Madden NFL 16: Day One Impressions Roundtable
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Re: Madden NFL 16: Day One Impressions Roundtable
Jayson why are you so salty? Madden did a lot of things right this year, and you only mentioned YOUR perceived negatives. Played a H2H against my buddy last night, I was using Texans and a 4 man pass rush. I controlled Clowney probably 98% of the plays. Watt had THREE AI sacks. Your opinion has never been more invalid. It sounds like you played one game with a crap defense who couldn't pressure the QB. or were playing the Cowboys whose line is borderline impenetrable
Unrealistic Animations?? Best animations I've seen in a long time. Beats last years 2K by a mile. Fifa may be the only game with better animations.Comment
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I was in the fence about purchasing M16, after seeing that CFM isn't ready yet, and according to Scott Buress in "CDVTW" (Chad Dukes Versus The World), that there really isn't a huge leap from last year's version, I'll stick with M08 in the PC. I can't justify spending 60USD for more penalties and WR/DB interaction.
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Re: Madden NFL 16: Day One Impressions Roundtable
So in Madden 15 ( which I liked a lot once I got my sliders set) people complained about to many sacks. Now this year they fixed that issue and people are complaining that there is no pass rush. I've played 15 play now games on All pro with some very slight slider tweaks. I'm using the Chiefs, Justin Houston had 9 sacks on his own CPU controlled. I was controlling Baley and had 4. I like that I can't just mash buttons and break free and get a sack every play. To me that's realism. If you're playing against the CPU and you're not seeing what you want to see game play wise, use the sliders, that's what they are for.Comment
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i was a huge Madden fan until i realize that the madden devolopers don't care about no one but themselves and money in there pockets, enough is enough i will not buy madden until they change a major factor and it is the accessorizes and customization of all football players your telling me that you can't get Nike Gloves under armor and Adidas and updated cleats team colors and so on, come on people wake up they are making millions of the consumer you and me and every year its the same thing where is the tattoos on must players its next gen right ps4 and xbox one and they are to scared to put it pc because they know that the community will destroy there developers and put some them out of work if you stop buying it then they will come no more money and only then they will fix it or let 2ksports make a football game i bet if they made a football game they will but madden out of business point blank.Comment
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Re: Madden NFL 16: Day One Impressions Roundtable
Run your favorite play, and use your favorite team. Let your buddy use his favorite defensive play and try to stop you. Then, pick another team, any team. Run the same play against the defense. Matter of fact, use the backups, and run the same play. Chances are, the outcome will probably be about the same, no matter who you use on offense and who your running it against on defense. This is the thing that drives me crazy about Madden. Now try that same tactic in 2k. I know Im comparing basketball to football, but in 2K there is a HUGE difference in who you use to try and score, or play defense with. In Madden, not so much. Good game, but it will never be great until they have differential between the stars and average joes in the game.
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Re: Madden NFL 16: Day One Impressions Roundtable
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I think the toned down pass rush is a more realistic thing, how many teams average 4 sacks a game? That would equate to 64 sacks a season. I was also "struggling" with my rush until I mixed up my rushes and added some 5 man rushes. Watching replays it was nice to see the center go attack lineman and blow them up instead of just standing there. Oline play is much smoother.Comment
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If you rush 4 and drop into your brilliant cover 3 or man 2 under every play and blame the AI for your lack of rush or the game for that matter I wonder if we will continue to get closer to sim when everything they push that direction ppl meet it with backlash. It's common in an nfl game to get 1 sack overall.Comment
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I think more of the issue is its either a sack or nothing. The line does not replicate lineman getting pressure and collapsing a pocket around a QB because the DE's hardly ever push up field and around like they do in the NFL on passing downs.
It's either they smoke the lineman or just stand there, and that's not a good representation of the NFL.GT: Event Horizon 0Comment
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Re: Madden NFL 16: Day One Impressions Roundtable
I think more of the issue is its either a sack or nothing. The line does not replicate lineman getting pressure and collapsing a pocket around a QB because the DE's hardly ever push up field and around like they do in the NFL on passing downs.
It's either they smoke the lineman or just stand there, and that's not a good representation of the NFL.
The DEs not getting upfield and the DTs not getting any push also makes it impossible to have a realistic pocket, which is why sideline scrambles are still so easy to do, unless you happen to have a spy on your defense who's as fast or faster than the QB.
If you rush 4 and drop into your brilliant cover 3 or man 2 under every play and blame the AI for your lack of rush or the game for that matter I wonder if we will continue to get closer to sim when everything they push that direction ppl meet it with backlash. It's common in an nfl game to get 1 sack overall.
That's why most NFL teams regularly leave in backs and tight ends to block, or at least chip a rusher before releasing upfield. When empty sets are called in real life, they're mostly used for quick throws to short routes, not for deep throws to long routes like they are in Madden.
In Madden you can get away with having an empty backfield all game long and not have to worry about your blocking breaking down against 4 rushers. And on the rare occasions when it does break down, the QB can easily escape to the sideline, because the pocket doesn't form correctly.Last edited by jyoung; 08-27-2015, 03:07 PM.Comment
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Re: Madden NFL 16: Day One Impressions Roundtable
Per NFL.com's tracking of quarterback hits, one of the best pass-protecting teams I can find from 2014 is the Denver Broncos; Peyton Manning attempted 597 passes, was sacked 17 times, and was hit on 42 of those attempts. I don't know if NFL counts a sack as a QB hit, but even if we assume they don't (and so we add sacks and QB hits to get the total number of times Manning was touched by a defender), that's a 9% hit rate that defenses playing the Broncos have against Manning. Football Outsiders doesn't offer an exact number of total "pressures" I can easily find, but I can easily find a "QB playing under pressure" percentage, and they have Peyton Manning as playing under pressure a little over 13% of the time in 2014. Strictly statistically speaking, the vast majority of the time Peyton Manning is playing with a clean enough pocket to make a clean throw and be considered not under pressure.
Let's look at another quarterback who I know plays in a more vertical passing offense than Manning (as I know Manning likes to get rid of the ball quickly): Tony Romo. Romo attempted 435 passes last year, was sacked 30 times, and was hit 53 times (19% touch rate). Romo's under-pressure rate per Football Outsiders is 21%. We know the Cowboys' offensive line is pretty good, and these statistics are reasonable evidence to that opinion.
I'll also go out of my way to find the worst pass blocking offensive line in football from 2014; let's go with Seattle. Russell Wilson is an extreme outlier on the under-pressure statistic at 39% (he's one of five QBs over 30% and the only one above 34%). On 452 drop backs in 2014 he was sacked 42 times and hit 91 times (hit rate a shade over 29%). This is the worst quarterback I can find, and even then, almost two thirds of the time he has a clean enough pocket to not be considered "under pressure", and this even as Wilson's scrambling style of play is inviting more hits than a traditional drop back passer.
It is worth noting, to be fair, that all of these numbers are agnostic of the number of rushers or blockers. Unfortunately, I can't easily find that data; I would assume PFF has it, but I don't have a subscription there any more. PFF does have a public-facing post from the 2013-14 season looking at the effectiveness of teams' four-man rushes in the general case and found that the highest rate for that season belong to Buffalo, with a Pass Rush Productivity grade of 30.2. I don't know how they generate this score, but they provide the sacks and hits numbers, and the QB touch percentage stat I worked with earlier is at 16% for the 386 four-man rushes Buffalo did. Even Seattle's vaunted 2014 defense, which is regarded as a Top-10 single-season defense of all time, only affected the quarterback 37% of the time (sacks + hits + pressures / drop backs), which while that's a much higher number than any other in this long-winding post I've written still means that they are not getting to the QB on nearly two-thirds of their four-man rushes.
The overarching point I'm striving to make however is that, statistically speaking, pass blocking in the NFL is actually pretty decent and pass pressure isn't prevalent to an extreme amount. This data shows that defenses shouldn't be winning but so often, regardless the number of rushers, assuming that a quarterback is properly managing his pass protections, protecting from overload blitzes by sliding his protection, keeping an additional blocker in if the defense is sending more rushers than there are OL, etc. The data doesn't support that defenses should win "most of the time".
If you can find data for number of four-man rushes vs five blockers, I invite you to post that, as I'd be very interested to see it. I'm plenty willing to be wrong on this, despite the novel I've written here.Comment
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Re: Madden NFL 16: Day One Impressions Roundtable
I would define a "win" for the pass rush as anything that's at least a hurry.
A pass rush can still be effective without reaching the quarterback, so long as it's preventing the QB from having enough time to get the ball downfield, and is getting close enough to the QB's space that he cannot scramble away.
4 vs. 5 shouldn't regularly be giving the QB enough time and space to complete deep routes or to take off running, unless the OL have a huge ratings advantage over all of the rushers.Last edited by jyoung; 08-27-2015, 03:46 PM.Comment
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