliders for various body parts. You could increase a players neck, waist, thighs, shins, chest, arms, forearms, and wrists. That was NBA 2K2!!!! Surely they can do it now... right?

        Comment

        • MarkWilliam
          72-10
          • Oct 2012
          • 2324

          #79
          Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

          Originally posted by phenom2311
          If anyone thinks that 2K's player models (legs and body only, not face) look remotely close to their real life counterparts, especially Davis and Howard, then your eyes need to be checked immediately lol. The player models just need work. Someone mentioned this already, increasing a players height in 2K expands that player rather than lengthening his legs and torso for example.

          2K's legs are too short and too thick. Look at a real NBA player that wears his socks medium length with knee sleeves and notice how much skin of his legs are seen between the top of his socks to the bottom of the knee sleeves. Now, compare that to a player model in 2K with medium length socks and knee sleeves, and notice how there is barely any skin showing. It's like the legs, which is mostly calf with 2K's player models, connect directly to the foot, bypassing the ankle. Where are these players ankles lol??? To make matters worse with the player models, the poorly scanned shoes end up looking like Uggs.

          Basketball players are lean and slender. Even those that are muscular and ripped like Dwight Howard. He is still lean and slender. There is length to his legs (not to mention his shorts do not go below his knee, and he wears a form fitted jersey, but I guess that's another issue). 2K's player models, as it stands now, do not capture that length, lean, and slender look of basketball players, specifically the leg area. If I had the time I would write a whole blog with comparison pictures between 2K and real NBA players showing the incredible difference.

          I had my fingers crossed that when they mentioned the body scanning, all of that would be corrected, but so far in these videos that is not the case. Maybe, these videos are before the body scans have been implemented. Most of us can only hope. There is literally no excuse to not have accurate looking player models. No excuse, way too many points of references exist out there!!!

          If they took a page out of NBA 2K2's book, they wouldn't even need body scanning. Back then, there were sliders for various body parts. You could increase a players neck, waist, thighs, shins, chest, arms, forearms, and wrists. That was NBA 2K2!!!! Surely they can do it now... right?


          Totally hear what you're saying about the amount of leg showing between the knee sleeve and sock. I want to check out KD in 2K15 again because at a glance I am very happy with how his body model is...... are some getting attention and some not?


          It would look SOOOOO good to see everyone being lankier and slimmer from a broadcast cam...... once it's nailed, telling the difference between 2K and a real game would be almost impossible.


          LD confirmed a rim and net change this year. For them to notice and change something so small (which I didn't think was an issue - don't get me wrong, I love that they did it), you'd think the shorts length and models would come before this......


          I am speaking for those who it bothers the most - I am not THAT fussed, but it would be nice.

          Comment

          • BluFu
            MVP
            • May 2012
            • 3601

            #80
            Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

            Originally posted by WISports
            I'm now convinced the body scanning was a cruel joke or something.

            ...

            2K still can't capture the length/lankiness of NBA bodies.
            Originally posted by phenom2311
            If anyone thinks that 2K's player models (legs and body only, not face) look remotely close to their real life counterparts, especially Davis and Howard, then your eyes need to be checked immediately lol.
            I dunno.. I'm liking it

            Spoiler

            Comment

            • WISports
              Banned
              • Jun 2013
              • 2065

              #81
              Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

              Originally posted by grodbetatted
              I dont know about you guys, but i definitely think Anthony Davis's arms look weird in this clip right here. Like his elbows are bent wrong or something...
              Yeah, it's messed up. Anybody who says it looks like regular elbows is just defending 2K, as usual. Those look more like legs/knees.


              Elbows are pointy.


              Comment

              • WISports
                Banned
                • Jun 2013
                • 2065

                #82
                Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                Originally posted by BluFu
                I dunno.. I'm liking it

                Spoiler
                Yeah, muscle tone looks non-existent in that 2K pic. The lack of length/lankiness is 99% on the lower body. Legs are too short. They're way too thick. And the shorts are too long.


                Those pics also illustrate how messed up the elbows are. But yeah, totally normal tho. Lol.


                And don't get me started on how the white uni in 2K looks gray compared to the real photo.

                Comment

                • phenom2311
                  Rookie
                  • Jun 2007
                  • 122

                  #83
                  Originally posted by BluFu
                  I dunno.. I'm liking it

                  Spoiler
                  The upper bodies of the player models are not that bad, outside of the arms lacking biceps. It's the bottom half that's way off.

                  Comment

                  • MarkWilliam
                    72-10
                    • Oct 2012
                    • 2324

                    #84
                    Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                    I know this is pedantic, but the net animation on one of the dunks in this small trailer isn't spectacular......bearing in mind, it's like 0.2 seconds worth and near impossible to tell haha......


                    But net animations are important to me haha. I like SOLID sim gameplay and good rim/net animations haha...... weird I know.


                    The nets have been good since 2K8 in my opinion...... I'm just hoping they haven't changed it for the worse.....(crazy enough, it's the reason I don't buy the EA game....).

                    Comment

                    • 23
                      yellow
                      • Sep 2002
                      • 66563

                      #85
                      Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                      Nets have been wrong

                      Check this mod






                      The nets have been too short really and thin like paper
                      Last edited by 23; 08-21-2015, 01:34 AM.

                      Comment

                      • MarkWilliam
                        72-10
                        • Oct 2012
                        • 2324

                        #86
                        Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                        Originally posted by 23
                        Nets have been wrong

                        Check this mod






                        The nets have been too short really and thin like paper


                        I agree on them being thin like paper. But the one labelled as "old" animates better in my opinion. The way it splashed up through the rim is how swishes should look.


                        But the one labelled "new" physically looks nicer (thicker) in my opinion of course.

                        Comment

                        • 23
                          yellow
                          • Sep 2002
                          • 66563

                          #87
                          Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                          Yeah I wasn't talking about the animation as much as I was the look of the net itself, with the knots in it and everything.

                          Those 2k nets have been wrong for years. Not that I cared before, but I remember an OSer here talking about it a couple of years in a row. Those mods make you notice everything though.

                          Comment

                          • BluFu
                            MVP
                            • May 2012
                            • 3601

                            #88
                            Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                            Originally posted by WISports
                            Those pics also illustrate how messed up the elbows are. But yeah, totally normal tho. Lol.
                            His shoulders look fantastic as well... What's wrong with his elbows in that picture though? They look almost exactly alike.

                            Comment

                            • MarkWilliam
                              72-10
                              • Oct 2012
                              • 2324

                              #89
                              Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                              Originally posted by 23
                              Yeah I wasn't talking about the animation as much as I was the look of the net itself, with the knots in it and everything.

                              Those 2k nets have been wrong for years. Not that I cared before, but I remember an OSer here talking about it a couple of years in a row. Those mods make you notice everything though.


                              Yep yep, definitely agree the thicker one looks nice. Much more life like.


                              If it looks like that but animates like the thin one, I'm all set haha.


                              But with nets, animations first, then looks (for me).

                              Cool GIF man!

                              Comment

                              • 23
                                yellow
                                • Sep 2002
                                • 66563

                                #90
                                Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

                                I think being thin coupled with the net not sounding like a real net is what really kills it. You never get that wick or the ball hitting the back of the rim sound in 2k. Man they really need to revamp that stuff. You'd be shocked at what a difference a shot in pressure time sounding like that makes.

                                Comment

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