After a few games and messing with the game speed, my impressions are improving greatly. For me, All Madden seems to play like All Pro did in M15, and I like that better than M16 All Pro, as it istoo easy for me. Player attributes do make a huge difference, but receivers can be unbalanced and random because of new mechanics. This is all play now impressions.
Passing: I do like the new mechanics/animations, and schemes. You have more opportunity to make moves and use the open field. Why the need for more buttons? Why not continue to incorporate the left stick efficiently? I'm not even clear as to what the left stick is doing now, but a left stick low throw, for example, was easier than a button combo. Also not sure about the secondary. In any mode I'm completing passes that I never would have against the secondary in M15. Can't decide if that is good or bad, but M15 secondary was tough. Cole Beasely plays like a monster. That's right, I said Cole Beasely. Deep passing is over-powered. It's just a fact, but seems they will adjust.
Running: Took some time to get used to, but I like it. I like that you can fight your way through tackles or wait for holes. Downfield blocking is way better. You have the opportunity to make more decisions when you run, which makes good runs depend more on what you do and makes them more gratifying. Stiff arm modded a bit, probably to fix the glitch in 15 where your arm stuck through your back.
Line of scrimmage: Like I said, I like the blocking, but have no real problem with it like some. I am getting in for some sacks and CPU gets to me if I hang onto the ball too long. We asked for the nerf on sacks, we got it.
Tackling: Love the gang tackling, but the watering down of the stick is somewhat of a bummer, but eliminating super tackles means to lay wood, you have to be in a better position to make the play. I am labbing some more, but hope that haven't completely modded the satisfaction of an over-the-middle safety hit on a receiver. The immersion of tackling has been lessened as the players faces no longer even wince when they are hit like before. This appears likely because of the seemingly large efforts for real face scans. They are realistic faces, but they are dead faces, folks. Fixable, EA?
Player models/Uniforms: Again with the faces, see above. It seems like they are pasting the scans on top of, not in place of, existing generic face models in the game. In create-a-player, there's a gap in the front of the helmet seemingly waiting for a real face model, and it can make helmet look weird on a created player's head. Some faces look stuffed into the helmet. Modern uniforms seem greatly cleaned up, but in doing so, they eliminated the baseline looking Cowboys uni that has been in use for years, eliminating my immersion in creating classics for them. Let's get someone to work on modern/classic unis and equipment, it's clearly something that a lot here want. Don't mess with it if you're going to break part of it. In an effort to 'fix' unis, they removed many, and for good or bad, they removed options.
Presentation: I like the new camera options and effects. The new replay cameras are hit and miss at best, halftime/quarter highlights are not as good as 15. Don't like the overall front-end menu. It's not easier to navigate.
CFM: Haven't touched it, other than to find out that EA has taken legendary coaches (Lombardi, Landry, Ditka, Gibbs, Vermeil, etc.) out of CFM, and I don't see any legendary players to use in CFM. Not sure if you need some form of MUT cards to use either of these in CFM. HUGE immersive BUMMER for me on the coach removal. Just wish they would explain why they messed with it. It's this community's response and the publisher's comment not to start a CFM, so I didn't, so I don't have an opinion on its functionality yet. Not even going down the road of the roster editing topic.
Everyone has certain things they want in the new iterations, and the game seems to be evolving nicely, I just get discouraged when I see stuff removed that is important to me. Last year there was something important to me that they actually fixed based on comments we made. Removal of options previously in the game is why my opinion of the game continues to be very good as opposed to spectacular. I'm somewhere in the middle of those now. Thanks to everyone in this community for continuing to push this game towards greatness. Anyone here who thinks this community hasn't changed the game for the better hasn't played it much over the years.
Lab on!

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