Just finished game one, which I lost as 29-19 as OAK vs. DEN. It was easily the most fun I've had playing Madden since I can remember.
The legacy issues that made last year's game unplayable appear to have been addressed in a major way.
I had a monster game with Khalil Mack, notching 11 total tackles and 2.5 sacks, but I worked my tail off for those sacks and pressures and still wound up with 4 total sacks on the game. That's a good game in the NFL, and it felt like a good game for me--i.e., not a game I could repeat every time out. Last year, a 4 sack game was the lowest I could achieve, and 10 sack games were closer to the norm.
On a side note, I liked that I was able to dominate with a right-side rusher. Typically it's the left side guys who dominate in Madden for some odd reason, and it's very hard to get it done off the right edge, but Mack just owned that side. I tried some plays with Tuck and had nowhere near the success, so the right/left DE/OLB performance might actually be determined by ratings and skill now, not the side you're on or some bug with RT pass blocking.
I saw a marked improvement in CPU QB pocket presence. After a few hits, Manning started moving more in the pocket, and he made some great step up and throw moves that left my jaw on the floor, literally, because I hadn't seen a Madden QB do that last year.
The biggest compliment I can pay the game is that this felt like a game of football, not Madden ball, and I was engaged in the game strategically for all four quarters. Ratings and matchups matter big time.
This game is headed in the right direction, and 16 is an immediate and significant improvement over 15 in core football areas. This crew appears to have core football gameplay as their real priority. I'm very happy that I made the day-one purchase.
One negative: they have to fix the ambient sound dynamics/atmosphere. It simply does not feel like an NFL game sound-wise, despite how good the graphics are. And the announcing is flat out terrible.

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