Madden NFL 16: A Deeper Look At Penalties

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  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #76
    Re: Madden NFL 16: A Deeper Look At Penalties

    Originally posted by booker21
    I love Penalties this year, but they have a BIG problem
    They are always against the CPU

    I played around 15 games already. And i have only 1 game were USER team got more penalties than the CPU Team.

    I usually end with 8 penalties against 3 user or 9 penalties vs 2 User.

    This is the end really impact the challenge of the game and make it harder for they AI to win the game.

    I hope in the future they tweak this area.

    I`m playing All pro default by the way.
    That's totally not the case for me. IMO it's well balanced with me actually getting more than the CPU most of the time.
    Jordan Mychal Lemos
    @crypticjordan

    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

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    • booker21
      MVP
      • Jun 2003
      • 4928

      #77
      Re: Madden NFL 16: A Deeper Look At Penalties

      Originally posted by jfsolo
      That's totally not the case for me. IMO it's well balanced with me actually getting more than the CPU most of the time.

      What are your penalties sliders.


      Sent from my iPhone using Tapatalk
      English, is not my first language.

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      • jfsolo
        Live Action, please?
        • May 2003
        • 12965

        #78
        Re: Madden NFL 16: A Deeper Look At Penalties

        Originally posted by booker21
        What are your penalties sliders.


        Sent from my iPhone using Tapatalk
        55 for everything but the roughing penalties which are still at 50.
        Jordan Mychal Lemos
        @crypticjordan

        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

        Do the same thing tomorrow. And the next. Now do it forever.

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        • booker21
          MVP
          • Jun 2003
          • 4928

          #79
          Re: Madden NFL 16: A Deeper Look At Penalties

          Which ones are roughing penalties?


          Sent from my iPhone using Tapatalk
          English, is not my first language.

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          • miamikb2001
            Pro
            • Feb 2008
            • 795

            #80
            Re: Madden NFL 16: A Deeper Look At Penalties

            Originally posted by booker21
            I love Penalties this year, but they have a BIG problem

            They are always against the CPU



            I played around 15 games already. And i have only 1 game were USER team got more penalties than the CPU Team.



            I usually end with 8 penalties against 3 user or 9 penalties vs 2 User.



            This is the end really impact the challenge of the game and make it harder for they AI to win the game.



            I hope in the future they tweak this area.



            I`m playing All pro default by the way.

            Interesting I'm finding it's more that the visiting team always has more.


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            • ChaseB
              #BringBackFaceuary
              • Oct 2003
              • 9844

              #81
              Re: Madden NFL 16: A Deeper Look At Penalties

              Originally posted by Find_The_Door
              Please bring cpu penalties to h2h.... I really don't care if I lose due to a penalty - that's football.
              Originally posted by zrohman
              I'm extremely frustrated that I can't play a realistic game of madden with my friends online. You can't control everyone on the field at the same time. PENALTIES HAPPEN. We all should lose a game because of a CPU penalty. The best players, QBS, coaches, have all lost games out of their control. It makes it even more exciting down the stretch. This is my biggest problem with the game... And really my only problem. Minus CF Freezes
              I find both these posts interesting. I agree with you guys that there should be penalties in online games. Is this different or the same as blown calls though? Like getting a challenge wrong or something, do you feel wronged by that even if sometimes you think refs in real life blow calls? Or is this okay because you see the penalty occur via an animation, but with a blown call it just shouldn't happen?

              Originally posted by Smallville102001
              So after not seeing a holding penalty at all with the slider at 60 in 3 games I just tried last game with it at like 70 and saw like 3 of them.
              Originally posted by hero3729
              Am I the only one getting about 6 Offensive Holding calls per game?
              Again, always interesting to see sample size things. Again, via this test with holding at 60 I saw plenty of holding calls. Let alone at 70.

              Originally posted by miamikb2001
              Interesting I'm finding it's more that the visiting team always has more.

              Sent from my iPhone using Tapatalk
              Yeah I haven't felt like CPU is always getting fewer calls in my games, the opposite as well.

              Originally posted by booker21
              Which ones are roughing penalties?


              Sent from my iPhone using Tapatalk
              I assume he means Roughing the Passer as that's the only "roughing" penalty slider in the game.
              I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

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              • Danimal
                MVP
                • Mar 2003
                • 2199

                #82
                Re: Madden NFL 16: A Deeper Look At Penalties

                I posted this in the bugs thread but the defensive holding slider is broken in CFM. You can set it, leave the settings and go right back in and it is at 50. the other sliders appear to work as cosmetically their values change and I see them called during the game but i have yet to see a defensive holding called at 50 and I can't change it.

                Otherwise I love them during the game, they have cost me and helped me at times. Getting a big DPI called for you is fantastic.
                <a href="http://www.operationsports.com/Danimal/blog/6756-going-old-school-v1/">Read my blog Going Old School v1 GridIron! football.

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                • Find_the_Door
                  Nogueira connoisseur
                  • Jan 2012
                  • 4051

                  #83
                  Re: Madden NFL 16: A Deeper Look At Penalties

                  Originally posted by ChaseB
                  I find both these posts interesting. I agree with you guys that there should be penalties in online games. Is this different or the same as blown calls though? Like getting a challenge wrong or something, do you feel wronged by that even if sometimes you think refs in real life blow calls? Or is this okay because you see the penalty occur via an animation, but with a blown call it just shouldn't happen?





                  Again, always interesting to see sample size things. Again, via this test with holding at 60 I saw plenty of holding calls. Let alone at 70.



                  Yeah I haven't felt like CPU is always getting fewer calls in my games, the opposite as well.



                  I assume he means Roughing the Passer as that's the only "roughing" penalty slider in the game.
                  Please Chase pass this on. Game feels incomplete in h2h matches due to lack of penalties - I mean what's the point of adding the new catch stuff in if no offensive and defensive PI calls are made online?


                  As of right now I have to share play with friends to play with penalties - that's crap.
                  Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

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                  • ChaseB
                    #BringBackFaceuary
                    • Oct 2003
                    • 9844

                    #84
                    Re: Madden NFL 16: A Deeper Look At Penalties

                    Originally posted by Find_The_Door
                    Please Chase pass this on. Game feels incomplete in h2h matches due to lack of penalties - I mean what's the point of adding the new catch stuff in if no offensive and defensive PI calls are made online?


                    As of right now I have to share play with friends to play with penalties - that's crap.
                    I think this thread itself will pass it on but yeah it's noted. I still don't think offensive PI really matters much in the game either way though -- and there's no slider for it.
                    I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

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                    • bcruise
                      Hall Of Fame
                      • Mar 2004
                      • 23274

                      #85
                      Re: Madden NFL 16: A Deeper Look At Penalties

                      This was a nice sight - this play DID NOT trigger Pass Interference:

                      <iframe width="560" height="315" src="https://www.youtube.com/embed/f5--VLZPU0o?rel=0" frameborder="0" allowfullscreen></iframe>

                      Why is that significant? Because I've seen this same animation result in a flag several times. So, even though the animation might trigger, it's not always going to be called.

                      For testing purposes, everything was on 50 in online CFM.

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