NBA 2K16 Gameplay Blog With Mike Wang - Operation Sports Forums

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39433

    #166
    Re: NBA 2K16 Gameplay Blog with Mike Wang

    Question for Mike about on ball defense if your checking out the thread...

    Is LT PURELY for defensive assistance now? If we are trying to stay in front of someone, will we automatically strafe?

    or "feathering" LT, then holding it down when we anticipate a move?

    Comment

    • BDM313
      Rookie
      • Mar 2008
      • 193

      #167
      Wasn't as hype for 2k but after this read I stand corrected everything I have concerns about was mentioned so big ups this game is shaping up to be great from the new rim and net physics to the blocking system looks like the devs we're listening but the only concern that remains is the servers and presentation packages....
      "Whatever You Do Dont Sleep"


      -Freddy

      Comment

      • Toaster
        Rookie
        • Sep 2002
        • 382

        #168
        Re: NBA 2K16 Gameplay Blog with Mike Wang

        I just hope that the AI will utilize the different new animations for bringing the ball up court and force a slower pace when appropriate \ for the correct teams.
        IMHO this is one of the things that mess up the pace in the former version and somewhat throws off the realism and immersion. many teams are very deliberate when bringing the ball up court, allowing the more lumbering players to join the offense in due time and set it up. you wont see Marc Gasol, for example, sprinting like mad after every conceded basket just to catch up with Conely.

        Keeping my fingers crossed.
        Also for defense to be a real tool.
        Really hoping that scores in the low 80's for 11-12 min quarters will be a regular occurrence for the proper matchups, and even for USER vs. USER.

        I'll reserve some judgement until I get my hands on the game, but I have high expectations. Well played, Mr. Wang!

        Comment

        • Boilerbuzz
          D* B**rs!
          • Jul 2002
          • 5155

          #169
          NBA 2K16 Gameplay Blog with Mike Wang

          Originally posted by The 24th Letter
          Question for Mike about on ball defense if your checking out the thread...



          Is LT PURELY for defensive assistance now? If we are trying to stay in front of someone, will we automatically strafe?



          or "feathering" LT, then holding it down when we anticipate a move?

          I can see it staying. No need to take that away. I would hate to see strafing on demand removed. More control for the user and I don't want to be completely at the mercy of the AI in determining when I open up or not. That would suck.



          Originally posted by Toaster

          Really hoping that scores in the low 80's for 11-12 min quarters will be a regular occurrence for the proper matchups, and even for USER vs. USER.!

          That's WAY too low there man. Something is wrong if that were to happen.
          Last edited by Boilerbuzz; 09-03-2015, 07:53 AM.

          Comment

          • Junior Moe
            MVP
            • Jul 2009
            • 3822

            #170
            Re: NBA 2K16 Gameplay Blog with Mike Wang

            Originally posted by Boilerbuzz
            Agreed. But I doubt you see wedgies. He definitely would have mentioned that.





            Do you mean Jerson?

            There are SO many changes this year. All sound great. Solid foundation. I'm sure there will be hiccups with all this new stuff, but even so, the fact that pretty much every gripe I know of was touched in some substantial way just shows how much the team pays attention to the community. The effort is clearly there. Every major change was asked for by community. Some games like to add a handful of features requested by the fanbase, but the rest is geared toward some schmucks vision that no one cares about. I'm still waiting for a certain football game to add features that were in another game since 2004. If that team was like this one, I'd still be heavy into football games. But that's another story. I'm just saying, I love how the community is a primary driver for this team.
            Not to get off topic, but blogs like this are the reason why I think NBA2K has sales comparable with Madden even though the NFL is easily more popular than the NBA. One is an inspired product where the passion shines through and it has something for everyone, it really is a labor of love for these guys. The other is a decent product that is steadily improving, but it just lacks that certain something that hooks you.

            Comment

            • Sundown
              MVP
              • Oct 2010
              • 3274

              #171
              Re: NBA 2K16 Gameplay Blog with Mike Wang

              Originally posted by Bornindamecca
              This is a false dichotomy. NBA athletes can stop on a dime, and they also can't. It depends on the situation. This is why we need both and the varying levels of commitment to give us a broad range of results after players commit. In 2k15, there is no representation of any NBA athleticism that translates to an honest balance of offensive and defensive movement.

              People are talking about "trusting" or seeing that it's "just hype." I think this is the wrong attitude.

              This is all information. When Ronnie2k speaks, please, dismiss it. He's a hype man. When the people who actually MAKE the game speak, it's the first part of the conversation. They're telling us what they're attempting to do.

              We'll know the failure or success of these attempts after we spend hours learning and testing the game. If you're not a hardcore 2k player, you can just wait. If you ARE a hardcore player, this is the first tool you need to give reliable feedback to help this team continue to improve this game.

              Now we have a standard to measure the product up against. My FRIENDS are making this game and I don't trust them. It's not about trust. It's about them taking on a difficult challenge, setting lofty goals and losing sleep trying to meet them. Trust or mistrust clouds the vision we need for accurate and clear feedback.
              I don't think it's a false dichotomy to say that NBA players can't stop on a dime, but that they can stop pretty fast depending on their level of athleticism and explosiveness. That range of athleticism and situational explosiveness needs to be modelled correctly.


              What I meant to express was that I "trust" the dev team to understand the responsiveness issue-- but whether they actually execute it to satisfaction is a different matter, because to achieve physically based, responsive, mo-cap quality movement and controls is one of the holy grails in real-time graphics and gaming.

              Comment

              • blues rocker
                MVP
                • Sep 2007
                • 1921

                #172
                Re: NBA 2K16 Gameplay Blog with Mike Wang

                I REALLY love the part about how you can change the pass settings so that pass receiver is based either on directional press OR OPENNESS! this is so cool. because of this option, I might actually use regular passing sometimes (as of now i only use icon passing because it's too frustrating having the ball go the wrong receiver).

                Comment

                • Rockie_Fresh88
                  Lockdown Defender
                  • Oct 2011
                  • 9661

                  #173
                  Re: NBA 2K16 Gameplay Blog with Mike Wang

                  This got me so excited for the game
                  #1 Laker fan
                  First Team Defense !!!

                  Comment

                  • Bexthelegend
                    Pro
                    • Jun 2013
                    • 539

                    #174
                    Re: NBA 2K16 Gameplay Blog with Mike Wang

                    Originally posted by Junior Moe
                    Not to get off topic, but blogs like this are the reason why I think NBA2K has sales comparable with Madden even though the NFL is easily more popular than the NBA. One is an inspired product where the passion shines through and it has something for everyone, it really is a labor of love for these guys. The other is a decent product that is steadily improving, but it just lacks that certain something that hooks you.
                    Remember football is more popular in the states, but basketball is more popular outside of it. That's why 2k has French, German ext covers

                    Comment

                    • Junior Moe
                      MVP
                      • Jul 2009
                      • 3822

                      #175
                      Re: NBA 2K16 Gameplay Blog with Mike Wang

                      Originally posted by Bexthelegend
                      Remember football is more popular in the states, but basketball is more popular outside of it. That's why 2k has French, German ext covers
                      Yeah. Basketball may be a more globally popular game. But here in the states, the NFL is king. Probably the equivalent to soccer on a global level. Combined sales for NBA games (even when there were 3 or 4 good choices to choose from) never touched Madden. It was understandable considering the NFL's popularity and Madden being a good game. Now, we have a single NBA game right there. That's insane. I firmly believe that's the case because of the sheer quality of NBA2K. These guys at 2K deserve it.

                      Comment

                      • RandomPerson
                        Rookie
                        • Aug 2012
                        • 174

                        #176
                        Re: NBA 2K16 Gameplay Blog with Mike Wang

                        Loads of passing improvements: faster ball speeds, better pass animation selection, completely re-written pass lane selection, ability to immediately break out of catches, step in catches around the rim, step out catches when crowded, less sliding on standing catches, boat loads of new content, and much much more. We’ve even added a new option to allow you to pick what’s most important when using directional passing. So you can go with the default tuning or you can bias it more toward stick direction or receiver openness.
                        New passing controls:
                        A/CROSS = Best Pass (gives you the best pass for the situation you’re in)
                        B/CIRCLE = Tap for Bounce Pass, Double Tap for Flashy Pass, Hold for dribble pitch/handoff (hold to bring the selected receiver toward the ball, release to pass or handoff if close enough)
                        Y/TRIANGLE = Tap for Lob/Overhead Pass, Double Tap for Alley-Oop, Hold for Lead to Basket pass (hold to make the receiver cut toward the hoop, release to pass… awesome addition!)
                        Sold. Although my gaming time is occupied with Metal Gear Solid V for the foreseeable future, but I will definitely buy this eventually.

                        Comment

                        • bo.jangles344
                          Banned
                          • Jun 2013
                          • 1013

                          #177
                          Re: NBA 2K16 Gameplay Blog with Mike Wang

                          I'm still not sold. I have to see it in action.

                          I told y'all I'm being a hard sell this year. I meant it.

                          Just look at how 15 plays and tell me you really trust them to right the ship in one year since the advent of vc their game has gotten worse every year.

                          Comment

                          • Da_Czar
                            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                            • Jul 2002
                            • 5413

                            #178
                            Re: NBA 2K16 Gameplay Blog with Mike Wang

                            Originally posted by Bornindamecca
                            This is a false dichotomy. NBA athletes can stop on a dime, and they also can't. It depends on the situation. This is why we need both and the varying levels of commitment to give us a broad range of results after players commit. In 2k15, there is no representation of any NBA athleticism that translates to an honest balance of offensive and defensive movement.

                            People are talking about "trusting" or seeing that it's "just hype." I think this is the wrong attitude.

                            This is all information. When Ronnie2k speaks, please, dismiss it. He's a hype man. When the people who actually MAKE the game speak, it's the first part of the conversation. They're telling us what they're attempting to do.

                            We'll know the failure or success of these attempts after we spend hours learning and testing the game. If you're not a hardcore 2k player, you can just wait. If you ARE a hardcore player, this is the first tool you need to give reliable feedback to help this team continue to improve this game.

                            Now we have a standard to measure the product up against. My FRIENDS are making this game and I don't trust them. It's not about trust. It's about them taking on a difficult challenge, setting lofty goals and losing sleep trying to meet them. Trust or mistrust clouds the vision we need for accurate and clear feedback.
                            SOOO much right in this post!!!
                            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                            Comment

                            • Jrocc23
                              MVP
                              • May 2010
                              • 3216

                              #179
                              Re: NBA 2K16 Gameplay Blog with Mike Wang

                              Originally posted by Daymankarate
                              I agree with the fact players have off nights like and the example provided was valid im just stating I hope overall for the most part superstars play like their suppose to and if they hav an off night im fine with that the how real basket ball goes I just dont want to see them superstar players be passive and defer to me a 75 ovr nobody rookie

                              Yes. This has me concerned. I like how it is, I could be playing with Durant and even MyPlayer and he'll just be off some games but it feels more like my fault because I am missing the release or could be taking a better shot or etc.

                              I don't want to go into a game and be predetermined to miss layups and shots a lot more often and etc. I just don't want it to be obvious where I can be like "Damn, 2K got it where I am supposed to be off this game."
                              HATE LOSING MORE THAN I LOVE WINNING!

                              NBA 2K11
                              XtremeXplicit Crew
                              Ranked
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                              Check us out: http://www.youtube.com/jroccdagameboy

                              Comment

                              • lakers24
                                MVP
                                • Jun 2008
                                • 2010

                                #180
                                Re: NBA 2K16 Gameplay Blog with Mike Wang

                                Originally posted by Jrocc23
                                Yes. This has me concerned. I like how it is, I could be playing with Durant and even MyPlayer and he'll just be off some games but it feels more like my fault because I am missing the release or could be taking a better shot or etc.

                                I don't want to go into a game and be predetermined to miss layups and shots a lot more often and etc. I just don't want it to be obvious where I can be like "Damn, 2K got it where I am supposed to be off this game."
                                Tbh MyCareer is the worst mode to use when comparing this stuff as that mode as I believe that the AI is programmed in a way that it forces your hand at taking over games, otherwise your team will lose.
                                PSN - QfRmCpT

                                https://www.youtube.com/channel/UC8D...Y0FbPFHI6e-Wpg

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