Madden NFL 16 Community Impressions

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • FluffyTonka
    MVP
    • Feb 2006
    • 1685

    #466
    Re: Madden NFL 16 Community Impressions

    Originally posted by muelly
    Realistic?


    Rodgers tossing 3 ints isn't, expecially against the Bears.


    But I do agree the game plays very nicely. I played vs Dallas last night and swapped Hundley for Rodgers and the dropoff is huge between the 2.
    Dallas utilized Bryant/Witten early and often. Just wish the patch would drop.
    rodgers has put up 3 picks in a game before.

    i guess it was more the variety of play I was talking about. Every game has a feeling of just about anything can and will happen despite player ratings.

    Like I just played indy as the Bills, and i forced Luck outta the pocket and he broke three blind tackles by super mario, williams and detruel all in a row and threw it for a 40 yard strike to Johnson.

    The following play on a play action i sent a corner on a blitz and and Luck lowered his shoulder to the oncoming CB and lost the ball on the hit.

    it's the variety of not just no two games being the same, but no two plays.

    Comment

    • bad_philanthropy
      MVP
      • Jul 2005
      • 12167

      #467
      Re: Madden NFL 16 Community Impressions

      Originally posted by N51_rob
      Playing more I have one more thought that falls under "legacy".

      The 3-4 base defense needs a complete overhaul. Technique, philosophy, assignments and how important the front 7 plays off one another in their runfits, blitzing and flow are all wrong.

      Would love to see them devote more time to the 3-4 and defensive playbooks overall for Madden 17.

      Sent from my SM-G900V using Tapatalk
      Can't like this post enough!

      Comment

      • JOS1181
        Rookie
        • Jul 2015
        • 85

        #468
        Re: Madden NFL 16 Community Impressions

        Originally posted by N51_rob
        Playing more I have one more thought that falls under "legacy".

        The 3-4 base defense needs a complete overhaul. Technique, philosophy, assignments and how important the front 7 plays off one another in their runfits, blitzing and flow are all wrong.

        Would love to see them devote more time to the 3-4 and defensive playbooks overall for Madden 17.

        Sent from my SM-G900V using Tapatalk
        Both sides could use a complete once over. They are just so plain and basic.

        Comment

        • TeamHawkins
          Rookie
          • Jun 2012
          • 267

          #469
          Re: Madden NFL 16 Community Impressions

          This gameplay has serious issues.

          1.) Since when can a safety run 15 yards from the secondary, and stop a 220 lb. RB at or behind the line of scrimmage? Where does EA get this stuff?

          2.) Since when have you seen in the NFL a zone cover 4 stop two Tight-End run packages consistently?

          This is how you find money plays or nano blitzes yearly. Because the gameplay never performs like real life or sim.
          "The Mind is a terrible thing to waste"

          Comment

          • N51_rob
            Faceuary!
            • Jul 2003
            • 14805

            #470
            Re: Madden NFL 16 Community Impressions

            Originally posted by TeamHawkins
            This gameplay has serious issues.

            1.) Since when can a safety run 15 yards from the secondary, and stop a 220 lb. RB at or behind the line of scrimmage? Where does EA get this stuff?

            2.) Since when have you seen in the NFL a zone cover 4 stop two Tight-End run packages consistently?

            This is how you find money plays or nano blitzes yearly. Because the gameplay never performs like real life or sim.
            I've seen this a lot too. Defense is in cover 4 and at the snap 3 of the 4 DBs in the 4 deep zone drop and then one comes crashing down on a running play (usually a safety) and makes a nice play. It always looks very odd.
            Moderator
            PSN:gr8juan

            Twitch


            Finally Access to Coaches Tape! Coaches Film Analysis

            2 Minute Warning PS4 Madden 18 Franchise
            Washington Redskins (0-0) Last Game: N/A
            Year 1:

            Comment

            • rudyjuly2
              Cade Cunningham
              • Aug 2002
              • 14816

              #471
              Re: Madden NFL 16 Community Impressions

              Originally posted by N51_rob
              Playing more I have one more thought that falls under "legacy".

              The 3-4 base defense needs a complete overhaul. Technique, philosophy, assignments and how important the front 7 plays off one another in their runfits, blitzing and flow are all wrong.

              Would love to see them devote more time to the 3-4 and defensive playbooks overall for Madden 17.

              Sent from my SM-G900V using Tapatalk
              I would argue that EA does the 3-4 better since all DL interactions are two gap, crash into each other type of plays. None of the DL shoot gaps, especially the three technique. They all play two gap. I believe they need more work on 4-3 one gap play.

              On a positive note, The CPU qb play is so much better on all-pro this year. Playing against Romo he would buy time outside the pocket and kill me. The improved cpu qb play combined with new WR improvements makes madden 16 a huge improvement.

              Comment

              • Smoke6
                MVP
                • Apr 2011
                • 1454

                #472
                Re: Madden NFL 16 Community Impressions

                Originally posted by N51_rob
                I've seen this a lot too. Defense is in cover 4 and at the snap 3 of the 4 DBs in the 4 deep zone drop and then one comes crashing down on a running play (usually a safety) and makes a nice play. It always looks very odd.
                I brought this up before and its the manually controlled ones that do it, what iiritates me the most is they would still be able to break up pass plays after engaging to blitzing in which the wr should have been long gone by then.

                Comment

                • cjallure24
                  Hail To The Redskins!
                  • May 2007
                  • 2319

                  #473
                  Re: Madden NFL 16 Community Impressions

                  Having a pretty good time playing the game so far. The only issue is the OBJ catch animation which seems to happen at least once per game. Doesn't result in a catch all the time, but the animation is becoming annoying.

                  Sent from my SM-N900T using Tapatalk

                  Comment

                  • SageInfinite
                    Stop The GOAT Talk
                    • Jul 2002
                    • 11896

                    #474
                    Re: Madden NFL 16 Community Impressions

                    I'd just like to see my AI defensive teammates as aggressive as the CPU's teammates on defense. Probably my biggest complaint so far. Seeing the CPU getting off blocks to attack my running back, and then seeing my guys stuck in blocks while they gain yards can be frustrating. Also the secondary needs a complete overhaul next year. Also protect the sticks seems worthless this year. Last year it worked for me.
                    Last edited by SageInfinite; 09-03-2015, 09:42 AM.
                    http://twitter.com/sageinfinite

                    SageInfinite Bandcamp
                    https://sageinfinite.bandcamp.com/album/interminable
                    https://soundcloud.com/sageinfinite
                    Hidden Language Video Feat. Grandmilly
                    https://www.youtube.com/watch?v=hf5nW4rGTFM

                    #makethemaddenforumgreatagain

                    Comment

                    • JKSportsGamer1984
                      MVP
                      • May 2014
                      • 1415

                      #475
                      Re: Madden NFL 16 Community Impressions

                      After playing the game for a week, I've come to the conclusion that I don't like the "get skinny" animation. 1st off I don't like how it's tied to the protect the ball button. There are times when I just want to cover the ball when running up the middle only to have my RB do the get skinny animation. They should've used another button option for it. 2nd I hate how it happens randomly/contextually. This should be something that we control manually. Lastly, the animation itself just looks off. When I think of a player getting skinny I see them leaning sideways trying to squeeze between players. They way it is in Madden players just put their head down & lower their shoulder slightly twisting similar to a trucking animation. There needs to be a variety of get skinny animations if they're going to have this in the game. Seeing all players doing the same animation gets old after a while.

                      So I'm not against having a get skinny option in the game because it is needed, I just wish they would've implemented it better. Have it mapped to it's own button or just make it contexual without having to use a button to trigger it.
                      Last edited by JKSportsGamer1984; 09-03-2015, 05:02 PM.

                      Comment

                      • N51_rob
                        Faceuary!
                        • Jul 2003
                        • 14805

                        #476
                        Re: Madden NFL 16 Community Impressions

                        Originally posted by rudyjuly2
                        I would argue that EA does the 3-4 better since all DL interactions are two gap, crash into each other type of plays. None of the DL shoot gaps, especially the three technique. They all play two gap. I believe they need more work on 4-3 one gap play.



                        On a positive note, The CPU qb play is so much better on all-pro this year. Playing against Romo he would buy time outside the pocket and kill me. The improved cpu qb play combined with new WR improvements makes madden 16 a huge improvement.

                        Perhaps you're right, but I see way too many instances of the OL getting to the second level while each DL is in 1-on-1. Very few double teams in the running game generating space for LBs to roam. Similarly I see a real like of run fits or DL spilling in interior runs.

                        But after reading this i will go back and look again.
                        Moderator
                        PSN:gr8juan

                        Twitch


                        Finally Access to Coaches Tape! Coaches Film Analysis

                        2 Minute Warning PS4 Madden 18 Franchise
                        Washington Redskins (0-0) Last Game: N/A
                        Year 1:

                        Comment

                        • Hooe
                          Hall Of Fame
                          • Aug 2002
                          • 21555

                          #477
                          Re: Madden NFL 16 Community Impressions

                          It might just be me, and maybe it's only for this type of run play, but the game makes it a point to call out double-team blocking when explaining the Power run concept in Skills Trainer, and I've learned to look for that double-team block when determining where to take that run.

                          The "run concept" drills section in Skills Trainer is one of the really underrated parts of the game, IMO. It made me realize I had absolutely no idea what I was doing running the ball up to this point, haha.

                          Comment

                          • SageInfinite
                            Stop The GOAT Talk
                            • Jul 2002
                            • 11896

                            #478
                            Re: Madden NFL 16 Community Impressions

                            Originally posted by CM Hooe
                            It might just be me, and maybe it's only for this type of run play, but the game makes it a point to call out double-team blocking when explaining the Power run concept in Skills Trainer, and I've learned to look for that double-team block when determining where to take that run.

                            The "run concept" drills section in Skills Trainer is one of the really underrated parts of the game, IMO. It made me realize I had absolutely no idea what I was doing running the ball up to this point, haha.
                            The skills trainer definitely helps you notice some of the nuances in the game. Really fun doing some of the drills. At the same time they also helped me to notice some problems in the game.
                            http://twitter.com/sageinfinite

                            SageInfinite Bandcamp
                            https://sageinfinite.bandcamp.com/album/interminable
                            https://soundcloud.com/sageinfinite
                            Hidden Language Video Feat. Grandmilly
                            https://www.youtube.com/watch?v=hf5nW4rGTFM

                            #makethemaddenforumgreatagain

                            Comment

                            • NYJin2011tm
                              MVP
                              • Oct 2011
                              • 2767

                              #479
                              Re: Madden NFL 16 Community Impressions

                              First thing I did was the Trainer because I hadn't seriously played Madden since Madden 12. It helped me tremendously. For me it was for the controls though not football related. I've watched too much football to not know what defense a defense is playing.

                              Comment

                              • rudyjuly2
                                Cade Cunningham
                                • Aug 2002
                                • 14816

                                #480
                                Re: Madden NFL 16 Community Impressions

                                Just an FYI for slider guys: it appears FG accuracy affects length. When I dropped the accuracy slider kickers struggled to hit 47-48 yarders. Just for fun I dropped it to 0 for the user to see how hard it could be. It was brutal! I shanked an XP horribly. Also missed a 40 yarder but I don't think it even reached the posts either (can't remember exactly how long the attempt was). So if you drop FG accuracy be prepared to raise FG length. I don't remember Madden or NCAA being like this before.

                                Of course since we can't separate user from cpu for special teams in franchise it sucks when I want to make FG kicking harder.

                                Comment

                                Working...