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Old 08-22-2015, 09:57 AM   #81
jfsolo
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Quote:
Originally Posted by dwayne12345
I like this.

Here is a caveat of any ratings scale that I wonder if Beds and the team addressed: Progression - Regression as it relates to the non single game modes.

Will we have, in year 3 of a MyGM, 14 guys rated in the 90's? The problem I had with the ratings was more so that every youngster with high potential developed to or past their mark, while most players already in the 90's never regressed a bit.

In NBA2k15 by year 2019 guys like Kevin Durant, James Harden, Steph Curry, Kyrie Irving just kept getting better because they would rarely ever see injuries.

Between NBA2k11 and NBA2k15 look how many players hit the 90's, were lowered, and some later rose again. I hope the ratings in the My modes are as dynamic.
I don't know if it is in MyGM, but Sim's blog post mentioned that in MyLeague they have added both a player regression rate slider, and quote:

Quote:
Customizable Progression/Regression – Every player in the league now has a unique editable entry called ‘Peak Start’ and ‘Peak End’. ‘Peak Start’ is the age at which players have developed as much as they can, and will not see additional ratings increases outside of training. ‘Peak End’ is the age at which players will start their inevitable ratings decline.
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