Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interaction

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  • JKSportsGamer1984
    MVP
    • May 2014
    • 1414

    #136
    Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

    Originally posted by TeamHawkins
    This tuner did absolutely nothing. WR's still have to touch the ball 95% of the time when it's in the air. Animations always favor the WR unless he's just not in the frame or the ball hits the defender in the chest. Also, they need to remove the animation where the defender catches the ball with two hands, and the receiver catches it anyway. This happens about 4 or 5 times per game literally and needs to be removed altogether.

    Or they need to balance this aggression by turning the Defense interception up to about 75. That way when people make mistakes, (and they do about 65% of the time) then they won't get extra chances to complete aggressive catches. Because it's still completely overpowered. And I'm on the receiving end of this as well so I'm not just talking about it being done to me. I'm still dominating DB's with the catch when I feel the need to.
    I wouldn't say that the tuner did absolutely nothing. I am noticing a difference with DB's breaking up more aggressive catch attempts, but everything else you said is spot on. I completely agree about them needing to do something about that animation where the DB clearly has 2 hands on the ball in perfect position to make an interception & the receiver just magically comes down with the ball. That BS has to go! Some of these aggressive catch animations seem to be predetermined in the receivers favor (I've seen the ball warp in mid air like a magnet to the receivers hands). Also the one handed catches still need to be toned down. There should be only a handful of elite receivers that are able to trigger a one handed catch. How often do we see one handed catches in the NFL? Maybe once a week if that? I'm seeing 3 to 5 a game in Madden smh.

    I like the passing mechanics & the DB/WR interactions but it needs work. It's EA's 1st time adding this to the game so I'm willing to give them some room for improvement. There also needs to be a lot more catching / DB break up animations added. I'm starting to see a lot of the same ones over & over. Hopefully they can continue to tune / patch the game until they get it right.
    Last edited by JKSportsGamer1984; 09-05-2015, 10:28 PM.

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    • DreSki
      Rookie
      • Nov 2006
      • 258

      #137
      Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

      Originally posted by Brandwin
      I played multiple head to head games vs Os'ers before update and multiple since. Game seems to play the same. Running isn't easy, receivers aren't dropping more balls, one on one is not a catch as often, but I still feel like the safety plays dumb. No problems scoring either. I've played close low scoring games, blowouts and high scoring games. This is 15 minute quarter with 15 second run off. Game still plays good for the most part and defense seems better, but not by much.
      I think a huge part of this is the safeties feel more like they are programmed to look for pop ups from pass breakups by the corners then attack the ball during fly routes. I notice this constantly when playing the cpu. Theyll run cover 2 man and my outside receiver will still get past him and he will trail ever so slightly in hopes of grabbing a pick from a broken up pass.

      As far as patch goes i feel the upped DB aggression in CFM tho i havent played a play now game as of yet. Running doesnt feel easier still putting up the same numbers i was depending on the defense im playing against. And as for aggressive catches feels like good players come down with the the ball more then scrubs do which is the way it should be.

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      • kingsofthevalley
        MVP
        • May 2011
        • 1962

        #138
        Lord have mercy, sheesh people let's get some consistency here!!! Everyone is saying completely different things. Tuner didn't do anything, yes it did, run game changed, run game didnt, etc, etc what's it gonna be? I have a set of sliders already and the game is cool to me, think I'll pass on the tuner. About to drive me insane , make a command decision already lmao!!!

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        • NDAlum
          ND
          • Jun 2010
          • 11453

          #139
          Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

          People might play one game see a one handed grab and run to their computer and post the catches are still out of control.

          The nature of the Internet


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          • Find_the_Door
            Nogueira connoisseur
            • Jan 2012
            • 4051

            #140
            Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

            Game feels more planted/stiff - less floaty (good thing). I like that the defense actually attacks the ball. I also appreciate the defense has a pass rush for once too.

            Sent from my SM-N920P using Tapatalk
            Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

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            • dk6663
              Rookie
              • Jul 2002
              • 224

              #141
              Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

              Originally posted by booker21
              If you have doubts. Go to file manager and loaded manually.


              Sent from my iPhone using Tapatalk
              Thanks. I totally powered down, restarted and it prompted a reload..

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              • DeuceDouglas
                Madden Dev Team
                • Apr 2010
                • 4297

                #142
                Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                Originally posted by Find_The_Door
                I like that the defense actually attacks the ball.
                This has been the thing that I've noticed the most on my end. Before the tuner, defense on All-Madden felt almost exactly like M15. My guys were always trailing receivers by five plus yards and no matter what I changed the settings to the players wouldn't react at all. But now it at least feel like my guys are attacking rather than just playing around what the offense does. I still need to play more games and I haven't noticed any changes in the running game as some others have but from just a pass defense perspective, I love what they did.

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                • DreSki
                  Rookie
                  • Nov 2006
                  • 258

                  #143
                  Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                  Originally posted by NDAlum
                  People might play one game see a one handed grab and run to their computer and post the catches are still out of control.

                  The nature of the Internet


                  Sent from my iPhone using Tapatalk
                  I think personally people just are basing their arguments about the tuner over 1 game, not seeing the result in that one game they were looking for and run back to the forums saying the tuner didnt do anything or that the run game is op now or that aggressive catches are still op. Its just not the case for me personally.

                  Also people need to understand that animations that trigger in the game are dice rolls and that a catch animation in the game is just that. A catch animation in the game. The game if i had to guess doesnt register if a WR has one or two hands on the ball when a animation triggers. The animation dice roll triggers an animation and its either a catch or it isnt based on WR and DB ratings and a dice roll. If someone dropped a video of a no name WR catching a deep ball with 2 hands over Revis they wouldnt like it but probably accept it. If said WR caught the same exact long ball for the same yards but it just so happened that a 1 handed catch animation played out the next time they instantly are up in arms about it saying the game caters to casuals. I dont understand the logic

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                  • JoshC1977
                    All Star
                    • Dec 2010
                    • 11564

                    #144
                    Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                    Beyond the "dice roll" for the DB/WR interactions (and improved safety play), I could swear that tackling feels better. Even at default, I am seeing far fewer "suction tackles" than before the tuner - which might explain why people think the run game is "easier". Tackles definitely feel more dynamic than they did before...and overall, the gameplay feels better. EA definitely did a good job with this one.
                    Play the games you love, not the games you want to love.

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                    • takki
                      Pro
                      • Mar 2010
                      • 643

                      #145
                      Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                      I'm loving the tuner. I need to test it out more but it feels balanced now. I can actually intercept the ball now and I haven't seen a double coverage deep ball work yet. I actually feel afraid to throw to elite CBs like DRC now.

                      Lots of rage quits as cheesers try to throw deep into 2 man under and get picked everytime.

                      I can't be more pleased with how the team quickly responded to the community and made the change.
                      Last edited by takki; 09-05-2015, 10:49 PM.

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                      • OhMrHanky
                        MVP
                        • Aug 2012
                        • 1898

                        #146
                        Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                        Originally posted by NDAlum
                        People might play one game see a one handed grab and run to their computer and post the catches are still out of control.

                        The nature of the Internet


                        Sent from my iPhone using Tapatalk

                        Lol. I can't find this clip I took today (game dvr not cooperating with me). It would fit in perfect here. I ran 4 verts at the end of the half. I got Hankerson 1 on 1 in the middle of the field. I threw a high lob to him. The defender grabs his left arm and is called for PI, but it doesn't end there. Dude catches the ball one handed with his other hand WHILE his other hand is being grabbed. He catches it and shrugs of the pass interference and walks into the end zone. Now, a lot of people would look at that and say, 'yeah. Nothing's changed.' But, I've overall only seen a few one handed catches since tuner (a few by DBs, actually. Lol). It is what it is, and at the end of the day, I loved that play. It looked sensational and could happen. But, if I showed the clip, people would be outraged! Lol.


                        Sent from my iPhone using Tapatalk

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                        • zrohman
                          Pro
                          • Nov 2013
                          • 834

                          #147
                          Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                          I've had AJ Green drop SEVERAL 1 on 1 passes in my connected franchise. I officially have NO deep game. You cannot win a lob 1 on 1 anymore. It ALWAYS gets tipped away. This is ridiculous.

                          Where's the thread about this being UNDERPOWERED?

                          People can't play with actual strategy so they complain.... You can't win anymore.

                          Comment

                          • sooner1
                            MVP
                            • Jul 2002
                            • 1097

                            #148
                            Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                            Originally posted by zrohman
                            I've had AJ Green drop SEVERAL 1 on 1 passes in my connected franchise. I officially have NO deep game. You cannot win a lob 1 on 1 anymore. It ALWAYS gets tipped away. This is ridiculous.

                            Where's the thread about this being UNDERPOWERED?

                            People can't play with actual strategy so they complain.... You can't win anymore.
                            Not true, Ive done it many times since tuner.

                            Comment

                            • lowndsy
                              Rookie
                              • Sep 2008
                              • 313

                              #149
                              Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                              Loved game before love it more now!

                              Playing all madden coach mode on practice CFM with Cowboys currently 3-4 played 3 games post tuner lost away last drive of game to Giants and lost close game to Eagles also away then beat the Lions at home blew them away in 4 qtr after tight game up till then. There seems to be a real good flow to games I could not stop Murray running on me he ran hard and broke a couple of big plays which I had not seen post tuner also scored 80 yd screen on me which I had also not seen it felt right as he was best HB I had played. Giants beat me as Romo through 2 int's and fumbled also 1st one I had seen in scoring areas I also missed field goal so I could of beat Giants but things happen realistically that stopped it. Gota say when the CFM fixes are in not sure I will be able to hold down my job and play this. Ooh after thought I am still getting sacked every time I PA pass so currently do choose them plays.

                              Supporting Brighton, Buccs & UCF Knights
                              Headcoach was amazing.

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                              • zackebarsch10
                                Rookie
                                • Apr 2012
                                • 178

                                #150
                                Re: Madden NFL 16 Tuning Update Arrives, Tunes Risk/Reward Factor in WR/DB Interactio

                                Originally posted by OhMrHanky
                                And, I have Julio jones, so post-patch is slightly disappointing for me as I want to see at least one per game from Julio and I don't care whether it's one handed or not, actually.

                                Sent from my iPhone using Tapatalk

                                Julio made 11 catches with 25+ yards in 15 games last season. Only T.Y. Hilton had more than 16 last season (17). Maybe you aiming for the wrong numbers.


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