Madden NFL 16 Community Impressions

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  • RogueHominid
    Hall Of Fame
    • Aug 2006
    • 10903

    #91
    Re: Madden NFL 16 Community Impressions

    Just finished game one, which I lost as 29-19 as OAK vs. DEN. It was easily the most fun I've had playing Madden since I can remember.

    The legacy issues that made last year's game unplayable appear to have been addressed in a major way.

    I had a monster game with Khalil Mack, notching 11 total tackles and 2.5 sacks, but I worked my tail off for those sacks and pressures and still wound up with 4 total sacks on the game. That's a good game in the NFL, and it felt like a good game for me--i.e., not a game I could repeat every time out. Last year, a 4 sack game was the lowest I could achieve, and 10 sack games were closer to the norm.

    On a side note, I liked that I was able to dominate with a right-side rusher. Typically it's the left side guys who dominate in Madden for some odd reason, and it's very hard to get it done off the right edge, but Mack just owned that side. I tried some plays with Tuck and had nowhere near the success, so the right/left DE/OLB performance might actually be determined by ratings and skill now, not the side you're on or some bug with RT pass blocking.

    I saw a marked improvement in CPU QB pocket presence. After a few hits, Manning started moving more in the pocket, and he made some great step up and throw moves that left my jaw on the floor, literally, because I hadn't seen a Madden QB do that last year.

    The biggest compliment I can pay the game is that this felt like a game of football, not Madden ball, and I was engaged in the game strategically for all four quarters. Ratings and matchups matter big time.

    This game is headed in the right direction, and 16 is an immediate and significant improvement over 15 in core football areas. This crew appears to have core football gameplay as their real priority. I'm very happy that I made the day-one purchase.

    One negative: they have to fix the ambient sound dynamics/atmosphere. It simply does not feel like an NFL game sound-wise, despite how good the graphics are. And the announcing is flat out terrible.

    Comment

    • hawley088
      Rookie
      • Apr 2010
      • 430

      #92
      Re: Madden NFL 16 Community Impressions

      Originally posted by Trojan Man
      Just finished game one, which I lost as 29-19 as OAK vs. DEN. It was easily the most fun I've had playing Madden since I can remember.

      The legacy issues that made last year's game unplayable appear to have been addressed in a major way.

      I had a monster game with Khalil Mack, notching 11 total tackles and 2.5 sacks, but I worked my tail off for those sacks and pressures and still wound up with 4 total sacks on the game. That's a good game in the NFL, and it felt like a good game for me--i.e., not a game I could repeat every time out. Last year, a 4 sack game was the lowest I could achieve, and 10 sack games were closer to the norm.

      On a side note, I liked that I was able to dominate with a right-side rusher. Typically it's the left side guys who dominate in Madden for some odd reason, and it's very hard to get it done off the right edge, but Mack just owned that side. I tried some plays with Tuck and had nowhere near the success, so the right/left DE/OLB performance might actually be determined by ratings and skill now, not the side you're on or some bug with RT pass blocking.

      I saw a marked improvement in CPU QB pocket presence. After a few hits, Manning started moving more in the pocket, and he made some great step up and throw moves that left my jaw on the floor, literally, because I hadn't seen a Madden QB do that last year.

      The biggest compliment I can pay the game is that this felt like a game of football, not Madden ball, and I was engaged in the game strategically for all four quarters. Ratings and matchups matter big time.

      This game is headed in the right direction, and 16 is an immediate and significant improvement over 15 in core football areas. This crew appears to have core football gameplay as their real priority. I'm very happy that I made the day-one purchase.

      One negative: they have to fix the ambient sound dynamics/atmosphere. It simply does not feel like an NFL game sound-wise, despite how good the graphics are. And the announcing is flat out terrible.

      I feel the announcing has improved, much more enthusiasm now

      Comment

      • ZB9
        Hall Of Fame
        • Nov 2004
        • 18387

        #93
        Re: Madden NFL 16 Community Impressions

        This is definitely the best Madden ive ever played, gameplay and graphics wise.

        However, ive been getting extreme lag in online quick games and im wondering if that is common.
        Last edited by ZB9; 08-25-2015, 06:50 PM.

        Comment

        • TeamHawkins
          Rookie
          • Jun 2012
          • 267

          #94
          Re: Madden NFL 16 Community Impressions

          The best Madden ever posts are comical. This is the same Madden from last year with a few new DB/WR gimmick buttons, and a much weaker D-line. I played two games earlier, and I noticed the CPU God mode is still there, but they countered it by having the CPU throw more incompletions than last year's version which does help. Penalties are mainly against the USER, especially in the 4th if you have a lead which is cheesy to me. Running is definitely harder. Every year I averaged about 150+ per gm no matter who I used, in my two games today with the Browns and Packers, I gained 78 with Crowell, and 54 with Lacy. 7 min. Quarters on All-Pro

          Manziel threw 7 ints against the Steelers, but I plastered them for 418 yards with Aaron Rogers. And only threw 2 ints with him. I'd give this game a....

          6/10 rating
          "The Mind is a terrible thing to waste"

          Comment

          • TouchdownSaints
            Banned
            • Aug 2015
            • 9

            #95
            Re: Madden NFL 16 Community Impressions

            I have to admit, I hate the whole "Press A/X/Y" feature. It's just a gimmick and I personally turn the on field feedback off as it is so irritating.

            Comment

            • roadman
              *ll St*r
              • Aug 2003
              • 26339

              #96
              Re: Madden NFL 16 Community Impressions

              The 6/10 post are even more comical, especially when they stand out alone.

              Just played another game and the CPU QB Stafford threw the ball out of bounds because no one was open.

              Jacked up the penalties to 55 and one thing I noticed, the Roughing the QB is called more often than not.

              Gameplay, the game is 8.5 out of 10.

              7.5 until the bugs in CFM are fixed.

              Comment

              • Cowboy008
                MVP
                • Mar 2012
                • 4574

                #97
                Re: Madden NFL 16 Community Impressions

                I figured I would just start an online CFM until the patch comes out to fix offline. Had a great Preseason game against the Rams which I lost 24-23. I only turned each penalty up just one so it would get capped and put run blocking to 55 for both cpu and user. My only issue is I'm not getting a lot of yards rushing the Rams had 90 and my team only had 63. Can't wait for the slider guys to come up with a good set and for the patch to drop so I can start my real CFM.

                Comment

                • TeamHawkins
                  Rookie
                  • Jun 2012
                  • 267

                  #98
                  Re: Madden NFL 16 Community Impressions

                  Another thing I noticed in the two games earlier, was a difference in the amount of "inches" field placements from last year. In two game today I saw one. Last year you'd see at least 5 or 6 per game if not more, which used to tick us off. Especially when you're clearly over the line.

                  Now in the Skill Trainer, while the inches marker didn't appear, I did get over the red line numerous times only for it to say, "not enough yards gained". It was only until I got about 3 yards over that it gave me the success. So I'll see what happens as I play more games.
                  "The Mind is a terrible thing to waste"

                  Comment

                  • Lisac
                    MVP
                    • Aug 2013
                    • 1820

                    #99
                    Re: Madden NFL 16 Community Impressions

                    Played 2 full quarters!
                    The Good, Pretty much everything! Game is smooth, Graphics are nice and on All Pro its Hard. 3 penalties against me, 2 vs CPU. Tied 7-7 at half!

                    The Bad
                    Cant get on Community Share & Ive always been a pre-snap guy so I can change my D on the fly, my complaint with this on is when your on offense and it brings up all the catch buttons and diff throw types when you are passing, Way to much crap on the screen. Hope they fix this otherwise this will be a HUGE issue going forward!

                    Comment

                    • tgiordano
                      Pro
                      • May 2003
                      • 571

                      #100
                      Re: Madden NFL 16 Community Impressions

                      Ps4 version seems dark , wonder if that is like that on the Xbox

                      Comment

                      • Miles Perry
                        MVP
                        • Jul 2012
                        • 1474

                        #101
                        Re: Madden NFL 16 Community Impressions

                        I'm loving the game so far! Haven't played Madden since '10, but liked what I saw at E3 this year. Gameplay is proving difficult for me, and I've seen realistic stats while playing. I'm having tons of fun, but man do I have a lot to learn about CFM!!!

                        My one thing so far is that the only penalty I'm really getting is holding, so I may look in to tweaking the penalty sliders ever so slightly.

                        Comment

                        • hawley088
                          Rookie
                          • Apr 2010
                          • 430

                          #102
                          Re: Madden NFL 16 Community Impressions

                          It's much more difficult, I would always beat the CPU on all pro in 15 but I am 1-3 against the CPU

                          The one downside and the reason I lost my third game, the CPU was down running the hurry up in the final minute and dez Bryant was lining up at te...

                          Comment

                          • PRBoricua
                            Rookie
                            • Oct 2004
                            • 191

                            #103
                            Re: Madden NFL 16 Community Impressions

                            Came home from work, tried to play the first game Atlanta (me) vs. Cincinnati (CPU) exhibition, All-Madden, 15 min. quarters.

                            On my second possession, as they were showing the starting line-ups at the bottom of the screen, the game froze.

                            Not a great start

                            Comment

                            • Poke
                              MVP
                              • Nov 2004
                              • 1511

                              #104
                              Re: Madden NFL 16 Community Impressions

                              I'm playing my first game right now. All-Madden. It feels great. I only made adjustments to a few penalty sliders so far. Its half way through the 3rd. I'm WAS down 14 (24-10) vs MIN. There are so many things to like about this year's Madden and not all the advertised changes but more so the subtle additions.

                              Comment

                              • ehh
                                Hall Of Fame
                                • Mar 2003
                                • 28962

                                #105
                                Re: Madden NFL 16 Community Impressions

                                Originally posted by TeamHawkins
                                Penalties are mainly against the USER, especially in the 4th if you have a lead which is cheesy to me.
                                I just finished up Jets (me) @ Buffalo, 13 minute quarters on All-Pro with all penalty sliders at 60 and the Bills had 14 penalties while I had nine.

                                FWIW, last year the NFL averaged 13.2 penalties per game. So A) the sliders work great B) the home CPU team had more penalties than I did.

                                Originally posted by roadman
                                Jacked up the penalties to 55 and one thing I noticed, the Roughing the QB is called more often than not.
                                Yeah, it either needs to be patched or lowered but at 60 the Bills got called for two complete BS roughing the passers against me. The DE tried to run past Geno to pursue a pass into the flat and lightly brushed Geno who took a goofy flop and got the flag. You could easily tell the DE was not still pressuring Geno but instead pursing the RB.
                                Last edited by ehh; 08-25-2015, 08:17 PM.
                                "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

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