Madden NFL 16: A Deeper Look At Penalties

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  • bcruise
    Hall Of Fame
    • Mar 2004
    • 23274

    #16
    Re: Madden NFL 16: A Deeper Look At Penalties

    Originally posted by loadedlux
    It seems as though you could cheese with the receiver and keep drawing PI penalties...
    Maybe against the CPU with the setting on 60. Not online H2H. Penalties aren't called with the same frequency there.

    If you want to cheese the CPU that's your prerogative.

    Comment

    • daringerinc
      Banned
      • Aug 2015
      • 7

      #17
      Have anyone else noticed that during online Head to Head games, the referees aren't on the field?!!!!!!!!!!!!!!!!!!!!!!!!! This has to be fixed

      Comment

      • TheBleedingRed21
        Game Dev
        • Oct 2010
        • 5071

        #18
        Re: Madden NFL 16: A Deeper Look At Penalties

        CM, I about threw this phone out the window after reading no penalties head to head by CPU until you said it works in CFM. Lol.

        Scared me! Can't wait to have prayer bombs go my way because of DPI
        PSN: TheBleedingRed21
        Twitch: http://www.twitch.tv/TheBleedingRED21_OS

        Comment

        • ChaseB
          #BringBackFaceuary
          • Oct 2003
          • 9844

          #19
          Re: Madden NFL 16: A Deeper Look At Penalties

          Originally posted by bcruise
          Has anyone seen an OPI yet?

          Anyway, this is good stuff Chase, thanks for the vid. I wonder if some of the penalties might even need to go down below 50 for a 120-play game. I don't think I've ever turned a penalty slider down below 50 in Madden, even in the PS2 days.
          I haven't had one yet in any of my games, but a couple users below have at least gotten one.

          Thanks for the kind words though!

          Originally posted by Nomah5
          Flacco took some lessons from the Brady school of diving. ☺
          Joe Flacco is ELITE at everything. He's the best.

          Originally posted by leathrneck34
          It's great to see penalties actually being called and other than facemask the animations are of a wide variety and look good, if only in weird locations on the field. Wold still like to see more variations of penalties called per game.

          I know in the games I have played on 6 min quarters I have seen false starts, offsides ( called against CPU and User ), facemask, Def PI, Def Holding, Unsportsman like conduct, lots of holding when turned up like in the vid, and even on +5 block in the back is pretty frequent. Facemask, holding, block in the back, and roughing are still the majority of calls though.
          To your point about weird locations of penalties, yeah I thought it was odd offensive holding was really only happening on short runs where there were big piles, but again, sample size etc.

          Also it's cool you have seen the Unsportsmanlike Conduct, haven't gotten that one yet.

          Originally posted by jb12780
          I haven't seen OPI yet. There isn't a number value to the slider it's just on or off.

          Sent from my LG-LS980 using Tapatalk
          Yeah I mention this in the video, but it's really odd to me that there is no sliders, and it's just a switch for OPI. It almost feels like they left space to make it a slider but just didn't.

          Originally posted by 87Birdman
          In the 5 games I have played on default all pro I've seen one pi and it was offensive pi against the computer. most flags I've seen have been holing or offsides (all from me jumping on a hard count).

          So I plan on bumping a few of these up.

          Sent from my SM-G900R4 using Tapatalk
          Wild to me that you've had just one PI and it was offensive.

          Originally posted by jcmreds
          Those roughing the passer penalties were embarrassing.
          Yeah, I mean again proof for sure the slider works. But still, those animations are the best and the worst all at once.

          Originally posted by CM Hooe
          Based on my experience in E3 (I haven't tried this with the retail yet), if you max out the penalty sliders, you will see the penalty yards basically quadruple compared to what this video presents and the game will become hilariously unplayable, lol. The sliders do work and their effects are very obvious.

          Also worth reminding people that (also from my conversations with Clint about penalties at E3) CPU-initiated penalties do not trigger in online head-to-head, Draft Champions, or Ultimate Team. User-initiated penalties can still happen in these modes, and all penalties can be triggered by user or CPU in Play Now and Connected Franchise (regardless of online / offline / one player / head-to-head in CFM).

          Finally (also from my talking to Clint at E3), at the default slider levels (50), there are caps in the game which will prevent the CPU from triggering a particular penalty once it has been called some set amount of times in the game. This was done to minimize frustration with penalties for the average user. If you increase these sliders to any level above 50, these caps turn off and there will be no hard-and-fast limit on the number of times a penalty will be called in a game. As such it may be advisable for anyone on this forum to play with the penalty sliders set to at least 51.

          Hats off to Chase for a great breakdown of the penalties as they play out in-game, by the way. The roughing the passer penalties were simultaneously hilarious and infuriating with all the flopping going on, haha.
          Great details here CM, and thanks for the appreciation.

          Originally posted by Sheba2011
          I have played about 6 games so far and have been experiencing with them set between 50-60, I think 52/53 is the sweet spot for most penalties. I left Roughing the Passer as is because if not you get too many dives. But it is refreshing to see long drives called back as a result of holding or PI. The only thing I don't see much of is OPI, I have seen one in 6 games, although in today's real NFL that seems about right lol.
          Yeah I mean the defense is gonna get nailed far more often than the offense for PI I agree there, but still maybe a trend is developing that it's a little too hard to get offensive PI.
          I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

          Comment

          • Hova57
            MVP
            • Mar 2008
            • 3754

            #20
            Re: Madden NFL 16: A Deeper Look At Penalties

            Son had a false start on rb..pretty clutch

            Sent from my SM-N910P using Tapatalk

            Comment

            • daringerinc
              Banned
              • Aug 2015
              • 7

              #21
              I noticed that online head to head games to not have referees on field! This has to be fixed!!!!!!!!!!!!!!!!

              Comment

              • T5063
                Pro
                • Oct 2010
                • 802

                #22
                Re: Madden NFL 16: A Deeper Look At Penalties

                Originally posted by daringerinc
                Have anyone else noticed that during online Head to Head games, the referees aren't on the field?!!!!!!!!!!!!!!!!!!!!!!!!! This has to be fixed
                Originally posted by daringerinc
                I noticed that online head to head games to not have referees on field! This has to be fixed!!!!!!!!!!!!!!!!
                Why would you post this twice in one thread. There is a 'bugs' thread for stuff like this

                Comment

                • BL8001
                  MVP
                  • Jul 2010
                  • 1884

                  #23
                  Re: Madden NFL 16: A Deeper Look At Penalties

                  If the penalties have animations that accompany them, which is cool of course and how it should be...

                  Does that mean if you lowered penalties to 0 the penalty animations would still occur but not be called?

                  Meaning with holding at 60 and above the CPU could go into the holding animation but not get away with it.

                  But on 0 everything they could have the hold, facemask, block in the back, etc animations but not have it called?
                  resident curmudgeon

                  Comment

                  • ChaseB
                    #BringBackFaceuary
                    • Oct 2003
                    • 9844

                    #24
                    Re: Madden NFL 16: A Deeper Look At Penalties

                    Originally posted by BL8001
                    If the penalties have animations that accompany them, which is cool of course and how it should be...

                    Does that mean if you lowered penalties to 0 the penalty animations would still occur but not be called?

                    Meaning with holding at 60 and above the CPU could go into the holding animation but not get away with it.

                    But on 0 everything they could have the hold, facemask, block in the back, etc animations but not have it called?
                    It's a really good question, definitely might be worth looking into to see and I'm sure the community will.
                    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                    Comment

                    • ChaseB
                      #BringBackFaceuary
                      • Oct 2003
                      • 9844

                      #25
                      Re: Madden NFL 16: A Deeper Look At Penalties

                      Just going to give this a single bump. Feel free to use this thread for any thoughts you have on penalties or any tweaks you're making to them since now the game is out in the wild.
                      I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

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                      • T5063
                        Pro
                        • Oct 2010
                        • 802

                        #26
                        Re: Madden NFL 16: A Deeper Look At Penalties

                        I played 1 game so far. 15 min quarters with 13 sec. runoff.

                        I had penalties but I still feel like there were not as much as in a real NFL game. I'm gonna bump up the sliders for next game.

                        Comment

                        • ChaseB
                          #BringBackFaceuary
                          • Oct 2003
                          • 9844

                          #27
                          Re: Madden NFL 16: A Deeper Look At Penalties

                          Originally posted by T5063
                          I played 1 game so far. 15 min quarters with 13 sec. runoff.

                          I had penalties but I still feel like there were not as much as in a real NFL game. I'm gonna bump up the sliders for next game.
                          Good to know, this is exactly what I'm talking about. Would love to just hear some general impressions and tallies of penalty totals.
                          I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                          Comment

                          • wordtobigbird
                            MVP
                            • Sep 2008
                            • 4385

                            #28
                            Re: Madden NFL 16: A Deeper Look At Penalties

                            Going to try CMs suggestions of all the pentlaties plus 1. I dont like the idea that theres a cap. Note that you cant do 51, only 55.

                            Going to try out the rain too. Steelers vs ravens. Im a big user player so i want to see if i ever get PI called on me.

                            Comment

                            • ChaseB
                              #BringBackFaceuary
                              • Oct 2003
                              • 9844

                              #29
                              Re: Madden NFL 16: A Deeper Look At Penalties

                              Originally posted by wordtobigbird
                              Going to try CMs suggestions of all the pentlaties plus 1. I dont like the idea that theres a cap. Note that you cant do 51, only 55.

                              Going to try out the rain too. Steelers vs ravens. Im a big user player so i want to see if i ever get PI called on me.
                              Okay so they do only go in ticks of 5, that's what I thought.
                              I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

                              Comment

                              • roadman
                                *ll St*r
                                • Aug 2003
                                • 26339

                                #30
                                Re: Madden NFL 16: A Deeper Look At Penalties

                                Originally posted by ChaseB
                                Okay so they do only go in ticks of 5, that's what I thought.
                                Yeah, this is true, only ticks of 5.

                                I've played 2 games of default penalty sliders and one game with the sliders at 55. There were more penalties called on 55, but RTP was a bit over powered on 55. I think there was at least 3-4 RTP penalties called with the slider at 55.

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