Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

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  • azdawgpound
    All Star
    • Nov 2009
    • 5533

    #61
    Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

    Just played my first game after tuner and I not sure I like it may have play few more games.

    I played the lions in a play now game Megatron was 0-2 on deep passes he caught one deep but was called back on him for illegal touching he ran out of back of endzone came back in caught ball at 1.

    The other pass was hail Mary before half and he was covered by 3 defenders ... I like how they fixed the interactions...but stafford was under pressure the whole game which lead to 6 sacks and 4 ints.. And one time he was like 5-20 for 77 yards. He finished 15-34 187 yards 4 ints I won 58-0.

    Meanwhile I don't know what happen but my running game exploded crowell went off and my blockers actually blocked their guys but before all this I could run but nothing like this I hope this tuner didn't effect the running game.

    What I mean by that is its too easy to run now..again I like it but I don't wanna be avg 200 yards rushing a game.. Like I had in this one.

    I don't think I saw any one handed catches by any wr's... When they went up they caught it with 2 hands.

    Again I like it and will be doing more testing.

    Comment

    • LowerWolf
      Hall Of Fame
      • Jun 2006
      • 12282

      #62
      Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

      I picked Eli off twice in his first three attempts post-tuner. Seems good to me.

      Comment

      • N51_rob
        Faceuary!
        • Jul 2003
        • 14805

        #63
        Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

        Exactly. The deep ball is still there. You just have to understand coverages and match-ups that favor it.
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        • vannwolfhawk
          MVP
          • Jun 2009
          • 3412

          #64
          Re: Madden NFL 16 Tuning File Update Has Arrived, Tunes Risk/Reward Factor in WR/DB I

          Originally posted by booker21
          You should go and listen to the interview someone posted a few days ago. Rex explained what he saw that didn´t like.
          Basically he noticed that any person, was able to give a decent battle by just throwing 4 deeps passes and doing the aggressive catch, and he said, that is not football. You shouln´t be able to win by doing all the time that, and that you should get penalize (risk/reward) by doing that.

          I agree with him. Even teams with elite WR don´t throw bomb after bomb all day long. If the win ration would be 40%, they would do it constantly.
          Gotcha, I don't play like that and havnt played online yet so I guess that's why I said what I did. I'm all for tuning to make it more realistic and challenging for sure! But I really wish they would do away with arcade like 1 hand catches for everyone. It takes away from the immersion for me.
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          • OhMrHanky
            MVP
            • Aug 2012
            • 1898

            #65
            Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

            Oh no!!! After tuner, I lost my FIRST CFM game!!! Well, 1st CFM game that counted. Lol. I've had to replay a few games due to cloud saves not working. But, played the Panthers late in the season and struggled to throw the ball Matty ice threw 4 Int's, but they were all mostly legit. I saw ZERO 1 handed catch attempts which is rare for roddy white and Julio jones. I normally see about 3 per game based on the way I play, but saw no attempts. It was a good, close game. I don't have any complaints, yet. But, interesting that the game felt a little different and def felt a little tougher to pass. Only 1 sample size, though.


            Sent from my iPhone using Tapatalk

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            • wundrbread33
              Rookie
              • Oct 2005
              • 86

              #66
              Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

              Originally posted by OhMrHanky
              Oh no!!! After tuner, I lost my FIRST CFM game!!! Well, 1st CFM game that counted. Lol. I've had to replay a few games due to cloud saves not working. But, played the Panthers late in the season and struggled to throw the ball Matty ice threw 4 Int's, but they were all mostly legit. I saw ZERO 1 handed catch attempts which is rare for roddy white and Julio jones. I normally see about 3 per game based on the way I play, but saw no attempts. It was a good, close game. I don't have any complaints, yet. But, interesting that the game felt a little different and def felt a little tougher to pass. Only 1 sample size, though.


              Sent from my iPhone using Tapatalk
              Pretty realistic! Matty Ice always chokes against Carolina at the end of the season...
              "Whoever saves one life, saves the world entire."

              Comment

              • wundrbread33
                Rookie
                • Oct 2005
                • 86

                #67
                Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                I swear if people were getting 40% completion on deep jump balls before this tuner...they certainly weren't playing on All-Madden.
                "Whoever saves one life, saves the world entire."

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                • BFL3RD
                  Rookie
                  • Aug 2009
                  • 47

                  #68
                  Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                  I think it's different I played Buff vs Atl and Graham was playing deep middle had 4 picks and some knockdowns..DB with help over the top makes a difference not you can go for the ball and the WR will not just take it from you.

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                  • booker21
                    MVP
                    • Jun 2003
                    • 4928

                    #69
                    Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                    Originally posted by azdawgpound
                    Just played my first game after tuner and I not sure I like it may have play few more games.

                    I played the lions in a play now game Megatron was 0-2 on deep passes he caught one deep but was called back on him for illegal touching he ran out of back of endzone came back in caught ball at 1.

                    The other pass was hail Mary before half and he was covered by 3 defenders ... I like how they fixed the interactions...but stafford was under pressure the whole game which lead to 6 sacks and 4 ints.. And one time he was like 5-20 for 77 yards. He finished 15-34 187 yards 4 ints I won 58-0.

                    Meanwhile I don't know what happen but my running game exploded crowell went off and my blockers actually blocked their guys but before all this I could run but nothing like this I hope this tuner didn't effect the running game.

                    What I mean by that is its too easy to run now..again I like it but I don't wanna be avg 200 yards rushing a game.. Like I had in this one.

                    I don't think I saw any one handed catches by any wr's... When they went up they caught it with 2 hands.

                    Again I like it and will be doing more testing.


                    I just hope the AI don´t start throwing pick after pick now, and they are aware on the risk on throwing deep to their double coverage WR.

                    Also, this Tune was for the DB WR aggressive catch. It doesn´t effect any other thing, as User rushing, etc if you see weird suff, it was already there. please don´t start with those conspiracy theories again.
                    Last edited by booker21; 09-04-2015, 03:32 PM.
                    English, is not my first language.

                    Comment

                    • Bootzilla
                      MVP
                      • Jul 2002
                      • 1433

                      #70
                      Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                      Originally posted by azdawgpound
                      Just played my first game after tuner and I not sure I like it may have play few more games.

                      I played the lions in a play now game Megatron was 0-2 on deep passes he caught one deep but was called back on him for illegal touching he ran out of back of endzone came back in caught ball at 1.

                      The other pass was hail Mary before half and he was covered by 3 defenders ... I like how they fixed the interactions...but stafford was under pressure the whole game which lead to 6 sacks and 4 ints.. And one time he was like 5-20 for 77 yards. He finished 15-34 187 yards 4 ints I won 58-0.

                      Meanwhile I don't know what happen but my running game exploded crowell went off and my blockers actually blocked their guys but before all this I could run but nothing like this I hope this tuner didn't effect the running game.

                      What I mean by that is its too easy to run now..again I like it but I don't wanna be avg 200 yards rushing a game.. Like I had in this one.

                      I don't think I saw any one handed catches by any wr's... When they went up they caught it with 2 hands.

                      Again I like it and will be doing more testing.
                      I hope you're wrong about the running game but I have so far experienced the same thing. I too was playing against the Lions with the Packers and running is very easy. My guards are really good but I'm able to bounce everything and in 2 separate games have averaged 7 and 8 yards per carry. I loved how running for human player was prior to the update. Hopefully the Lions' run defense just stinks and running hasn't been affected.........

                      Comment

                      • booker21
                        MVP
                        • Jun 2003
                        • 4928

                        #71
                        Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                        Originally posted by Skyboxer
                        I believe the LIONS had those stats and he was playing against them....
                        Yes my bad! i re read and i notice that so i edited. Still that make my statement more true. I´m afraid that the AI will start throwing too many picks now. Hopefully that is not the case and it was just one only game.
                        English, is not my first language.

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                        • redsfan4life
                          MVP
                          • Mar 2005
                          • 2763

                          #72
                          Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                          Hit the practice field for about 20 minutes throwing mostly streak routes. Here's what I found.

                          1 on 1 not much has changed. If you have an elite WR 1 on 1 he's going to win a good deal of those jump balls.

                          Man 2 under works pretty great vs these streak routes however. The safeties do a great job of breaking on the ball. In my 20 minute session once I switched the D to 2 man under I saw a significant drop in success rate on the deep balls. I would say the D was winning 90% of them. So I think it will go back to your ability to read the defense, and find your matchups to attack. That's football to me.
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                          • redsox4evur
                            Hall Of Fame
                            • Jul 2013
                            • 18169

                            #73
                            Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                            Originally posted by redsfan4life
                            Hit the practice field for about 20 minutes throwing mostly streak routes. Here's what I found.

                            1 on 1 not much has changed. If you have an elite WR 1 on 1 he's going to win a good deal of those jump balls.

                            Man 2 under works pretty great vs these streak routes however. The safeties do a great job of breaking on the ball. In my 20 minute session once I switched the D to 2 man under I saw a significant drop in success rate on the deep balls. I would say the D was winning 90% of them. So I think it will go back to your ability to read the defense, and find your matchups to attack. That's football to me.
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                            • booker21
                              MVP
                              • Jun 2003
                              • 4928

                              #74
                              Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                              Originally posted by redsfan4life
                              Hit the practice field for about 20 minutes throwing mostly streak routes. Here's what I found.

                              1 on 1 not much has changed. If you have an elite WR 1 on 1 he's going to win a good deal of those jump balls.

                              Man 2 under works pretty great vs these streak routes however. The safeties do a great job of breaking on the ball. In my 20 minute session once I switched the D to 2 man under I saw a significant drop in success rate on the deep balls. I would say the D was winning 90% of them. So I think it will go back to your ability to read the defense, and find your matchups to attack. That's football to me.

                              My only problem with this is that the AI is really dumb when calling plays. So it is too easy to find the 1-1 player. Many 1-1 on 3 and long.


                              Sent from my iPhone using Tapatalk
                              English, is not my first language.

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                              • Godgers12
                                MVP
                                • Dec 2012
                                • 2265

                                #75
                                Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                                Aggressive catch was not OP on All Madden. I was at about 25% on my attempts before the update. So now are they going to be virtually impossible on All Madden now?
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