Madden NFL 16: A Deeper Look At Penalties
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Have anyone else noticed that during online Head to Head games, the referees aren't on the field?!!!!!!!!!!!!!!!!!!!!!!!!! This has to be fixedComment
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Re: Madden NFL 16: A Deeper Look At Penalties
CM, I about threw this phone out the window after reading no penalties head to head by CPU until you said it works in CFM. Lol.
Scared me! Can't wait to have prayer bombs go my way because of DPI
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Re: Madden NFL 16: A Deeper Look At Penalties
I haven't had one yet in any of my games, but a couple users below have at least gotten one.
Thanks for the kind words though!
Joe Flacco is ELITE at everything. He's the best.
To your point about weird locations of penalties, yeah I thought it was odd offensive holding was really only happening on short runs where there were big piles, but again, sample size etc.It's great to see penalties actually being called and other than facemask the animations are of a wide variety and look good, if only in weird locations on the field. Wold still like to see more variations of penalties called per game.
I know in the games I have played on 6 min quarters I have seen false starts, offsides ( called against CPU and User ), facemask, Def PI, Def Holding, Unsportsman like conduct, lots of holding when turned up like in the vid, and even on +5 block in the back is pretty frequent. Facemask, holding, block in the back, and roughing are still the majority of calls though.
Also it's cool you have seen the Unsportsmanlike Conduct, haven't gotten that one yet.
Yeah I mention this in the video, but it's really odd to me that there is no sliders, and it's just a switch for OPI. It almost feels like they left space to make it a slider but just didn't.
Wild to me that you've had just one PI and it was offensive.In the 5 games I have played on default all pro I've seen one pi and it was offensive pi against the computer. most flags I've seen have been holing or offsides (all from me jumping on a hard count).
So I plan on bumping a few of these up.
Sent from my SM-G900R4 using Tapatalk
Yeah, I mean again proof for sure the slider works. But still, those animations are the best and the worst all at once.
Great details here CM, and thanks for the appreciation.Based on my experience in E3 (I haven't tried this with the retail yet), if you max out the penalty sliders, you will see the penalty yards basically quadruple compared to what this video presents and the game will become hilariously unplayable, lol. The sliders do work and their effects are very obvious.
Also worth reminding people that (also from my conversations with Clint about penalties at E3) CPU-initiated penalties do not trigger in online head-to-head, Draft Champions, or Ultimate Team. User-initiated penalties can still happen in these modes, and all penalties can be triggered by user or CPU in Play Now and Connected Franchise (regardless of online / offline / one player / head-to-head in CFM).
Finally (also from my talking to Clint at E3), at the default slider levels (50), there are caps in the game which will prevent the CPU from triggering a particular penalty once it has been called some set amount of times in the game. This was done to minimize frustration with penalties for the average user. If you increase these sliders to any level above 50, these caps turn off and there will be no hard-and-fast limit on the number of times a penalty will be called in a game. As such it may be advisable for anyone on this forum to play with the penalty sliders set to at least 51.
Hats off to Chase for a great breakdown of the penalties as they play out in-game, by the way. The roughing the passer penalties were simultaneously hilarious and infuriating with all the flopping going on, haha.
Yeah I mean the defense is gonna get nailed far more often than the offense for PI I agree there, but still maybe a trend is developing that it's a little too hard to get offensive PI.I have played about 6 games so far and have been experiencing with them set between 50-60, I think 52/53 is the sweet spot for most penalties. I left Roughing the Passer as is because if not you get too many dives. But it is refreshing to see long drives called back as a result of holding or PI. The only thing I don't see much of is OPI, I have seen one in 6 games, although in today's real NFL that seems about right lol.I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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I noticed that online head to head games to not have referees on field! This has to be fixed!!!!!!!!!!!!!!!!Comment
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Re: Madden NFL 16: A Deeper Look At Penalties
Why would you post this twice in one thread. There is a 'bugs' thread for stuff like thisComment
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Re: Madden NFL 16: A Deeper Look At Penalties
If the penalties have animations that accompany them, which is cool of course and how it should be...
Does that mean if you lowered penalties to 0 the penalty animations would still occur but not be called?
Meaning with holding at 60 and above the CPU could go into the holding animation but not get away with it.
But on 0 everything they could have the hold, facemask, block in the back, etc animations but not have it called?resident curmudgeonComment
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Re: Madden NFL 16: A Deeper Look At Penalties
It's a really good question, definitely might be worth looking into to see and I'm sure the community will.If the penalties have animations that accompany them, which is cool of course and how it should be...
Does that mean if you lowered penalties to 0 the penalty animations would still occur but not be called?
Meaning with holding at 60 and above the CPU could go into the holding animation but not get away with it.
But on 0 everything they could have the hold, facemask, block in the back, etc animations but not have it called?I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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Re: Madden NFL 16: A Deeper Look At Penalties
Just going to give this a single bump. Feel free to use this thread for any thoughts you have on penalties or any tweaks you're making to them since now the game is out in the wild.I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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Re: Madden NFL 16: A Deeper Look At Penalties
Good to know, this is exactly what I'm talking about. Would love to just hear some general impressions and tallies of penalty totals.I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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Re: Madden NFL 16: A Deeper Look At Penalties
Going to try CMs suggestions of all the pentlaties plus 1. I dont like the idea that theres a cap. Note that you cant do 51, only 55.
Going to try out the rain too. Steelers vs ravens. Im a big user player so i want to see if i ever get PI called on me.Comment
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Re: Madden NFL 16: A Deeper Look At Penalties
Okay so they do only go in ticks of 5, that's what I thought.I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.Comment
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Re: Madden NFL 16: A Deeper Look At Penalties
Yeah, this is true, only ticks of 5.
I've played 2 games of default penalty sliders and one game with the sliders at 55. There were more penalties called on 55, but RTP was a bit over powered on 55. I think there was at least 3-4 RTP penalties called with the slider at 55.Comment

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