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Old 08-21-2015, 05:25 AM   #104
MarkWilliam
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Re: NBA 2K16 Digital Short - Anthony Davis: The Rise

Quote:
Originally Posted by 23
Yep it got no attention though at least no comment from 2k.

Ea actually put out a blog and told how they captured sounds last year in complete detail

I wish 2k would do the same or hire someone to get it right. Its been too long


Shots fired! Haha.....


Rim/net animations, rim sounds, net sounds, arena sounds/atmosphere may sound like small things on their own, but think about how many shots are taken in a game, that's how many times a ball interacts with the rim and net. The sound and look of it can really add or take from the realism aspect of the game...... dunks aswell obviously......If a team shoots 80-90 times in a full game, that's closing in on 200 times per game (both teams) that we have to see/hear said interaction...... if it isn't quite right, its that many times you're reminded that you're playing a video game (rather than being immersed)......


And to relate back to this topic, it was one of the dunks where the net barely seemed to move on this Davis trailer that caught my eye. Again, it was split second stuff so maybe/hopefully I'm wrong.....


Gameplay snippet from a broadcast cam will alleviate the speculation 2K..... just sayin haha!
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