Madden NFL 16 Community Impressions

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  • sandp
    Rookie
    • Apr 2012
    • 46

    #496
    Re: Madden NFL 16 Community Impressions

    That's a user problem though which sucks, but so far i have found myself playing sim players so far. I played someone who wouldn't go for deep shots till it was there as i was playing zone most of the game.

    Plus i've stopped multiple aggressive catch attempts by letting my cpu handle it, i think its one of the best versions so far even on head to head.

    Comment

    • TeamHawkins
      Rookie
      • Jun 2012
      • 267

      #497
      Re: Madden NFL 16 Community Impressions

      Fast Break Football

      The computer does not always make the best decision defending passes and 90% of the time gets destroyed. So that isn't true. Also EVERYONE online is calling zone defenses and these zones are defending the run with dominance. It makes this game look pathetic from a realism perspective. Actual run defenses you can gain 4 to 6 yards easily everytime.

      And the computer is still Godly. I'll be breaking down this game with videos this year. I'm not letting it slide.
      "The Mind is a terrible thing to waste"

      Comment

      • Smoke6
        MVP
        • Apr 2011
        • 1454

        #498
        Re: Madden NFL 16 Community Impressions

        Originally posted by TeamHawkins
        Fast Break Football

        The computer does not always make the best decision defending passes and 90% of the time gets destroyed. So that isn't true. Also EVERYONE online is calling zone defenses and these zones are defending the run with dominance. It makes this game look pathetic from a realism perspective. Actual run defenses you can gain 4 to 6 yards easily everytime.

        And the computer is still Godly. I'll be breaking down this game with videos this year. I'm not letting it slide.
        Glad someone else sees the holes represented by zone defenses dominating the run game, thats all everyone does is run zone the entire gm and benefit from in unusual ways.

        Comment

        • Aszrayel
          Rookie
          • Jan 2008
          • 34

          #499
          Re: Madden NFL 16 Community Impressions

          This about sums up my impression of Madden year after year: https://www.youtube.com/watch?v=s2C0ZZ_UwAo

          Comment

          • rudyjuly2
            Cade Cunningham
            • Aug 2002
            • 14816

            #500
            Re: Madden NFL 16 Community Impressions

            I really wish special teams sliders were accessable in the in-game menu and split in franchise. I tested out FG accuracy in practice mode on all-pro and having to back out and change settings sucked. Good thing I'm still anal enough to do it. There is a massive difference between 26 and 27 FG accuracy. At 27 you will still be money if you keep your arrow within the green arrow. Outside and it starts to miss. But at 26 you will shank a ton of balls, even when staying in the green. It's a bit crazy. And FG accuracy has a big impact on FG length. Those two sliders have to be adjusted together.

            Small annoyance, the game says it auto loads my roster but it doesn't. You always have to manually load them for some reason.

            I was too hasty in my complaints about the run game. You can run outside although you usually have to stay inside the outside block on the DE or OLB unless it's a toss/pitch play. The inside running game isn't over powered like in past years. If the CPU plays tight and blitzes those third and short plays are much more challenging. The overall game is pretty balanced and much better than its been the last three years. Sliders certainly help. I think the worst part at default is the terribly weak pass rush on default for both user and cpu. Overall I'm very happy right now and hopefully a patch will fix the franchise issues.

            Comment

            • juggalotusx
              Pro
              • Apr 2009
              • 730

              #501
              Re: Madden NFL 16 Community Impressions

              I think EA did this on purpose with cfm so people would spend money on mut.
              NINERS FAN SINCE 96

              Comment

              • bkrich83
                Has Been
                • Jul 2002
                • 71582

                #502
                Re: Madden NFL 16 Community Impressions

                Originally posted by juggalotusx
                I think EA did this on purpose with cfm so people would spend money on mut.
                Evidence please?
                Tracking my NCAA Coach Career

                Comment

                • bkrich83
                  Has Been
                  • Jul 2002
                  • 71582

                  #503
                  Re: Madden NFL 16 Community Impressions

                  Originally posted by rudyjuly2
                  I really wish special teams sliders were accessable in the in-game menu and split in franchise. I tested out FG accuracy in practice mode on all-pro and having to back out and change settings sucked. Good thing I'm still anal enough to do it. There is a massive difference between 26 and 27 FG accuracy. At 27 you will still be money if you keep your arrow within the green arrow. Outside and it starts to miss. But at 26 you will shank a ton of balls, even when staying in the green. It's a bit crazy. And FG accuracy has a big impact on FG length. Those two sliders have to be adjusted together.

                  Small annoyance, the game says it auto loads my roster but it doesn't. You always have to manually load them for some reason.

                  I was too hasty in my complaints about the run game. You can run outside although you usually have to stay inside the outside block on the DE or OLB unless it's a toss/pitch play. The inside running game isn't over powered like in past years. If the CPU plays tight and blitzes those third and short plays are much more challenging. The overall game is pretty balanced and much better than its been the last three years. Sliders certainly help. I think the worst part at default is the terribly weak pass rush on default for both user and cpu. Overall I'm very happy right now and hopefully a patch will fix the franchise issues.
                  So what are you looking at for Accuracy and power sliders for FG's?
                  Tracking my NCAA Coach Career

                  Comment

                  • l8knight1
                    BRING BACK F2000 HELMET!!
                    • Aug 2002
                    • 1185

                    #504
                    Re: Madden NFL 16 Community Impressions

                    Did anyone else use legendary coaches in M15? They are gone this year, unless there's an unlock or something you need to do that I'm unaware of.

                    Comment

                    • cjallure24
                      Hail To The Redskins!
                      • May 2007
                      • 2319

                      #505
                      Re: Madden NFL 16 Community Impressions

                      Originally posted by l8knight1
                      Did anyone else use legendary coaches in M15? They are gone this year, unless there's an unlock or something you need to do that I'm unaware of.
                      I always used Joe Gibbs since I living using the redskins. I loved his playbook with the counter trey. Sucks he isn't in this year's version.

                      Sent from my SM-N900T using Tapatalk

                      Comment

                      • jvalverde88
                        Moderator
                        • Jun 2008
                        • 11787

                        #506
                        Re: Madden NFL 16 Community Impressions

                        Originally posted by juggalotusx
                        I think EA did this on purpose with cfm so people would spend money on mut.



                        "C-O-N....SPIRACY"
                        Mets/Giants/Knicks/Rangers/Manchester United/Notre Dame Football

                        Never let fear determine who you are. Never let where you came from determine where you are going.

                        Comment

                        • jvalverde88
                          Moderator
                          • Jun 2008
                          • 11787

                          #507
                          Re: Madden NFL 16 Community Impressions

                          I noticed this last night, the cpu does a bad job with clock management when its down 2 scores with 5 minutes remaining. They didn't hurry up or anything until they got to the 2 minute warning. I don't know if its hard to program or what but it kinda took way from a good game.
                          Mets/Giants/Knicks/Rangers/Manchester United/Notre Dame Football

                          Never let fear determine who you are. Never let where you came from determine where you are going.

                          Comment

                          • canes21
                            Hall Of Fame
                            • Sep 2008
                            • 22945

                            #508
                            Re: Madden NFL 16 Community Impressions

                            I love how ratings seem to matter even more now than ever. Just lost a Draft Champion game 3-0. I should've easily beaten the guy, except Matt Cassell went 3-10 and killed every single one of my drives. Guy can't hit jack.
                            “No one is more hated than he who speaks the truth.”


                            ― Plato

                            Comment

                            • DeuceDouglas
                              Madden Dev Team
                              • Apr 2010
                              • 4297

                              #509
                              Re: Madden NFL 16 Community Impressions

                              Hopefully next year blocking (pass and run) will get a complete overhaul. It seems weird to say that being that they just did the whole D-Line mechanics last year but I don't think that idea was completely fleshed out. One big problem I'm seeing is situations like this where your line is basically run blocking in a pass play. This is a bad example because he obviously clips the TE but in that scenario he really shouldn't even be in that position but he is because he's moving forward off the line.

                              I had another play where I was clicking around players at the snap and ended up on my OLB who was blitzing and ended up dropping him into coverage and watched as their LT chased after me 10 yards downfield.

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/FVI8r91Rvis" frameborder="0" allowfullscreen></iframe>

                              Comment

                              • SolidSquid
                                MVP
                                • Aug 2014
                                • 3159

                                #510
                                Re: Madden NFL 16 Community Impressions

                                Originally posted by DeuceDouglas
                                Hopefully next year blocking (pass and run) will get a complete overhaul. It seems weird to say that being that they just did the whole D-Line mechanics last year but I don't think that idea was completely fleshed out. One big problem I'm seeing is situations like this where your line is basically run blocking in a pass play. This is a bad example because he obviously clips the TE but in that scenario he really shouldn't even be in that position but he is because he's moving forward off the line.

                                I had another play where I was clicking around players at the snap and ended up on my OLB who was blitzing and ended up dropping him into coverage and watched as their LT chased after me 10 yards downfield.

                                <iframe width="560" height="315" src="https://www.youtube.com/embed/FVI8r91Rvis" frameborder="0" allowfullscreen></iframe>
                                What game speed do you play on? This has been happening to me all the time on slow especially on stretch and outside zone plays. The tackle and TE kinda bump each other and the de or olb has a free release into the backfield.

                                Comment

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